forked from VoxeLibre/VoxeLibre
master #12
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@ -110,6 +110,7 @@
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||||||
* wuniversales
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* wuniversales
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||||||
* kay27
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* kay27
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||||||
* pitchum
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* pitchum
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||||||
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* todoporlalibertad
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||||||
## Special thanks
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## Special thanks
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||||||
* celeron55 for creating Minetest
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* celeron55 for creating Minetest
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||||||
|
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@ -417,8 +417,7 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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return
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return
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"style["..this_tab..";border=false;bgimg=;bgimg_pressed=]"..
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"style["..this_tab..";border=false;bgimg=;bgimg_pressed=]"..
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"item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]"..
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"item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]"..
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||||||
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" ..
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"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]"
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"image[" .. boffset[this_tab] .. ";1,1;crafting_creative_marker.png]"
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end
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end
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local caption = ""
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local caption = ""
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if name ~= "inv" and filtername[name] then
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if name ~= "inv" and filtername[name] then
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@ -119,8 +119,7 @@ local patterns = {
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name = N("@1 Thing Charge"),
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name = N("@1 Thing Charge"),
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type = "shapeless",
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type = "shapeless",
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-- TODO: Replace with enchanted golden apple
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{ e, "mcl_core:apple_gold_enchanted", d },
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{ e, "mcl_core:apple_gold", d },
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},
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},
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["rhombus"] = {
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["rhombus"] = {
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name = N("@1 Lozenge"),
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name = N("@1 Lozenge"),
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@ -0,0 +1,123 @@
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# textdomain: mcl_enchanting
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### enchantments.lua ###
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Arrows passes through multiple objects.=Las flechas atraviesan multiples enemigos.
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Arrows set target on fire.=Las flechas prenderan los enemigos.
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Bane of Arthropods=Perdición de los Artrópodos
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Channeling=Conductividad
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Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=Canaliza los rayos de una tormenta hacia el enemigo.
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Curse of Vanishing=Maldición de Desaparición
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Decreases crossbow charging time.=Disminuye el tiempo de carga de las ballestas.
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Decreases time until rod catches something.=Disminuye el tiempo que tardan en picar los cebos en la pesca.
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Depth Strider=Agilidad acuática
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Efficiency=Eficiencia
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Extends underwater breathing time.=Aumenta el tiempo de mantener la respiración.
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Fire Aspect=Aspecto Ígneo
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Flame=Fuego
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Fortune=Fortuna
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Frost Walker=Paso Helado
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Impaling=Empalamiento
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Increases arrow damage.=Incrementa el daño de las flechas.
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Increases arrow knockback.=Incrementa el empuje de las flechas.
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Increases certain block drops.=Incrementa la cantidad de objetos que sueltan los bloques.
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Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=Incrementa el daño y ralentiza a los artrópodos. (arañas, lepismas, endermitas, etc)
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Increases damage to undead mobs.=Incrementa el daño contra no-muertos.
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Increases damage.=Incrementa el daño.
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Increases item durability.=Incrementa la durabilidad de una herramienta.
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Increases knockback.=Incrementa el empuje.
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Increases mining speed.=Incrementa la velocidad de picado.
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Increases mob loot.=Incrementa el botín de los enemigos.
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Increases rate of good loot (enchanting books, etc.)=Incrementa la probabilidad de encontrar tesoros.
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Increases sweeping attack damage.=Incrementa el daño de efecto area.
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Increases underwater movement speed.=Incrementa la velocidad de nado bajo el agua.
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Increases walking speed on soul sand.=Incrementa la velocidad al caminar sobre arena de Almas.
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Infinity=Infinidad
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Item destroyed on death.=El objeto se destruye tras tu muerte.
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Knockback=Empuje
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Looting=Botín
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Loyalty=Lealtad
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Luck of the Sea=Suerte Marina
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Lure=Atracción
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Mending=Reparación
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Mined blocks drop themselves.=Los bloques se minarán enteros.
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Multishot=Multidisparo
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Piercing=Perforación
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Power=Poder
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Punch=Retroceso
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Quick Charge=Carga Rápida
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Repair the item while gaining XP orbs.=Repara los objetos portados al recibir orbes de experiencia.
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Respiration=Respiración
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Riptide=Propulsión acuática
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Sets target on fire.=Incencia al enemigo.
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Sharpness=Filo
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Shoot 3 arrows at the cost of one.=Dispara 3 flechas al precio de una.
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Shooting consumes no regular arrows.=No se consumiran las flechas lanzadas.
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Silk Touch=Toque de Seda
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Smite=Golpeo
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Soul Speed=Velocidad de Almas
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Sweeping Edge=Filo Arrasador
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Trident deals additional damage to ocean mobs.=Incrementa el daño del tridente sobre criaturas acuáticas.
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Trident launches player with itself when thrown. Works only in water or rain.=El tridente impulsa al portador dentro del agua o bajo la lluvia.
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Trident returns after being thrown. Higher levels reduce return time.=El tridente regresa al portador tras lanzarlo.
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Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=Congela el agua bajo tus pies y evita el daño de los bloques de magma.
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Unbreaking=Irrompibilidad
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### engine.lua ###
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@1 Enchantment Levels=Nivel de encantamiento: @1
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@1 Lapis Lazuli=@1 Lapis Lázuli
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Inventory=Inventario
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Level requirement: @1=Nivel requerido: @1
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### init.lua ###
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'@1' is not a valid number='@1' no es un número válido
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'@1' is not a valid number.='@1' no es un número válido
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<player> <enchantment> [<level>]=<jugador> <encantamiento> [<nivel>]
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@1 can't be combined with @2.=@1 no se puede combinar con @2
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After finally selecting your enchantment; left-click on the selection, and you will see both the lapis lazuli and your experience levels consumed. And, an enchanted item left in its place.=Despues elige tu encantamiento, los niveles de experiencia y el lapis lázuli seran consumidos y el encantamiento aplicado al objeto.
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After placing your items in the slots, the enchanting options will be shown. Hover over the options to read what is available to you.=Coloca el objeto en su ranura yse mostraran los encantamientos a elegir.
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Enchant=Encantamiento
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Enchant an item=Encantar objeto
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Enchanted Book=Libro Encantado
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Enchanting Table=Mesa de Encantamientos
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Enchanting Tables will let you enchant armors, tools, weapons, and books with various abilities. But, at the cost of some experience, and lapis lazuli.=La mesa de Encantamientos dara a tus herramientas, armas o armadura algunas habilidades magicas. Pero a coste de algo de experiencia y lapis lázuli.
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Enchanting succeded.=Encantado correctamente.
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Forcefully enchant an item=Encantar objeto a la fuerza.
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Place a tool, armor, weapon or book into the top left slot, and then place 1-3 Lapis Lazuli in the slot to the right.=Coloca una herramienta, arma, armadura o libro sobre la ranura izquierda, coloca de 1 a 3 Lapis lázulis en la ranura derecha.
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Player '@1' cannot be found.=Jugador @1 no encontrado.
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Rightclick the Enchanting Table to open the enchanting menu.=Clic derecho sobre la mesa de encantamientos para abrir la interfaz.
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Spend experience, and lapis to enchant various items.=Experiencia y Lapis para encantar varios objetos.
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The number you have entered (@1) is too big, it must be at most @2.=@1 es muy grande, debe ser menor que @2
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The number you have entered (@1) is too small, it must be at least @2.=@1 es muy pequeño, debe ser mayor a @2
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The selected enchantment can't be added to the target item.=El encantamiento seleccionado no puede añadirse a ese objeto.
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The target doesn't hold an item.=El jugador no sujeta un objeto.
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The target item is not enchantable.=El objeto del jugador no se puede encantar.
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There is no such enchantment '@1'.=@1 no es un encantamiento.
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These options are randomized, and dependent on experience level; but the enchantment strength can be increased.=Las opciones seran aleatorias dependiendo del nivel de experiencia, los niveles de encantamiento pueden ser aumentados.
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To increase the enchantment strength, place bookshelves around the enchanting table. However, you will need to keep 1 air node between the table, & the bookshelves to empower the enchanting table.=Para aumentar los niveles de encantamientos, coloca librerias alrededor y cerca de la mesa de encantamientos.
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||||||
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|
||||||
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Usage: /enchant <player> <enchantment> [<level>]=Usa: /enchant <jugador> <encantamiento> [<nivel>]
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||||||
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Usage: /forceenchant <player> <enchantment> [<level>]=Usa /forceenchant <jugador> <encantamiento> [<nivel>]
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@ -1,100 +1,129 @@
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||||||
# textdomain: mcl_enchanting
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# textdomain: mcl_enchanting
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||||||
Aqua Affinity=
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|
||||||
Increases underwater mining speed.=
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|
||||||
Bane of Arthropods=
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### enchantments.lua ###
|
||||||
Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=
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|
||||||
Blast Protection=
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|
||||||
Reduces explosion damage and knockback.=
|
|
||||||
Channeling=
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|
||||||
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=
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|
||||||
Curse of Binding=
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|
||||||
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=
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|
||||||
Curse of Vanishing=
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|
||||||
Item destroyed on death.=
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|
||||||
Depth Strider=
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|
||||||
Increases underwater movement speed.=
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|
||||||
Efficiency=
|
|
||||||
Increases mining speed.=
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|
||||||
Feather Falling=
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|
||||||
Reduces fall damage.=
|
|
||||||
Fire Aspect=
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|
||||||
Sets target on fire.=
|
|
||||||
Fire Protection=
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|
||||||
Reduces fire damage.=
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|
||||||
Flame=
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|
||||||
Arrows set target on fire.=
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|
||||||
Fortune=
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|
||||||
Increases certain block drops.=
|
|
||||||
Frost Walker=
|
|
||||||
Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=
|
|
||||||
Impaling=
|
|
||||||
Trident deals additional damage to ocean mobs.=
|
|
||||||
Infinity=
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|
||||||
Shooting consumes no regular arrows.=
|
|
||||||
Knockback=
|
|
||||||
Increases knockback.=
|
|
||||||
Looting=
|
|
||||||
Increases mob loot.=
|
|
||||||
Loyalty=
|
|
||||||
Trident returns after being thrown. Higher levels reduce return time.=
|
|
||||||
Luck of the Sea=
|
|
||||||
Increases rate of good loot (enchanting books, etc.)=
|
|
||||||
Lure=
|
|
||||||
Decreases time until rod catches something.=
|
|
||||||
Mending=
|
|
||||||
Repair the item while gaining XP orbs.=
|
|
||||||
Multishot=
|
|
||||||
Shoot 3 arrows at the cost of one.=
|
|
||||||
Piercing=
|
|
||||||
Arrows passes through multiple objects.=
|
Arrows passes through multiple objects.=
|
||||||
Power=
|
Arrows set target on fire.=
|
||||||
Increases arrow damage.=
|
Bane of Arthropods=
|
||||||
Projectile Protection=
|
Channeling=
|
||||||
Reduces projectile damage.=
|
|
||||||
Protection=
|
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=
|
||||||
Reduces most types of damage by 4% for each level.=
|
|
||||||
Punch=
|
Curse of Vanishing=
|
||||||
Increases arrow knockback.=
|
|
||||||
Quick Charge=
|
|
||||||
Decreases crossbow charging time.=
|
Decreases crossbow charging time.=
|
||||||
Respiration=
|
Decreases time until rod catches something.=
|
||||||
|
Depth Strider=
|
||||||
|
Efficiency=
|
||||||
Extends underwater breathing time.=
|
Extends underwater breathing time.=
|
||||||
Riptide=
|
Fire Aspect=
|
||||||
Trident launches player with itself when thrown. Works only in water or rain.=
|
Flame=
|
||||||
Sharpness=
|
Fortune=
|
||||||
Increases damage.=
|
Frost Walker=
|
||||||
Silk Touch=
|
Impaling=
|
||||||
Mined blocks drop themselves.=
|
Increases arrow damage.=
|
||||||
Smite=
|
Increases arrow knockback.=
|
||||||
|
Increases certain block drops.=
|
||||||
|
|
||||||
|
Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=
|
||||||
|
|
||||||
Increases damage to undead mobs.=
|
Increases damage to undead mobs.=
|
||||||
Soul Speed=
|
Increases damage.=
|
||||||
Increases walking speed on soul sand.=
|
|
||||||
Sweeping Edge=
|
|
||||||
Increases sweeping attack damage.=
|
|
||||||
Thorns=
|
|
||||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
|
|
||||||
Unbreaking=
|
|
||||||
Increases item durability.=
|
Increases item durability.=
|
||||||
Inventory=
|
Increases knockback.=
|
||||||
@1 Lapis Lazuli=
|
Increases mining speed.=
|
||||||
|
Increases mob loot.=
|
||||||
|
Increases rate of good loot (enchanting books, etc.)=
|
||||||
|
Increases sweeping attack damage.=
|
||||||
|
Increases underwater movement speed.=
|
||||||
|
Increases walking speed on soul sand.=
|
||||||
|
Infinity=
|
||||||
|
Item destroyed on death.=
|
||||||
|
Knockback=
|
||||||
|
Looting=
|
||||||
|
Loyalty=
|
||||||
|
Luck of the Sea=
|
||||||
|
Lure=
|
||||||
|
Mending=
|
||||||
|
Mined blocks drop themselves.=
|
||||||
|
Multishot=
|
||||||
|
Piercing=
|
||||||
|
Power=
|
||||||
|
Punch=
|
||||||
|
Quick Charge=
|
||||||
|
Repair the item while gaining XP orbs.=
|
||||||
|
Respiration=
|
||||||
|
Riptide=
|
||||||
|
Sets target on fire.=
|
||||||
|
Sharpness=
|
||||||
|
Shoot 3 arrows at the cost of one.=
|
||||||
|
Shooting consumes no regular arrows.=
|
||||||
|
Silk Touch=
|
||||||
|
Smite=
|
||||||
|
Soul Speed=
|
||||||
|
Sweeping Edge=
|
||||||
|
Trident deals additional damage to ocean mobs.=
|
||||||
|
|
||||||
|
Trident launches player with itself when thrown. Works only in water or rain.=
|
||||||
|
|
||||||
|
Trident returns after being thrown. Higher levels reduce return time.=
|
||||||
|
|
||||||
|
Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=
|
||||||
|
|
||||||
|
Unbreaking=
|
||||||
|
|
||||||
|
### engine.lua ###
|
||||||
|
|
||||||
@1 Enchantment Levels=
|
@1 Enchantment Levels=
|
||||||
|
@1 Lapis Lazuli=
|
||||||
|
Inventory=
|
||||||
Level requirement: @1=
|
Level requirement: @1=
|
||||||
Enchant an item=
|
|
||||||
<player> <enchantment> [<level>]=
|
### init.lua ###
|
||||||
Usage: /enchant <player> <enchantment> [<level>]=
|
|
||||||
Player '@1' cannot be found.=
|
|
||||||
There is no such enchantment '@1'.=
|
|
||||||
The target doesn't hold an item.=
|
|
||||||
The selected enchantment can't be added to the target item.=
|
|
||||||
'@1' is not a valid number=
|
'@1' is not a valid number=
|
||||||
The number you have entered (@1) is too big, it must be at most @2.=
|
|
||||||
The number you have entered (@1) is too small, it must be at least @2.=
|
|
||||||
@1 can't be combined with @2.=
|
|
||||||
Enchanting succeded.=
|
|
||||||
Forcefully enchant an item=
|
|
||||||
Usage: /forceenchant <player> <enchantment> [<level>]=
|
|
||||||
The target item is not enchantable.=
|
|
||||||
'@1' is not a valid number.=
|
'@1' is not a valid number.=
|
||||||
|
<player> <enchantment> [<level>]=
|
||||||
|
@1 can't be combined with @2.=
|
||||||
|
|
||||||
|
After finally selecting your enchantment; left-click on the selection, and you will see both the lapis lazuli and your experience levels consumed. And, an enchanted item left in its place.=
|
||||||
|
|
||||||
|
After placing your items in the slots, the enchanting options will be shown. Hover over the options to read what is available to you.=
|
||||||
|
|
||||||
|
Enchant=
|
||||||
|
Enchant an item=
|
||||||
Enchanted Book=
|
Enchanted Book=
|
||||||
Enchanting Table=
|
Enchanting Table=
|
||||||
Enchant=
|
|
||||||
|
Enchanting Tables will let you enchant armors, tools, weapons, and books with various abilities. But, at the cost of some experience, and lapis lazuli.=
|
||||||
|
|
||||||
|
Enchanting succeded.=
|
||||||
|
Forcefully enchant an item=
|
||||||
|
|
||||||
|
Place a tool, armor, weapon or book into the top left slot, and then place 1-3 Lapis Lazuli in the slot to the right.=
|
||||||
|
|
||||||
|
Player '@1' cannot be found.=
|
||||||
|
Rightclick the Enchanting Table to open the enchanting menu.=
|
||||||
|
Spend experience, and lapis to enchant various items.=
|
||||||
|
|
||||||
|
The number you have entered (@1) is too big, it must be at most @2.=
|
||||||
|
|
||||||
|
The number you have entered (@1) is too small, it must be at least @2.=
|
||||||
|
|
||||||
|
The selected enchantment can't be added to the target item.=
|
||||||
|
The target doesn't hold an item.=
|
||||||
|
The target item is not enchantable.=
|
||||||
|
There is no such enchantment '@1'.=
|
||||||
|
|
||||||
|
These options are randomized, and dependent on experience level; but the enchantment strength can be increased.=
|
||||||
|
|
||||||
|
To increase the enchantment strength, place bookshelves around the enchanting table. However, you will need to keep 1 air node between the table, & the bookshelves to empower the enchanting table.=
|
||||||
|
|
||||||
|
Usage: /enchant <player> <enchantment> [<level>]=
|
||||||
|
Usage: /forceenchant <player> <enchantment> [<level>]=
|
||||||
|
|
||||||
|
|
||||||
|
##### not used anymore #####
|
||||||
|
|
||||||
|
# textdomain: mcl_enchanting
|
||||||
|
Aqua Affinity=
|
||||||
|
|
|
@ -4,6 +4,8 @@ minetest.register_on_leaveplayer(function(player)
|
||||||
hud_totem[player] = nil
|
hud_totem[player] = nil
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
local particle_colors = {"98BF22", "C49E09", "337D0B", "B0B021", "1E9200"} -- TODO: real MC colors
|
||||||
|
|
||||||
-- Save the player from death when holding totem of undying in hand
|
-- Save the player from death when holding totem of undying in hand
|
||||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
|
@ -14,7 +16,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
local ppos = obj:get_pos()
|
local ppos = obj:get_pos()
|
||||||
local pnname = minetest.get_node(ppos).name
|
local pnname = minetest.get_node(ppos).name
|
||||||
-- Some exceptions when _not_ to save the player
|
-- Some exceptions when _not_ to save the player
|
||||||
for n=1, #mobs_mc.misc.totem_fail_nodes do
|
for n = 1, #mobs_mc.misc.totem_fail_nodes do
|
||||||
if pnname == mobs_mc.misc.totem_fail_nodes[n] then
|
if pnname == mobs_mc.misc.totem_fail_nodes[n] then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -30,16 +32,41 @@ mcl_damage.register_modifier(function(obj, damage, reason)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Effects
|
-- Effects
|
||||||
minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true)
|
minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true)
|
||||||
|
|
||||||
|
for i = 1, 4 do
|
||||||
|
for c = 1, #particle_colors do
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = math.floor(100 / (4 * #particle_colors)),
|
||||||
|
time = 1,
|
||||||
|
minpos = vector.offset(ppos, 0, -1, 0),
|
||||||
|
maxpos = vector.offset(ppos, 0, 1, 0),
|
||||||
|
minvel = vector.new(-1.5, 0, -1.5),
|
||||||
|
maxvel = vector.new(1.5, 1.5, 1.5),
|
||||||
|
minacc = vector.new(0, -0.1, 0),
|
||||||
|
maxacc = vector.new(0, -1, 0),
|
||||||
|
minexptime = 1,
|
||||||
|
maxexptime = 3,
|
||||||
|
minsize = 1,
|
||||||
|
maxsize = 2,
|
||||||
|
collisiondetection = true,
|
||||||
|
collision_removal = true,
|
||||||
|
object_collision = false,
|
||||||
|
vertical = false,
|
||||||
|
texture = "mcl_particles_totem" .. i .. ".png^[colorize:#" .. particle_colors[c],
|
||||||
|
glow = 10,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Big totem overlay
|
-- Big totem overlay
|
||||||
if not hud_totem[obj] then
|
if not hud_totem[obj] then
|
||||||
hud_totem[obj] = obj:hud_add({
|
hud_totem[obj] = obj:hud_add({
|
||||||
hud_elem_type = "image",
|
hud_elem_type = "image",
|
||||||
text = "mcl_totems_totem.png",
|
text = "mcl_totems_totem.png",
|
||||||
position = { x=0.5, y=1 },
|
position = {x = 0.5, y = 1},
|
||||||
scale = { x=17, y=17 },
|
scale = {x = 17, y = 17},
|
||||||
offset = { x=0, y=-178 },
|
offset = {x = 0, y = -178},
|
||||||
z_index = 100,
|
z_index = 100,
|
||||||
})
|
})
|
||||||
minetest.after(3, function()
|
minetest.after(3, function()
|
||||||
|
|
Loading…
Reference in New Issue