forked from VoxeLibre/VoxeLibre
master #12
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@ -290,10 +290,10 @@ function minetest.handle_node_drops(pos, drops, digger)
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end
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end
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if digger and mcl_experience.throw_experience and not silk_touch_drop then
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if digger and mcl_experience.throw_xp and not silk_touch_drop then
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local experience_amount = minetest.get_item_group(dug_node.name,"xp")
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if experience_amount > 0 then
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mcl_experience.throw_experience(pos, experience_amount)
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mcl_experience.throw_xp(pos, experience_amount)
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end
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end
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@ -122,7 +122,7 @@ mobs.death_logic = function(self, dtime)
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if self.death_animation_timer >= 1.25 then
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item_drop(self,false,1)
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mobs.death_effect(self)
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mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
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mcl_experience.throw_xp(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
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self.object:remove()
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return
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end
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@ -103,7 +103,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
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mcl_portals.spawn_gateway_portal()
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mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
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if self._initial then
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mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
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mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
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minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
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end
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end
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@ -0,0 +1,63 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_entity("mcl_experience:bottle",{
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textures = {"mcl_experience_bottle.png"},
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hp_max = 1,
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visual_size = {x = 0.35, y = 0.35},
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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pointable = false,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local n = node.name
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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mcl_experience.throw_xp(pos, math.random(3, 11))
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minetest.add_particlespawner({
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amount = 50,
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time = 0.1,
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minpos = vector.add(pos, vector.new(-0.1, 0.5, -0.1)),
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maxpos = vector.add(pos, vector.new( 0.1, 0.6, 0.1)),
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minvel = vector.new(-2, 0, -2),
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maxvel = vector.new( 2, 2, 2),
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minacc = vector.new(0, 0, 0),
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maxacc = vector.new(0, 0, 0),
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minexptime = 0.5,
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maxexptime = 1.25,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_effect.png^[colorize:blue:127",
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})
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self.object:remove()
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end
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end,
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})
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local function throw_xp_bottle(pos, dir, velocity)
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minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
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local obj = minetest.add_entity(pos, "mcl_experience:bottle")
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obj:set_velocity(vector.multiply(dir, velocity))
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local acceleration = vector.multiply(dir, -3)
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acceleration.y = -9.81
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obj:set_acceleration(acceleration)
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end
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minetest.register_craftitem("mcl_experience:bottle", {
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description = "Bottle o' Enchanting",
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inventory_image = "mcl_experience_bottle.png",
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wield_image = "mcl_experience_bottle.png",
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stack_max = 64,
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on_use = function(itemstack, placer, pointed_thing)
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throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end,
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_on_dispense = function(_, pos, _, _, dir)
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throw_xp_bottle(vector.add(pos, vector.multiply(dir, 0.51)), dir, 10)
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end
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})
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@ -0,0 +1,39 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_chatcommand("xp", {
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params = S("[[<player>] <xp>]"),
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description = S("Gives a player some XP"),
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privs = {server=true},
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func = function(name, params)
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local player, xp = nil, 1000
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local P, i = {}, 0
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for str in string.gmatch(params, "([^ ]+)") do
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i = i + 1
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P[i] = str
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end
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if i > 2 then
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return false, S("Error: Too many parameters!")
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end
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if i > 0 then
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xp = tonumber(P[i])
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end
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if i < 2 then
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player = minetest.get_player_by_name(name)
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end
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if i == 2 then
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player = minetest.get_player_by_name(P[1])
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end
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if not xp then
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return false, S("Error: Incorrect value of XP")
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end
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if not player then
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return false, S("Error: Player not found")
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end
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mcl_experience.add_xp(player, xp)
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return true, S("Added @1 XP to @2, total: @3, experience level: @4", tostring(xp), player:get_player_name(), tostring(mcl_experience.get_xp(player)), tostring(mcl_experience.get_level(player)))
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end,
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})
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@ -1,194 +1,25 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_experience = {}
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local vector = vector
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local math = math
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local string = string
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local pool = {}
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local registered_nodes
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local max_xp = 2^31-1
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local max_orb_age = 300 -- seconds
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local gravity = {x = 0, y = -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), z = 0}
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local size_min, size_max = 20, 59 -- percents
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local delta_size = size_max - size_min
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local size_to_xp = {
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{-32768, 2}, -- 1
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{ 3, 6}, -- 2
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{ 7, 16}, -- 3
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{ 17, 36}, -- 4
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{ 37, 72}, -- 5
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{ 73, 148}, -- 6
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{ 149, 306}, -- 7
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{ 307, 616}, -- 8
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{ 617, 1236}, -- 9
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{ 1237, 2476}, --10
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{ 2477, 32767} --11
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mcl_experience = {
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on_add_xp = {},
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}
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local function xp_to_size(xp)
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local i, l = 1, #size_to_xp
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while (xp > size_to_xp[i][1]) and (i < l) do
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i = i + 1
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end
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return ((i-1) / (l-1) * delta_size + size_min)/100
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end
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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minetest.register_on_mods_loaded(function()
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registered_nodes = minetest.registered_nodes
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end)
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dofile(modpath .. "/command.lua")
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dofile(modpath .. "/orb.lua")
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dofile(modpath .. "/bottle.lua")
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local function load_data(player)
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local name = player:get_player_name()
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pool[name] = {}
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local temp_pool = pool[name]
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local meta = player:get_meta()
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temp_pool.xp = meta:get_int("xp") or 0
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temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
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temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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temp_pool.last_time= minetest.get_us_time()/1000000
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end
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-- local storage
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-- saves data to be utilized on next login
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local function save_data(player)
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local name = player:get_player_name()
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local temp_pool = pool[name]
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local meta = player:get_meta()
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meta:set_int("xp", temp_pool.xp)
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pool[name] = nil
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end
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local hud_bars = {}
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local hud_levels = {}
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local caches = {}
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local player_huds = {} -- the list of players hud lists (3d array)
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hud_manager = {} -- hud manager class
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-- helpers
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-- terminate the player's list on leave
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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player_huds[name] = nil
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end)
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-- create instance of new hud
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function hud_manager.add_hud(player,hud_name,def)
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local name = player:get_player_name()
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if minetest.is_creative_enabled(name) then
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return
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end
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local local_hud = player:hud_add({
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hud_elem_type = def.hud_elem_type,
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position = def.position,
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text = def.text,
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text2 = def.text2,
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number = def.number,
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item = def.item,
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direction = def.direction,
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size = def.size,
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offset = def.offset,
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z_index = def.z_index,
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alignment = def.alignment,
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scale = def.scale,
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})
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-- create new 3d array here
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-- depends.txt is not needed
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-- with it here
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if not player_huds[name] then
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player_huds[name] = {}
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end
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player_huds[name][hud_name] = local_hud
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end
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-- delete instance of hud
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function hud_manager.remove_hud(player,hud_name)
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local name = player:get_player_name()
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if player_huds[name] and player_huds[name][hud_name] then
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player:hud_remove(player_huds[name][hud_name])
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player_huds[name][hud_name] = nil
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end
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end
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-- change element of hud
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function hud_manager.change_hud(data)
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local name = data.player:get_player_name()
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if player_huds[name] and player_huds[name][data.hud_name] then
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data.player:hud_change(player_huds[name][data.hud_name], data.element, data.data)
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end
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end
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-------------------
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-- saves specific users data for when they relog
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minetest.register_on_leaveplayer(function(player)
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save_data(player)
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end)
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-- is used for shutdowns to save all data
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local function save_all()
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for name,_ in pairs(pool) do
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local player = minetest.get_player_by_name(name)
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if player then
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save_data(player)
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end
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end
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end
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-- save all data to mod storage on shutdown
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minetest.register_on_shutdown(function()
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save_all()
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end)
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function mcl_experience.get_player_xp_level(player)
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local name = player:get_player_name()
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return pool[name].level
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end
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function mcl_experience.set_player_xp_level(player,level)
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local name = player:get_player_name()
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if level == pool[name].level then
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return
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end
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pool[name].level = level
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pool[name].xp, pool[name].bar_step, pool[name].xp_next_level = mcl_experience.bar_to_xp(pool[name].bar, level)
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hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(level)})
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-- we may don't update the bar
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end
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local name
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local temp_pool
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minetest.register_on_joinplayer(function(player)
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load_data(player)
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name = player:get_player_name()
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temp_pool = pool[name]
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hud_manager.add_hud(player,"experience_bar",
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{
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hud_elem_type = "image",
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name = "experience bar",
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text = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",
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position = {x=0.5, y=1},
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offset = {x = (-9 * 28) - 3, y = -(48 + 24 + 16 - 5)},
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scale = {x = 2.8, y = 3.0},
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alignment = { x = 1, y = 1 },
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z_index = 11,
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})
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hud_manager.add_hud(player,"xp_level",
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{
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hud_elem_type = "text", position = {x=0.5, y=1},
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name = "xp_level", text = tostring(temp_pool.level),
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number = 0x80FF20,
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offset = {x = 0, y = -(48 + 24 + 24)},
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z_index = 12,
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})
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end)
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function mcl_experience.xp_to_level(xp)
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local function xp_to_level(xp)
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local xp = xp or 0
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local a, b, c, D
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if xp > 1507 then
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a, b, c = 4.5, -162.5, 2220 - xp
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elseif xp > 352 then
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@ -196,437 +27,201 @@ function mcl_experience.xp_to_level(xp)
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else
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a, b, c = 1, 6, -xp
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end
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D = b * b - 4 * a * c
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if D == 0 then
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return math.floor(-b / 2 / a)
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elseif D > 0 then
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local v1, v2 = -b / 2 / a, math.sqrt(D) / 2 / a
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return math.floor((math.max(v1-v2, v1+v2)))
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return math.floor(math.max(v1 - v2, v1 + v2))
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end
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return 0
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end
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function mcl_experience.level_to_xp(level)
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if (level >= 1 and level <= 16) then
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local function level_to_xp(level)
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if level >= 1 and level <= 16 then
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return math.floor(math.pow(level, 2) + 6 * level)
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elseif (level >= 17 and level <= 31) then
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elseif level >= 17 and level <= 31 then
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return math.floor(2.5 * math.pow(level, 2) - 40.5 * level + 360)
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elseif level >= 32 then
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return math.floor(4.5 * math.pow(level, 2) - 162.5 * level + 2220);
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return math.floor(4.5 * math.pow(level, 2) - 162.5 * level + 2220)
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end
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return 0
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end
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function mcl_experience.xp_to_bar(xp, level)
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local level = level or mcl_experience.xp_to_level(xp)
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local xp_this_level = mcl_experience.level_to_xp(level)
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local xp_next_level = mcl_experience.level_to_xp(level+1)
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local bar_step = 36 / (xp_next_level-xp_this_level)
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local bar = (xp-xp_this_level) * bar_step
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return bar, bar_step, xp_next_level
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local function calculate_bounds(level)
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return level_to_xp(level), level_to_xp(level + 1)
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end
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function mcl_experience.bar_to_xp(bar, level)
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local xp_this_level = mcl_experience.level_to_xp(level)
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local xp_next_level = mcl_experience.level_to_xp(level+1)
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local bar_step = 36 / (xp_next_level-xp_this_level)
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local xp = xp_this_level + math.floor(bar/36*(xp_next_level-xp_this_level))
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return xp, bar_step, xp_next_level
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local function xp_to_bar(xp, level)
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local xp_min, xp_max = calculate_bounds(level)
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return (xp - xp_min) / (xp_max - xp_min)
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end
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function mcl_experience.add_experience(player, experience)
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local function bar_to_xp(bar, level)
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local xp_min, xp_max = calculate_bounds(level)
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return xp_min + bar * (xp_max - xp_min)
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end
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local function get_time()
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return minetest.get_us_time() / 1000000
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end
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-- api
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function mcl_experience.get_level(player)
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return caches[player].level
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end
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function mcl_experience.set_level(player, level)
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local cache = caches[player]
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if level ~= cache.level then
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mcl_experience.set_xp(player, math.floor(bar_to_xp(xp_to_bar(mcl_experience.get_xp(player), cache.level), level)))
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end
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end
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function mcl_experience.get_xp(player)
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return player:get_meta():get_int("xp")
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end
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function mcl_experience.set_xp(player, xp)
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player:get_meta():set_int("xp", xp)
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mcl_experience.update(player)
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end
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function mcl_experience.add_xp(player, xp)
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for _, cb in ipairs(mcl_experience.on_add_xp) do
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xp = cb.func(player, xp) or xp
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if xp == 0 then
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break
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end
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||||
end
|
||||
|
||||
local cache = caches[player]
|
||||
local old_level = cache.level
|
||||
|
||||
mcl_experience.set_xp(player, mcl_experience.get_xp(player) + xp)
|
||||
|
||||
local current_time = get_time()
|
||||
|
||||
if current_time - cache.last_time > 0.01 then
|
||||
local name = player:get_player_name()
|
||||
local temp_pool = pool[name]
|
||||
|
||||
local inv = player:get_inventory()
|
||||
local candidates = {
|
||||
{list = "main", index = player:get_wield_index()},
|
||||
{list = "armor", index = 2},
|
||||
{list = "armor", index = 3},
|
||||
{list = "armor", index = 4},
|
||||
{list = "armor", index = 5},
|
||||
}
|
||||
local final_candidates = {}
|
||||
for _, can in ipairs(candidates) do
|
||||
local stack = inv:get_stack(can.list, can.index)
|
||||
local wear = stack:get_wear()
|
||||
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
|
||||
can.stack = stack
|
||||
can.wear = wear
|
||||
table.insert(final_candidates, can)
|
||||
end
|
||||
end
|
||||
if #final_candidates > 0 then
|
||||
local can = final_candidates[math.random(#final_candidates)]
|
||||
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
|
||||
local uses = mcl_util.calculate_durability(stack)
|
||||
local multiplier = 2 * 65535 / uses
|
||||
local repair = experience * multiplier
|
||||
local new_wear = wear - repair
|
||||
if new_wear < 0 then
|
||||
experience = math.floor(-new_wear / multiplier + 0.5)
|
||||
new_wear = 0
|
||||
else
|
||||
experience = 0
|
||||
end
|
||||
stack:set_wear(math.floor(new_wear))
|
||||
inv:set_stack(list, index, stack)
|
||||
end
|
||||
|
||||
local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
|
||||
temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
|
||||
|
||||
if (temp_pool.xp < temp_pool.xp_next_level) and (temp_pool.xp >= old_xp) then
|
||||
temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience
|
||||
else
|
||||
temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
|
||||
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
|
||||
end
|
||||
|
||||
if old_bar ~= temp_pool.bar then
|
||||
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",})
|
||||
end
|
||||
|
||||
if experience > 0 and minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
|
||||
if old_level ~= temp_pool.level then
|
||||
minetest.sound_play("level_up",{gain=0.2,to_player = name})
|
||||
temp_pool.last_time = minetest.get_us_time()/1000000 + 0.2
|
||||
else
|
||||
minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
|
||||
temp_pool.last_time = minetest.get_us_time()/1000000
|
||||
end
|
||||
end
|
||||
|
||||
if old_level ~= temp_pool.level then
|
||||
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
|
||||
end
|
||||
end
|
||||
|
||||
--reset player level
|
||||
local name
|
||||
local temp_pool
|
||||
local xp_amount
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
if minetest.settings:get_bool("mcl_keepInventory", false) then
|
||||
return
|
||||
end
|
||||
|
||||
name = player:get_player_name()
|
||||
temp_pool = pool[name]
|
||||
xp_amount = temp_pool.xp
|
||||
|
||||
temp_pool.xp = 0
|
||||
temp_pool.level = 0
|
||||
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
|
||||
|
||||
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
|
||||
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",})
|
||||
|
||||
mcl_experience.throw_experience(player:get_pos(), xp_amount)
|
||||
end)
|
||||
|
||||
local collector, pos, pos2
|
||||
local direction, distance, player_velocity, goal
|
||||
local currentvel, acceleration, multiplier, velocity
|
||||
local node, vel, def
|
||||
local is_moving, is_slippery, slippery, slip_factor
|
||||
local size
|
||||
local function xp_step(self, dtime)
|
||||
--if item set to be collected then only execute go to player
|
||||
if self.collected == true then
|
||||
if not self.collector then
|
||||
self.collected = false
|
||||
return
|
||||
end
|
||||
collector = minetest.get_player_by_name(self.collector)
|
||||
if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
self.disable_physics(self)
|
||||
--get the variables
|
||||
pos = self.object:get_pos()
|
||||
pos2 = collector:get_pos()
|
||||
|
||||
player_velocity = collector:get_velocity() or collector:get_player_velocity()
|
||||
|
||||
pos2.y = pos2.y + 0.8
|
||||
|
||||
direction = vector.direction(pos,pos2)
|
||||
distance = vector.distance(pos2,pos)
|
||||
multiplier = distance
|
||||
if multiplier < 1 then
|
||||
multiplier = 1
|
||||
end
|
||||
goal = vector.multiply(direction,multiplier)
|
||||
currentvel = self.object:get_velocity()
|
||||
|
||||
if distance > 1 then
|
||||
multiplier = 20 - distance
|
||||
velocity = vector.multiply(direction,multiplier)
|
||||
goal = velocity
|
||||
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
|
||||
self.object:add_velocity(vector.add(acceleration,player_velocity))
|
||||
elseif distance < 0.8 then
|
||||
mcl_experience.add_experience(collector, self._xp)
|
||||
self.object:remove()
|
||||
end
|
||||
return
|
||||
else
|
||||
self.collector = nil
|
||||
self.enable_physics(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
self.age = self.age + dtime
|
||||
if self.age > max_orb_age then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
pos = self.object:get_pos()
|
||||
|
||||
if pos then
|
||||
node = minetest.get_node_or_nil({
|
||||
x = pos.x,
|
||||
y = pos.y -0.25,
|
||||
z = pos.z
|
||||
if old_level == cache.level then
|
||||
minetest.sound_play("mcl_experience", {
|
||||
to_player = name,
|
||||
gain = 0.1,
|
||||
pitch = math.random(75, 99) / 100,
|
||||
})
|
||||
|
||||
cache.last_time = current_time
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
-- Remove nodes in 'ignore'
|
||||
if node and node.name == "ignore" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
if not self.physical_state then
|
||||
return -- Don't do anything
|
||||
end
|
||||
|
||||
-- Slide on slippery nodes
|
||||
vel = self.object:get_velocity()
|
||||
def = node and registered_nodes[node.name]
|
||||
is_moving = (def and not def.walkable) or
|
||||
vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
|
||||
is_slippery = false
|
||||
|
||||
if def and def.walkable then
|
||||
slippery = minetest.get_item_group(node.name, "slippery")
|
||||
is_slippery = slippery ~= 0
|
||||
if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
|
||||
-- Horizontal deceleration
|
||||
slip_factor = 4.0 / (slippery + 4)
|
||||
self.object:set_acceleration({
|
||||
x = -vel.x * slip_factor,
|
||||
y = 0,
|
||||
z = -vel.z * slip_factor
|
||||
minetest.sound_play("mcl_experience_level_up", {
|
||||
to_player = name,
|
||||
gain = 0.2,
|
||||
})
|
||||
elseif vel.y == 0 then
|
||||
is_moving = false
|
||||
|
||||
cache.last_time = current_time + 0.2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.moving_state == is_moving and self.slippery_state == is_slippery then
|
||||
-- Do not update anything until the moving state changes
|
||||
return
|
||||
function mcl_experience.throw_xp(pos, total_xp)
|
||||
local i, j = 0, 0
|
||||
|
||||
while i < total_xp and j < 100 do
|
||||
local xp = math.min(math.random(1, math.min(32767, total_xp - math.floor(i / 2))), total_xp - i)
|
||||
local obj = minetest.add_entity(pos, "mcl_experience:orb", tostring(xp))
|
||||
|
||||
if not obj then
|
||||
return false
|
||||
end
|
||||
|
||||
self.moving_state = is_moving
|
||||
self.slippery_state = is_slippery
|
||||
|
||||
if is_moving then
|
||||
self.object:set_acceleration(gravity)
|
||||
else
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_experience:orb", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.4, y = 0.4},
|
||||
textures = {name="experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}},
|
||||
spritediv = {x = 1, y = 14},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
is_visible = true,
|
||||
pointable = false,
|
||||
static_save = false,
|
||||
},
|
||||
moving_state = true,
|
||||
slippery_state = false,
|
||||
physical_state = true,
|
||||
-- Item expiry
|
||||
age = 0,
|
||||
-- Pushing item out of solid nodes
|
||||
force_out = nil,
|
||||
force_out_start = nil,
|
||||
--Collection Variables
|
||||
collectable = false,
|
||||
try_timer = 0,
|
||||
collected = false,
|
||||
delete_timer = 0,
|
||||
radius = 4,
|
||||
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self.object:set_velocity(vector.new(
|
||||
obj:set_velocity(vector.new(
|
||||
math.random(-2, 2) * math.random(),
|
||||
math.random( 2, 5),
|
||||
math.random(-2, 2) * math.random()
|
||||
))
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration(gravity)
|
||||
local xp = tonumber(staticdata)
|
||||
self._xp = xp
|
||||
size = xp_to_size(xp)
|
||||
self.object:set_properties({
|
||||
visual_size = {x = size, y = size},
|
||||
glow = 14,
|
||||
})
|
||||
self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false)
|
||||
end,
|
||||
|
||||
enable_physics = function(self)
|
||||
if not self.physical_state then
|
||||
self.physical_state = true
|
||||
self.object:set_properties({physical = true})
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration(gravity)
|
||||
end
|
||||
end,
|
||||
|
||||
disable_physics = function(self)
|
||||
if self.physical_state then
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
xp_step(self, dtime)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("xp", {
|
||||
params = S("[[<player>] <xp>]"),
|
||||
description = S("Gives a player some XP"),
|
||||
privs = {server=true},
|
||||
func = function(name, params)
|
||||
local player, xp = nil, 1000
|
||||
local P, i = {}, 0
|
||||
for str in string.gmatch(params, "([^ ]+)") do
|
||||
i = i + 1
|
||||
P[i] = str
|
||||
end
|
||||
if i > 2 then
|
||||
return false, S("Error: Too many parameters!")
|
||||
end
|
||||
if i > 0 then
|
||||
xp = tonumber(P[i])
|
||||
end
|
||||
if i < 2 then
|
||||
player = minetest.get_player_by_name(name)
|
||||
end
|
||||
if i == 2 then
|
||||
player = minetest.get_player_by_name(P[1])
|
||||
end
|
||||
if not xp then
|
||||
return false, S("Error: Incorrect value of XP")
|
||||
end
|
||||
if not player then
|
||||
return false, S("Error: Player not found")
|
||||
end
|
||||
mcl_experience.add_experience(player, xp)
|
||||
local playername = player:get_player_name()
|
||||
minetest.chat_send_player(name, S("Added @1 XP to @2, total: @3, experience level: @4", tostring(xp), playername, tostring(pool[playername].xp), tostring(pool[playername].level)))
|
||||
end,
|
||||
})
|
||||
|
||||
function mcl_experience.throw_experience(pos, amount)
|
||||
local i, j = 0, 0
|
||||
local obj, xp
|
||||
while i < amount and j < 100 do
|
||||
xp = math.min(math.random(1, math.min(32767, amount-math.floor(i/2))), amount-i)
|
||||
obj = minetest.add_entity(pos, "mcl_experience:orb", tostring(xp))
|
||||
if not obj then
|
||||
return false
|
||||
end
|
||||
obj:set_velocity({
|
||||
x=math.random(-2,2)*math.random(),
|
||||
y=math.random(2,5),
|
||||
z=math.random(-2,2)*math.random()
|
||||
})
|
||||
i = i + xp
|
||||
j = j + 1
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_experience:bottle",{
|
||||
textures = {"mcl_experience_bottle.png"},
|
||||
hp_max = 1,
|
||||
visual_size = {x = 0.35, y = 0.35},
|
||||
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
pointable = false,
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local n = node.name
|
||||
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then
|
||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||
mcl_experience.throw_experience(pos, math.random(3, 11))
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.1,
|
||||
minpos = vector.add(pos, vector.new(-0.1, 0.5, -0.1)),
|
||||
maxpos = vector.add(pos, vector.new( 0.1, 0.6, 0.1)),
|
||||
minvel = vector.new(-2, 0, -2),
|
||||
maxvel = vector.new( 2, 2, 2),
|
||||
minacc = vector.new(0, 0, 0),
|
||||
maxacc = vector.new(0, 0, 0),
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1.25,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_effect.png^[colorize:blue:127",
|
||||
})
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
function mcl_experience.update(player)
|
||||
local xp = mcl_experience.get_xp(player)
|
||||
local cache = caches[player]
|
||||
|
||||
local function throw_xp_bottle(pos, dir, velocity)
|
||||
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
|
||||
local obj = minetest.add_entity(pos, "mcl_experience:bottle")
|
||||
obj:set_velocity(vector.multiply(dir, velocity))
|
||||
local acceleration = vector.multiply(dir, -3)
|
||||
acceleration.y = -9.81
|
||||
obj:set_acceleration(acceleration)
|
||||
cache.level = xp_to_level(xp)
|
||||
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
player:hud_change(hud_bars[player], "text", "mcl_experience_bar_background.png^[lowpart:"
|
||||
.. math.floor(math.floor(xp_to_bar(xp, cache.level) * 18) / 18 * 100)
|
||||
.. ":mcl_experience_bar.png^[transformR270"
|
||||
)
|
||||
|
||||
if cache.level == 0 then
|
||||
player:hud_change(hud_levels[player], "text", "")
|
||||
else
|
||||
player:hud_change(hud_levels[player], "text", tostring(cache.level))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_experience:bottle", {
|
||||
description = "Bottle o' Enchanting",
|
||||
inventory_image = "mcl_experience_bottle.png",
|
||||
wield_image = "mcl_experience_bottle.png",
|
||||
stack_max = 64,
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
_on_dispense = function(_, pos, _, _, dir)
|
||||
throw_xp_bottle(vector.add(pos, vector.multiply(dir, 0.51)), dir, 10)
|
||||
function mcl_experience.register_on_add_xp(func, priority)
|
||||
table.insert(mcl_experience.on_add_xp, {func = func, priority = priority or 0})
|
||||
end
|
||||
|
||||
-- callbacks
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
caches[player] = {
|
||||
last_time = get_time(),
|
||||
}
|
||||
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
hud_bars[player] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = (-9 * 28) - 3, y = -(48 + 24 + 16 - 5)},
|
||||
scale = {x = 2.8, y = 3.0},
|
||||
alignment = {x = 1, y = 1},
|
||||
z_index = 11,
|
||||
})
|
||||
|
||||
hud_levels[player] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 1},
|
||||
number = 0x80FF20,
|
||||
offset = {x = 0, y = -(48 + 24 + 24)},
|
||||
z_index = 12,
|
||||
})
|
||||
end
|
||||
|
||||
mcl_experience.update(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hud_bars[player] = nil
|
||||
hud_levels[player] = nil
|
||||
caches[player] = nil
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
if not minetest.settings:get_bool("mcl_keepInventory", false) then
|
||||
mcl_experience.throw_xp(player:get_pos(), mcl_experience.get_xp(player))
|
||||
mcl_experience.set_xp(player, 0)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
table.sort(mcl_experience.on_add_xp, function(a, b) return a.priority < b.priority end)
|
||||
end)
|
||||
|
|
|
@ -0,0 +1,220 @@
|
|||
local size_min, size_max = 20, 59
|
||||
local delta_size = size_max - size_min
|
||||
|
||||
local size_to_xp = {
|
||||
{-32768, 2}, -- 1
|
||||
{ 3, 6}, -- 2
|
||||
{ 7, 16}, -- 3
|
||||
{ 17, 36}, -- 4
|
||||
{ 37, 72}, -- 5
|
||||
{ 73, 148}, -- 6
|
||||
{ 149, 306}, -- 7
|
||||
{ 307, 616}, -- 8
|
||||
{ 617, 1236}, -- 9
|
||||
{ 1237, 2476}, -- 10
|
||||
{ 2477, 32767} -- 11
|
||||
}
|
||||
|
||||
local function xp_to_size(xp)
|
||||
local i, l = 1, #size_to_xp
|
||||
|
||||
while xp > size_to_xp[i][1] and i < l do
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
return ((i - 1) / (l - 1) * delta_size + size_min) / 100
|
||||
end
|
||||
|
||||
local max_orb_age = 300 -- seconds
|
||||
local gravity = vector.new(0, -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), 0)
|
||||
|
||||
local collector, pos, pos2
|
||||
local direction, distance, player_velocity, goal
|
||||
local currentvel, acceleration, multiplier, velocity
|
||||
local node, vel, def
|
||||
local is_moving, is_slippery, slippery, slip_factor
|
||||
local size
|
||||
local function xp_step(self, dtime)
|
||||
--if item set to be collected then only execute go to player
|
||||
if self.collected == true then
|
||||
if not self.collector then
|
||||
self.collected = false
|
||||
return
|
||||
end
|
||||
collector = minetest.get_player_by_name(self.collector)
|
||||
if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
self.disable_physics(self)
|
||||
--get the variables
|
||||
pos = self.object:get_pos()
|
||||
pos2 = collector:get_pos()
|
||||
|
||||
player_velocity = collector:get_velocity() or collector:get_player_velocity()
|
||||
|
||||
pos2.y = pos2.y + 0.8
|
||||
|
||||
direction = vector.direction(pos,pos2)
|
||||
distance = vector.distance(pos2,pos)
|
||||
multiplier = distance
|
||||
if multiplier < 1 then
|
||||
multiplier = 1
|
||||
end
|
||||
goal = vector.multiply(direction,multiplier)
|
||||
currentvel = self.object:get_velocity()
|
||||
|
||||
if distance > 1 then
|
||||
multiplier = 20 - distance
|
||||
velocity = vector.multiply(direction,multiplier)
|
||||
goal = velocity
|
||||
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
|
||||
self.object:add_velocity(vector.add(acceleration,player_velocity))
|
||||
elseif distance < 0.8 then
|
||||
mcl_experience.add_xp(collector, self._xp)
|
||||
self.object:remove()
|
||||
end
|
||||
return
|
||||
else
|
||||
self.collector = nil
|
||||
self.enable_physics(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
self.age = self.age + dtime
|
||||
if self.age > max_orb_age then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
pos = self.object:get_pos()
|
||||
|
||||
if pos then
|
||||
node = minetest.get_node_or_nil({
|
||||
x = pos.x,
|
||||
y = pos.y -0.25,
|
||||
z = pos.z
|
||||
})
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
-- Remove nodes in 'ignore'
|
||||
if node and node.name == "ignore" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
if not self.physical_state then
|
||||
return -- Don't do anything
|
||||
end
|
||||
|
||||
-- Slide on slippery nodes
|
||||
vel = self.object:get_velocity()
|
||||
def = node and minetest.registered_nodes[node.name]
|
||||
is_moving = (def and not def.walkable) or
|
||||
vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
|
||||
is_slippery = false
|
||||
|
||||
if def and def.walkable then
|
||||
slippery = minetest.get_item_group(node.name, "slippery")
|
||||
is_slippery = slippery ~= 0
|
||||
if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
|
||||
-- Horizontal deceleration
|
||||
slip_factor = 4.0 / (slippery + 4)
|
||||
self.object:set_acceleration({
|
||||
x = -vel.x * slip_factor,
|
||||
y = 0,
|
||||
z = -vel.z * slip_factor
|
||||
})
|
||||
elseif vel.y == 0 then
|
||||
is_moving = false
|
||||
end
|
||||
end
|
||||
|
||||
if self.moving_state == is_moving and self.slippery_state == is_slippery then
|
||||
-- Do not update anything until the moving state changes
|
||||
return
|
||||
end
|
||||
|
||||
self.moving_state = is_moving
|
||||
self.slippery_state = is_slippery
|
||||
|
||||
if is_moving then
|
||||
self.object:set_acceleration(gravity)
|
||||
else
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_experience:orb", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.4, y = 0.4},
|
||||
textures = {name="mcl_experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}},
|
||||
spritediv = {x = 1, y = 14},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
is_visible = true,
|
||||
pointable = false,
|
||||
static_save = false,
|
||||
},
|
||||
moving_state = true,
|
||||
slippery_state = false,
|
||||
physical_state = true,
|
||||
-- Item expiry
|
||||
age = 0,
|
||||
-- Pushing item out of solid nodes
|
||||
force_out = nil,
|
||||
force_out_start = nil,
|
||||
--Collection Variables
|
||||
collectable = false,
|
||||
try_timer = 0,
|
||||
collected = false,
|
||||
delete_timer = 0,
|
||||
radius = 4,
|
||||
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self.object:set_velocity(vector.new(
|
||||
math.random(-2,2)*math.random(),
|
||||
math.random(2,5),
|
||||
math.random(-2,2)*math.random()
|
||||
))
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration(gravity)
|
||||
local xp = tonumber(staticdata)
|
||||
self._xp = xp
|
||||
size = xp_to_size(xp)
|
||||
self.object:set_properties({
|
||||
visual_size = {x = size, y = size},
|
||||
glow = 14,
|
||||
})
|
||||
self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false)
|
||||
end,
|
||||
|
||||
enable_physics = function(self)
|
||||
if not self.physical_state then
|
||||
self.physical_state = true
|
||||
self.object:set_properties({physical = true})
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration(gravity)
|
||||
end
|
||||
end,
|
||||
|
||||
disable_physics = function(self)
|
||||
if self.physical_state then
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
xp_step(self, dtime)
|
||||
end,
|
||||
})
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 891 B After Width: | Height: | Size: 891 B |
|
@ -379,6 +379,49 @@ mcl_enchanting.enchantments.mending = {
|
|||
inv_tool_tab = true,
|
||||
}
|
||||
|
||||
mcl_experience.register_on_add_xp(function(player, xp)
|
||||
local inv = player:get_inventory()
|
||||
|
||||
local candidates = {
|
||||
{list = "main", index = player:get_wield_index()},
|
||||
{list = "armor", index = 2},
|
||||
{list = "armor", index = 3},
|
||||
{list = "armor", index = 4},
|
||||
{list = "armor", index = 5},
|
||||
}
|
||||
|
||||
local final_candidates = {}
|
||||
for _, can in ipairs(candidates) do
|
||||
local stack = inv:get_stack(can.list, can.index)
|
||||
local wear = stack:get_wear()
|
||||
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
|
||||
can.stack = stack
|
||||
can.wear = wear
|
||||
table.insert(final_candidates, can)
|
||||
end
|
||||
end
|
||||
|
||||
if #final_candidates > 0 then
|
||||
local can = final_candidates[math.random(#final_candidates)]
|
||||
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
|
||||
local uses = mcl_util.calculate_durability(stack)
|
||||
local multiplier = 2 * 65535 / uses
|
||||
local repair = xp * multiplier
|
||||
local new_wear = wear - repair
|
||||
|
||||
if new_wear < 0 then
|
||||
xp = math.floor(-new_wear / multiplier + 0.5)
|
||||
new_wear = 0
|
||||
else
|
||||
xp = 0
|
||||
end
|
||||
|
||||
stack:set_wear(math.floor(new_wear))
|
||||
inv:set_stack(list, index, stack)
|
||||
end
|
||||
|
||||
return xp
|
||||
end, 0)
|
||||
|
||||
mcl_enchanting.enchantments.multishot = {
|
||||
name = S("Multishot"),
|
||||
|
|
|
@ -499,7 +499,7 @@ function mcl_enchanting.show_enchanting_formspec(player)
|
|||
.. "real_coordinates[true]"
|
||||
.. "image[3.15,0.6;7.6,4.1;mcl_enchanting_button_background.png]"
|
||||
local itemstack = inv:get_stack("enchanting_item", 1)
|
||||
local player_levels = mcl_experience.get_player_xp_level(player)
|
||||
local player_levels = mcl_experience.get_level(player)
|
||||
local y = 0.65
|
||||
local any_enchantment = false
|
||||
local table_slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
|
||||
|
@ -549,11 +549,11 @@ function mcl_enchanting.handle_formspec_fields(player, formname, fields)
|
|||
if not slot then
|
||||
return
|
||||
end
|
||||
local player_level = mcl_experience.get_player_xp_level(player)
|
||||
local player_level = mcl_experience.get_level(player)
|
||||
if player_level < slot.level_requirement then
|
||||
return
|
||||
end
|
||||
mcl_experience.set_player_xp_level(player, player_level - button_pressed)
|
||||
mcl_experience.set_level(player, player_level - button_pressed)
|
||||
inv:remove_item("enchanting_lapis", cost)
|
||||
mcl_enchanting.set_enchanted_itemstring(itemstack)
|
||||
mcl_enchanting.set_enchantments(itemstack, slot.enchantments)
|
||||
|
|
|
@ -117,8 +117,8 @@ local fish = function(itemstack, player, pointed_thing)
|
|||
else
|
||||
minetest.add_item(pos, item)
|
||||
end
|
||||
if mcl_experience.throw_experience then
|
||||
mcl_experience.throw_experience(pos, math.random(1,6))
|
||||
if mcl_experience.throw_xp then
|
||||
mcl_experience.throw_xp(pos, math.random(1,6))
|
||||
end
|
||||
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
|
|
|
@ -75,9 +75,9 @@ local function give_xp(pos, player)
|
|||
local xp = meta:get_int("xp")
|
||||
if xp > 0 then
|
||||
if player then
|
||||
mcl_experience.add_experience(player, xp)
|
||||
mcl_experience.add_xp(player, xp)
|
||||
else
|
||||
mcl_experience.throw_experience(vector.add(pos, dir), xp)
|
||||
mcl_experience.throw_xp(vector.add(pos, dir), xp)
|
||||
end
|
||||
meta:set_int("xp", 0)
|
||||
end
|
||||
|
|
|
@ -317,7 +317,7 @@ minetest.register_node("mcl_mobspawners:spawner", {
|
|||
if obj then
|
||||
obj:remove()
|
||||
end
|
||||
mcl_experience.throw_experience(pos, math.random(15, 43))
|
||||
mcl_experience.throw_xp(pos, math.random(15, 43))
|
||||
end,
|
||||
|
||||
on_punch = function(pos)
|
||||
|
|
Loading…
Reference in New Issue