forked from VoxeLibre/VoxeLibre
master #12
|
@ -5,8 +5,32 @@ minetest.register_on_leaveplayer(function(player)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- Totem particle registration
|
-- Totem particle registration
|
||||||
-- TODO: real MC colors, these are randomly selected colors:
|
function rgb_to_hex(rgb)
|
||||||
local colors = {"#7FFF00", "#698B22", "#BCEE68", "#EEEE00", "#C5F007"}
|
local hexadecimal = "#"
|
||||||
|
|
||||||
|
for key, value in pairs(rgb) do
|
||||||
|
local hex = ""
|
||||||
|
|
||||||
|
while value > 0 do
|
||||||
|
local index = math.fmod(value, 16) + 1
|
||||||
|
value = math.floor(value / 16)
|
||||||
|
hex = string.sub("0123456789ABCDEF", index, index) .. hex
|
||||||
|
end
|
||||||
|
|
||||||
|
local len = string.len(hex)
|
||||||
|
|
||||||
|
if len == 0 then
|
||||||
|
hex = "00"
|
||||||
|
elseif len == 1 then
|
||||||
|
hex = "0" .. hex
|
||||||
|
end
|
||||||
|
|
||||||
|
hexadecimal = hexadecimal .. hex
|
||||||
|
end
|
||||||
|
|
||||||
|
return hexadecimal
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_entity("mcl_totems:totem_particle", {
|
minetest.register_entity("mcl_totems:totem_particle", {
|
||||||
physical = true,
|
physical = true,
|
||||||
collide_with_objects = false,
|
collide_with_objects = false,
|
||||||
|
@ -17,10 +41,16 @@ minetest.register_entity("mcl_totems:totem_particle", {
|
||||||
spritediv = {x=1, y=1},
|
spritediv = {x=1, y=1},
|
||||||
initial_sprite_basepos = {x=0, y=0},
|
initial_sprite_basepos = {x=0, y=0},
|
||||||
static_save = false,
|
static_save = false,
|
||||||
glow = 5,
|
glow = 14,
|
||||||
on_activate = function(self, staticdata)
|
on_activate = function(self, staticdata)
|
||||||
|
local color
|
||||||
|
if math.random(0, 3) == 0 then
|
||||||
|
color = rgb_to_hex({ (0.6 + math.random() * 0.2) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 })
|
||||||
|
else
|
||||||
|
color = rgb_to_hex({ (0.1 + math.random() * 0.4) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 })
|
||||||
|
end
|
||||||
self.object:set_properties({
|
self.object:set_properties({
|
||||||
textures = {"mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..colors[math.random(#colors)]}
|
textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..color }
|
||||||
})
|
})
|
||||||
local t = math.random(1, 2)*math.random()
|
local t = math.random(1, 2)*math.random()
|
||||||
minetest.after(t, function()
|
minetest.after(t, function()
|
||||||
|
|
Loading…
Reference in New Issue