From a65db15b5caf92e1e18c07880ea62b8ff5ce61ff Mon Sep 17 00:00:00 2001 From: NO11 Date: Sat, 29 May 2021 19:21:15 +0000 Subject: [PATCH 01/15] Totem particle textures --- .../textures/mcl_particles_totem1.png | Bin 0 -> 148 bytes .../textures/mcl_particles_totem2.png | Bin 0 -> 154 bytes .../textures/mcl_particles_totem3.png | Bin 0 -> 155 bytes .../textures/mcl_particles_totem4.png | Bin 0 -> 165 bytes 4 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 mods/CORE/mcl_particles/textures/mcl_particles_totem1.png create mode 100644 mods/CORE/mcl_particles/textures/mcl_particles_totem2.png create mode 100644 mods/CORE/mcl_particles/textures/mcl_particles_totem3.png create mode 100644 mods/CORE/mcl_particles/textures/mcl_particles_totem4.png diff --git a/mods/CORE/mcl_particles/textures/mcl_particles_totem1.png b/mods/CORE/mcl_particles/textures/mcl_particles_totem1.png new file mode 100644 index 0000000000000000000000000000000000000000..15fe082e104d5d524ab2fa7b9af63c29c196756d GIT binary patch literal 148 zcmeAS@N?(olHy`uVBq!ia0vp^oFL4>1|%O$WD@{VY)RhkE7sn8Z%gG4~v=dyO{rUg@zkN*8 lL_xjdE1|%O$WD@{VY)RhkE rgruaTp-7@BgTe~DWM4f;{PWz literal 0 HcmV?d00001 diff --git a/mods/CORE/mcl_particles/textures/mcl_particles_totem3.png b/mods/CORE/mcl_particles/textures/mcl_particles_totem3.png new file mode 100644 index 0000000000000000000000000000000000000000..55d6f49d3543ca553e475954f6012306ea7ba0bf GIT binary patch literal 155 zcmeAS@N?(olHy`uVBq!ia0vp^oFL4>1|%O$WD@{VY)RhkEp00i_>zopr0FK-$I{*Lx literal 0 HcmV?d00001 diff --git a/mods/CORE/mcl_particles/textures/mcl_particles_totem4.png b/mods/CORE/mcl_particles/textures/mcl_particles_totem4.png new file mode 100644 index 0000000000000000000000000000000000000000..d6e6502b7fd0c0d1a68c8afdcea112d4693e07db GIT binary patch literal 165 zcmeAS@N?(olHy`uVBq!ia0vp^oFL4>1|%O$WD@{VY)RhkEpe+aVfI>!|E{-7*my;6|m<*JP|NZ~}UtaIv zi4z?QIU*T%Il0AfO%OE_e5|H6NyhJjZ%d842m^yIw+NSW@uBHJ-3*?telF{r5}E+c C1}gjj literal 0 HcmV?d00001 From 75e263debca16802eabb977cbae1f1895dd32bc5 Mon Sep 17 00:00:00 2001 From: NO11 Date: Sat, 29 May 2021 19:24:16 +0000 Subject: [PATCH 02/15] Add code for totem partciles --- mods/ITEMS/mcl_totems/init.lua | 48 ++++++++++++++++++++++++++++++++-- 1 file changed, 46 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index 499d7362d..e64404c2c 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -4,6 +4,41 @@ minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) +-- Totem particle registration +-- TODO: real MC colors, these are randomly selected colors: +local colors = {"#7FFF00", "#698B22", "#BCEE68", "#EEEE00", "#C5F007"} +for c, color in pairs(colors) do + local colorizing = ".png^[colorize:"..color + for n = 1, 4 do + minetest.register_entity("mcl_totems:totem_particle"..n.."_color"..c, { + physical = true, + collide_with_objects = false, + collisionbox = {-0.02,-0.02,-0.02, 0.02,0.02,0.02}, + pointable = false, + visual = "sprite", + visual_size = {x=0.2, y=0.2}, + textures = {"mcl_particles_totem"..n..colorizing}, + spritediv = {x=1, y=1}, + initial_sprite_basepos = {x=0, y=0}, + static_save = false, + glow = 5, + on_activate = function(self, staticdata) + self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) + minetest.after(0.3, function() + self.object:set_acceleration({x=0, y=-4, z=0}) + self.object:set_velocity({x=0, y=0, z=0}) + end) + end, + on_step = function(self, dtime) + local r = math.random(1,80) + if r == 1 then + self.object:remove() + end + end + }) + end +end + -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) if obj:is_player() then @@ -32,7 +67,16 @@ mcl_damage.register_modifier(function(obj, damage, reason) -- Effects minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) - -- Big totem overlay + --Particles + for i = 1, 200 do + local particle = "mcl_totems:totem_particle"..math.random(1, 4).."_color"..math.random(1, 5) + minetest.after(math.random(1, 2)*math.random(), function() + local new_pos = obj:get_pos() + minetest.add_entity({x=new_pos.x, y=new_pos.y + 1, z=new_pos.z}, particle) + end) + end + + -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", @@ -55,4 +99,4 @@ mcl_damage.register_modifier(function(obj, damage, reason) end end end -end, 1000) +end, 1000) \ No newline at end of file From ee21a24fb61705bedfee8b2ad935b1e389018a58 Mon Sep 17 00:00:00 2001 From: NO11 Date: Mon, 7 Jun 2021 17:13:50 +0000 Subject: [PATCH 03/15] Don't register a separate entity for every particle --- mods/ITEMS/mcl_totems/init.lua | 60 ++++++++++++++++------------------ 1 file changed, 28 insertions(+), 32 deletions(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index e64404c2c..a6429f7b8 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -7,37 +7,34 @@ end) -- Totem particle registration -- TODO: real MC colors, these are randomly selected colors: local colors = {"#7FFF00", "#698B22", "#BCEE68", "#EEEE00", "#C5F007"} -for c, color in pairs(colors) do - local colorizing = ".png^[colorize:"..color - for n = 1, 4 do - minetest.register_entity("mcl_totems:totem_particle"..n.."_color"..c, { - physical = true, - collide_with_objects = false, - collisionbox = {-0.02,-0.02,-0.02, 0.02,0.02,0.02}, - pointable = false, - visual = "sprite", - visual_size = {x=0.2, y=0.2}, - textures = {"mcl_particles_totem"..n..colorizing}, - spritediv = {x=1, y=1}, - initial_sprite_basepos = {x=0, y=0}, - static_save = false, - glow = 5, - on_activate = function(self, staticdata) - self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) - minetest.after(0.3, function() - self.object:set_acceleration({x=0, y=-4, z=0}) - self.object:set_velocity({x=0, y=0, z=0}) - end) - end, - on_step = function(self, dtime) - local r = math.random(1,80) - if r == 1 then - self.object:remove() - end - end +minetest.register_entity("mcl_totems:totem_particle", { + physical = true, + collide_with_objects = false, + collisionbox = {-0.02,-0.02,-0.02, 0.02,0.02,0.02}, + pointable = false, + visual = "sprite", + visual_size = {x=0.2, y=0.2}, + spritediv = {x=1, y=1}, + initial_sprite_basepos = {x=0, y=0}, + static_save = false, + glow = 5, + on_activate = function(self, staticdata) + self.object:set_properties({ + textures = {"mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..colors[math.random(#colors)]} }) + self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) + minetest.after(0.3, function() + self.object:set_acceleration({x=0, y=-4, z=0}) + self.object:set_velocity({x=0, y=0, z=0}) + end) + end, + on_step = function(self, dtime) + local r = math.random(1,50) + if r == 1 then + self.object:remove() + end end -end +}) -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) @@ -68,11 +65,10 @@ mcl_damage.register_modifier(function(obj, damage, reason) minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) --Particles - for i = 1, 200 do - local particle = "mcl_totems:totem_particle"..math.random(1, 4).."_color"..math.random(1, 5) + for i = 1, 150 do minetest.after(math.random(1, 2)*math.random(), function() local new_pos = obj:get_pos() - minetest.add_entity({x=new_pos.x, y=new_pos.y + 1, z=new_pos.z}, particle) + minetest.add_entity({x = new_pos.x, y = new_pos.y + 1, z = new_pos.z}, "mcl_totems:totem_particle") end) end From 99ccd9ea4c77d09a7e4062f16819a3bbdff9fe53 Mon Sep 17 00:00:00 2001 From: NO11 Date: Tue, 8 Jun 2021 15:13:00 +0000 Subject: [PATCH 04/15] Fix possible crash --- mods/ITEMS/mcl_totems/init.lua | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index a6429f7b8..1847d579b 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -22,8 +22,11 @@ minetest.register_entity("mcl_totems:totem_particle", { self.object:set_properties({ textures = {"mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..colors[math.random(#colors)]} }) - self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) - minetest.after(0.3, function() + local t = math.random(1, 2)*math.random() + minetest.after(t, function() + self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) + end) + minetest.after(0.3 + t, function() self.object:set_acceleration({x=0, y=-4, z=0}) self.object:set_velocity({x=0, y=0, z=0}) end) @@ -65,12 +68,14 @@ mcl_damage.register_modifier(function(obj, damage, reason) minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) --Particles - for i = 1, 150 do - minetest.after(math.random(1, 2)*math.random(), function() - local new_pos = obj:get_pos() + + minetest.after(0.1, function() + local new_pos = obj:get_pos() + if not new_pos then return end + for i = 1, 150 do minetest.add_entity({x = new_pos.x, y = new_pos.y + 1, z = new_pos.z}, "mcl_totems:totem_particle") - end) - end + end + end) -- Big totem overlay if not hud_totem[obj] then From ee2fa60cae6f151720c1ac7949218f7fee6d4013 Mon Sep 17 00:00:00 2001 From: NO11 Date: Wed, 9 Jun 2021 14:47:42 +0000 Subject: [PATCH 05/15] local totem particle position --- mods/ITEMS/mcl_totems/init.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index 1847d579b..ecdc20da0 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -72,8 +72,9 @@ mcl_damage.register_modifier(function(obj, damage, reason) minetest.after(0.1, function() local new_pos = obj:get_pos() if not new_pos then return end + local particlepos = {x = new_pos.x, y = new_pos.y + 1, z = new_pos.z} for i = 1, 150 do - minetest.add_entity({x = new_pos.x, y = new_pos.y + 1, z = new_pos.z}, "mcl_totems:totem_particle") + minetest.add_entity(particlepos, "mcl_totems:totem_particle") end end) From 509568b4b01e7529af9c8ad1e00980eba7bbd648 Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 8 Jul 2021 16:49:19 +0000 Subject: [PATCH 06/15] Use real Minecraft colors for totem particles! --- mods/ITEMS/mcl_totems/init.lua | 38 ++++++++++++++++++++++++++++++---- 1 file changed, 34 insertions(+), 4 deletions(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index ecdc20da0..2311e88d7 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -5,8 +5,32 @@ minetest.register_on_leaveplayer(function(player) end) -- Totem particle registration --- TODO: real MC colors, these are randomly selected colors: -local colors = {"#7FFF00", "#698B22", "#BCEE68", "#EEEE00", "#C5F007"} +function rgb_to_hex(rgb) + local hexadecimal = "#" + + for key, value in pairs(rgb) do + local hex = "" + + while value > 0 do + local index = math.fmod(value, 16) + 1 + value = math.floor(value / 16) + hex = string.sub("0123456789ABCDEF", index, index) .. hex + end + + local len = string.len(hex) + + if len == 0 then + hex = "00" + elseif len == 1 then + hex = "0" .. hex + end + + hexadecimal = hexadecimal .. hex + end + + return hexadecimal +end + minetest.register_entity("mcl_totems:totem_particle", { physical = true, collide_with_objects = false, @@ -17,10 +41,16 @@ minetest.register_entity("mcl_totems:totem_particle", { spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, static_save = false, - glow = 5, + glow = 14, on_activate = function(self, staticdata) + local color + if math.random(0, 3) == 0 then + color = rgb_to_hex({ (0.6 + math.random() * 0.2) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 }) + else + color = rgb_to_hex({ (0.1 + math.random() * 0.4) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 }) + end self.object:set_properties({ - textures = {"mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..colors[math.random(#colors)]} + textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..color } }) local t = math.random(1, 2)*math.random() minetest.after(t, function() From 5ceb48fcb13ae20a4295cc7c0d4cbcfa30c26a8c Mon Sep 17 00:00:00 2001 From: NO11 Date: Mon, 12 Jul 2021 18:05:52 +0000 Subject: [PATCH 07/15] Faster rgb to hex --- mods/ITEMS/mcl_totems/init.lua | 61 +++++++++++----------------------- 1 file changed, 20 insertions(+), 41 deletions(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index 2311e88d7..5f9b254a3 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -5,64 +5,43 @@ minetest.register_on_leaveplayer(function(player) end) -- Totem particle registration -function rgb_to_hex(rgb) - local hexadecimal = "#" - for key, value in pairs(rgb) do - local hex = "" - - while value > 0 do - local index = math.fmod(value, 16) + 1 - value = math.floor(value / 16) - hex = string.sub("0123456789ABCDEF", index, index) .. hex - end - - local len = string.len(hex) - - if len == 0 then - hex = "00" - elseif len == 1 then - hex = "0" .. hex - end - - hexadecimal = hexadecimal .. hex - end - - return hexadecimal +function rgb_to_hex(r, g, b) + return string.format("%02x%02x%02x", r, g, b) end minetest.register_entity("mcl_totems:totem_particle", { physical = true, collide_with_objects = false, - collisionbox = {-0.02,-0.02,-0.02, 0.02,0.02,0.02}, + collisionbox = { -0.02, -0.02, -0.02, 0.02, 0.02, 0.02 }, pointable = false, visual = "sprite", - visual_size = {x=0.2, y=0.2}, - spritediv = {x=1, y=1}, - initial_sprite_basepos = {x=0, y=0}, + visual_size = { x = 0.2, y = 0.2 }, + spritediv = { x = 1, y = 1 }, + initial_sprite_basepos = { x = 0, y = 0 }, static_save = false, glow = 14, on_activate = function(self, staticdata) local color if math.random(0, 3) == 0 then - color = rgb_to_hex({ (0.6 + math.random() * 0.2) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 }) + color = rgb_to_hex( 153 + math.random() * 51, 153 + math.random() * 76.5, math.random() * 51) else - color = rgb_to_hex({ (0.1 + math.random() * 0.4) * 255, (0.6 + math.random() * 0.3) * 255, (math.random() * 0.2) * 255 }) + color = rgb_to_hex(25.5 + math.random() * 102, 153 + math.random() * 76.5, math.random() * 51) end self.object:set_properties({ - textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..color } + textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:#"..color } }) local t = math.random(1, 2)*math.random() minetest.after(t, function() - self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) + self.object:set_velocity({ x = math.random(-4, 4) * math.random(), y = math.random(-1, 4) * math.random(), z = math.random(-4, 4) * math.random() }) end) minetest.after(0.3 + t, function() - self.object:set_acceleration({x=0, y=-4, z=0}) - self.object:set_velocity({x=0, y=0, z=0}) + self.object:set_acceleration({ x = 0, y = -4, z = 0 }) + self.object:set_velocity({ x = 0, y = 0, z = 0 }) end) end, on_step = function(self, dtime) - local r = math.random(1,50) + local r = math.random(1, 50) if r == 1 then self.object:remove() end @@ -79,7 +58,7 @@ mcl_damage.register_modifier(function(obj, damage, reason) local ppos = obj:get_pos() local pnname = minetest.get_node(ppos).name -- Some exceptions when _not_ to save the player - for n=1, #mobs_mc.misc.totem_fail_nodes do + for n = 1, #mobs_mc.misc.totem_fail_nodes do if pnname == mobs_mc.misc.totem_fail_nodes[n] then return end @@ -95,14 +74,14 @@ mcl_damage.register_modifier(function(obj, damage, reason) end -- Effects - minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) + minetest.sound_play({ name = "mcl_totems_totem", gain = 1 }, { pos = ppos, max_hear_distance = 16 }, true) --Particles minetest.after(0.1, function() local new_pos = obj:get_pos() if not new_pos then return end - local particlepos = {x = new_pos.x, y = new_pos.y + 1, z = new_pos.z} + local particlepos = { x = new_pos.x, y = new_pos.y + 1, z = new_pos.z } for i = 1, 150 do minetest.add_entity(particlepos, "mcl_totems:totem_particle") end @@ -113,9 +92,9 @@ mcl_damage.register_modifier(function(obj, damage, reason) hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", text = "mcl_totems_totem.png", - position = { x=0.5, y=1 }, - scale = { x=17, y=17 }, - offset = { x=0, y=-178 }, + position = { x = 0.5, y = 1 }, + scale = { x = 17, y = 17 }, + offset = { x = 0, y = -178 }, z_index = 100, }) minetest.after(3, function() @@ -131,4 +110,4 @@ mcl_damage.register_modifier(function(obj, damage, reason) end end end -end, 1000) \ No newline at end of file +end, 1000) From 2b322a451f9ecd71918c9eeb6f40a386d031bfea Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 26 Aug 2021 10:17:15 +0000 Subject: [PATCH 08/15] remove space --- mods/ITEMS/mcl_totems/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index 5f9b254a3..2206fcb2a 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -87,7 +87,7 @@ mcl_damage.register_modifier(function(obj, damage, reason) end end) - -- Big totem overlay + -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", From dafe860e56ac7ce866affe414fe7eef20b5fd3db Mon Sep 17 00:00:00 2001 From: NO11 Date: Sun, 24 Oct 2021 19:31:51 +0000 Subject: [PATCH 09/15] simple totem particles --- mods/ITEMS/mcl_totems/init.lua | 77 +++++++++------------------------- 1 file changed, 20 insertions(+), 57 deletions(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index 2206fcb2a..79b2c8de0 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -4,49 +4,7 @@ minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) --- Totem particle registration - -function rgb_to_hex(r, g, b) - return string.format("%02x%02x%02x", r, g, b) -end - -minetest.register_entity("mcl_totems:totem_particle", { - physical = true, - collide_with_objects = false, - collisionbox = { -0.02, -0.02, -0.02, 0.02, 0.02, 0.02 }, - pointable = false, - visual = "sprite", - visual_size = { x = 0.2, y = 0.2 }, - spritediv = { x = 1, y = 1 }, - initial_sprite_basepos = { x = 0, y = 0 }, - static_save = false, - glow = 14, - on_activate = function(self, staticdata) - local color - if math.random(0, 3) == 0 then - color = rgb_to_hex( 153 + math.random() * 51, 153 + math.random() * 76.5, math.random() * 51) - else - color = rgb_to_hex(25.5 + math.random() * 102, 153 + math.random() * 76.5, math.random() * 51) - end - self.object:set_properties({ - textures = { "mcl_particles_totem"..math.random(1, 4)..".png^[colorize:#"..color } - }) - local t = math.random(1, 2)*math.random() - minetest.after(t, function() - self.object:set_velocity({ x = math.random(-4, 4) * math.random(), y = math.random(-1, 4) * math.random(), z = math.random(-4, 4) * math.random() }) - end) - minetest.after(0.3 + t, function() - self.object:set_acceleration({ x = 0, y = -4, z = 0 }) - self.object:set_velocity({ x = 0, y = 0, z = 0 }) - end) - end, - on_step = function(self, dtime) - local r = math.random(1, 50) - if r == 1 then - self.object:remove() - end - end -}) +local particle_colors = {"98BF22", "C49E09", "337D0B", "B0B021", "1E9200"} -- TODO: real MC colors -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) @@ -74,27 +32,32 @@ mcl_damage.register_modifier(function(obj, damage, reason) end -- Effects - minetest.sound_play({ name = "mcl_totems_totem", gain = 1 }, { pos = ppos, max_hear_distance = 16 }, true) - - --Particles + minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true) - minetest.after(0.1, function() - local new_pos = obj:get_pos() - if not new_pos then return end - local particlepos = { x = new_pos.x, y = new_pos.y + 1, z = new_pos.z } - for i = 1, 150 do - minetest.add_entity(particlepos, "mcl_totems:totem_particle") - end - end) + for i = 1, 100 do + minetest.add_particle({ + pos = vector.offset(ppos, 0, math.random(-10, 10) / 10, 0), + velocity = vector.new(math.random(-15, 15) / 10, math.random(0, 15) / 10, math.random(-15, 15) / 10), + acceleration = vector.new(0, -math.random(1, 10) / 10, 0), + expirationtime = math.random(1, 3), + size = math.random(1, 2), + collisiondetection = true, + collision_removal = true, + object_collision = false, + texture = "mcl_particles_totem" .. math.random(1, 4) .. ".png^[colorize:#" .. particle_colors[math.random(#particle_colors)], + glow = 10, + }) + + end -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", text = "mcl_totems_totem.png", - position = { x = 0.5, y = 1 }, - scale = { x = 17, y = 17 }, - offset = { x = 0, y = -178 }, + position = {x = 0.5, y = 1}, + scale = {x = 17, y = 17}, + offset = {x = 0, y = -178}, z_index = 100, }) minetest.after(3, function() From 74890101520d4b04578dbc333aab38ea6cdf6eca Mon Sep 17 00:00:00 2001 From: NO11 Date: Mon, 25 Oct 2021 17:08:38 +0000 Subject: [PATCH 10/15] Use particlespawners instead of single particles --- mods/ITEMS/mcl_totems/init.lua | 37 +++++++++++++++++++++------------- 1 file changed, 23 insertions(+), 14 deletions(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index 79b2c8de0..aa188855f 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -34,20 +34,29 @@ mcl_damage.register_modifier(function(obj, damage, reason) -- Effects minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true) - for i = 1, 100 do - minetest.add_particle({ - pos = vector.offset(ppos, 0, math.random(-10, 10) / 10, 0), - velocity = vector.new(math.random(-15, 15) / 10, math.random(0, 15) / 10, math.random(-15, 15) / 10), - acceleration = vector.new(0, -math.random(1, 10) / 10, 0), - expirationtime = math.random(1, 3), - size = math.random(1, 2), - collisiondetection = true, - collision_removal = true, - object_collision = false, - texture = "mcl_particles_totem" .. math.random(1, 4) .. ".png^[colorize:#" .. particle_colors[math.random(#particle_colors)], - glow = 10, - }) - + for i = 1, 4 do + for c = 1, #particle_colors do + minetest.add_particlespawner({ + amount = math.round(100/(4 * #particle_colors)), + time = 1, + minpos = vector.offset(ppos, 0, -1, 0), + maxpos = vector.offset(ppos, 0, 1, 0), + minvel = vector.new(-1.5, 0, -1.5), + maxvel = vector.new(1.5, 1.5, 1.5), + minacc = vector.new(0, -0.1, 0), + maxacc = vector.new(0, -1, 0), + minexptime = 1, + maxexptime = 3, + minsize = 1, + maxsize = 2, + collisiondetection = true, + collision_removal = true, + object_collision = false, + vertical = false, + texture = "mcl_particles_totem" .. i .. ".png^[colorize:#" .. particle_colors[c], + glow = 10, + }) + end end -- Big totem overlay From eccba76732bff067bf677bee46acfc51e1298234 Mon Sep 17 00:00:00 2001 From: NO11 Date: Mon, 25 Oct 2021 20:25:34 +0000 Subject: [PATCH 11/15] Use math.floor instead of math.round --- mods/ITEMS/mcl_totems/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index aa188855f..b11e68df7 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -37,7 +37,7 @@ mcl_damage.register_modifier(function(obj, damage, reason) for i = 1, 4 do for c = 1, #particle_colors do minetest.add_particlespawner({ - amount = math.round(100/(4 * #particle_colors)), + amount = math.floor(100 / (4 * #particle_colors)), time = 1, minpos = vector.offset(ppos, 0, -1, 0), maxpos = vector.offset(ppos, 0, 1, 0), From 30f7c638f377f7a2387974736ccd6ac171e5b0a6 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Mon, 25 Oct 2021 22:55:48 +0200 Subject: [PATCH 12/15] mcl_enchanting: Add spanish translations and update template Credit to: todoporlalibertad Reviewed by j45 --- .../locale/mcl_enchanting.es.tr | 123 +++++++++++ mods/ITEMS/mcl_enchanting/locale/template.txt | 205 ++++++++++-------- 2 files changed, 240 insertions(+), 88 deletions(-) create mode 100644 mods/ITEMS/mcl_enchanting/locale/mcl_enchanting.es.tr diff --git a/mods/ITEMS/mcl_enchanting/locale/mcl_enchanting.es.tr b/mods/ITEMS/mcl_enchanting/locale/mcl_enchanting.es.tr new file mode 100644 index 000000000..a977e8fe6 --- /dev/null +++ b/mods/ITEMS/mcl_enchanting/locale/mcl_enchanting.es.tr @@ -0,0 +1,123 @@ +# textdomain: mcl_enchanting + + +### enchantments.lua ### + +Arrows passes through multiple objects.=Las flechas atraviesan multiples enemigos. +Arrows set target on fire.=Las flechas prenderan los enemigos. +Bane of Arthropods=Perdición de los Artrópodos +Channeling=Conductividad + +Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=Canaliza los rayos de una tormenta hacia el enemigo. + +Curse of Vanishing=Maldición de Desaparición +Decreases crossbow charging time.=Disminuye el tiempo de carga de las ballestas. +Decreases time until rod catches something.=Disminuye el tiempo que tardan en picar los cebos en la pesca. +Depth Strider=Agilidad acuática +Efficiency=Eficiencia +Extends underwater breathing time.=Aumenta el tiempo de mantener la respiración. +Fire Aspect=Aspecto Ígneo +Flame=Fuego +Fortune=Fortuna +Frost Walker=Paso Helado +Impaling=Empalamiento +Increases arrow damage.=Incrementa el daño de las flechas. +Increases arrow knockback.=Incrementa el empuje de las flechas. +Increases certain block drops.=Incrementa la cantidad de objetos que sueltan los bloques. + +Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).=Incrementa el daño y ralentiza a los artrópodos. (arañas, lepismas, endermitas, etc) + +Increases damage to undead mobs.=Incrementa el daño contra no-muertos. +Increases damage.=Incrementa el daño. +Increases item durability.=Incrementa la durabilidad de una herramienta. +Increases knockback.=Incrementa el empuje. +Increases mining speed.=Incrementa la velocidad de picado. +Increases mob loot.=Incrementa el botín de los enemigos. +Increases rate of good loot (enchanting books, etc.)=Incrementa la probabilidad de encontrar tesoros. +Increases sweeping attack damage.=Incrementa el daño de efecto area. +Increases underwater movement speed.=Incrementa la velocidad de nado bajo el agua. +Increases walking speed on soul sand.=Incrementa la velocidad al caminar sobre arena de Almas. +Infinity=Infinidad +Item destroyed on death.=El objeto se destruye tras tu muerte. +Knockback=Empuje +Looting=Botín +Loyalty=Lealtad +Luck of the Sea=Suerte Marina +Lure=Atracción +Mending=Reparación +Mined blocks drop themselves.=Los bloques se minarán enteros. +Multishot=Multidisparo +Piercing=Perforación +Power=Poder +Punch=Retroceso +Quick Charge=Carga Rápida +Repair the item while gaining XP orbs.=Repara los objetos portados al recibir orbes de experiencia. +Respiration=Respiración +Riptide=Propulsión acuática +Sets target on fire.=Incencia al enemigo. +Sharpness=Filo +Shoot 3 arrows at the cost of one.=Dispara 3 flechas al precio de una. +Shooting consumes no regular arrows.=No se consumiran las flechas lanzadas. +Silk Touch=Toque de Seda +Smite=Golpeo +Soul Speed=Velocidad de Almas +Sweeping Edge=Filo Arrasador +Trident deals additional damage to ocean mobs.=Incrementa el daño del tridente sobre criaturas acuáticas. + +Trident launches player with itself when thrown. Works only in water or rain.=El tridente impulsa al portador dentro del agua o bajo la lluvia. + +Trident returns after being thrown. Higher levels reduce return time.=El tridente regresa al portador tras lanzarlo. + +Turns water beneath the player into frosted ice and prevents the damage from magma blocks.=Congela el agua bajo tus pies y evita el daño de los bloques de magma. + +Unbreaking=Irrompibilidad + +### engine.lua ### + +@1 Enchantment Levels=Nivel de encantamiento: @1 +@1 Lapis Lazuli=@1 Lapis Lázuli +Inventory=Inventario +Level requirement: @1=Nivel requerido: @1 + +### init.lua ### + +'@1' is not a valid number='@1' no es un número válido +'@1' is not a valid number.='@1' no es un número válido + []= [] +@1 can't be combined with @2.=@1 no se puede combinar con @2 + +After finally selecting your enchantment; left-click on the selection, and you will see both the lapis lazuli and your experience levels consumed. And, an enchanted item left in its place.=Despues elige tu encantamiento, los niveles de experiencia y el lapis lázuli seran consumidos y el encantamiento aplicado al objeto. + +After placing your items in the slots, the enchanting options will be shown. Hover over the options to read what is available to you.=Coloca el objeto en su ranura yse mostraran los encantamientos a elegir. + +Enchant=Encantamiento +Enchant an item=Encantar objeto +Enchanted Book=Libro Encantado +Enchanting Table=Mesa de Encantamientos + +Enchanting Tables will let you enchant armors, tools, weapons, and books with various abilities. But, at the cost of some experience, and lapis lazuli.=La mesa de Encantamientos dara a tus herramientas, armas o armadura algunas habilidades magicas. Pero a coste de algo de experiencia y lapis lázuli. + +Enchanting succeded.=Encantado correctamente. +Forcefully enchant an item=Encantar objeto a la fuerza. + +Place a tool, armor, weapon or book into the top left slot, and then place 1-3 Lapis Lazuli in the slot to the right.=Coloca una herramienta, arma, armadura o libro sobre la ranura izquierda, coloca de 1 a 3 Lapis lázulis en la ranura derecha. + +Player '@1' cannot be found.=Jugador @1 no encontrado. +Rightclick the Enchanting Table to open the enchanting menu.=Clic derecho sobre la mesa de encantamientos para abrir la interfaz. +Spend experience, and lapis to enchant various items.=Experiencia y Lapis para encantar varios objetos. + +The number you have entered (@1) is too big, it must be at most @2.=@1 es muy grande, debe ser menor que @2 + +The number you have entered (@1) is too small, it must be at least @2.=@1 es muy pequeño, debe ser mayor a @2 + +The selected enchantment can't be added to the target item.=El encantamiento seleccionado no puede añadirse a ese objeto. +The target doesn't hold an item.=El jugador no sujeta un objeto. +The target item is not enchantable.=El objeto del jugador no se puede encantar. +There is no such enchantment '@1'.=@1 no es un encantamiento. + +These options are randomized, and dependent on experience level; but the enchantment strength can be increased.=Las opciones seran aleatorias dependiendo del nivel de experiencia, los niveles de encantamiento pueden ser aumentados. + +To increase the enchantment strength, place bookshelves around the enchanting table. However, you will need to keep 1 air node between the table, & the bookshelves to empower the enchanting table.=Para aumentar los niveles de encantamientos, coloca librerias alrededor y cerca de la mesa de encantamientos. + +Usage: /enchant []=Usa: /enchant [] +Usage: /forceenchant []=Usa /forceenchant [] diff --git a/mods/ITEMS/mcl_enchanting/locale/template.txt b/mods/ITEMS/mcl_enchanting/locale/template.txt index 08fa82097..1f540d6d3 100644 --- a/mods/ITEMS/mcl_enchanting/locale/template.txt +++ b/mods/ITEMS/mcl_enchanting/locale/template.txt @@ -1,100 +1,129 @@ # textdomain: mcl_enchanting -Aqua Affinity= -Increases underwater mining speed.= -Bane of Arthropods= -Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).= -Blast Protection= -Reduces explosion damage and knockback.= -Channeling= -Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.= -Curse of Binding= -Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.= -Curse of Vanishing= -Item destroyed on death.= -Depth Strider= -Increases underwater movement speed.= -Efficiency= -Increases mining speed.= -Feather Falling= -Reduces fall damage.= -Fire Aspect= -Sets target on fire.= -Fire Protection= -Reduces fire damage.= -Flame= -Arrows set target on fire.= -Fortune= -Increases certain block drops.= -Frost Walker= -Turns water beneath the player into frosted ice and prevents the damage from magma blocks.= -Impaling= -Trident deals additional damage to ocean mobs.= -Infinity= -Shooting consumes no regular arrows.= -Knockback= -Increases knockback.= -Looting= -Increases mob loot.= -Loyalty= -Trident returns after being thrown. Higher levels reduce return time.= -Luck of the Sea= -Increases rate of good loot (enchanting books, etc.)= -Lure= -Decreases time until rod catches something.= -Mending= -Repair the item while gaining XP orbs.= -Multishot= -Shoot 3 arrows at the cost of one.= -Piercing= + + +### enchantments.lua ### + Arrows passes through multiple objects.= -Power= -Increases arrow damage.= -Projectile Protection= -Reduces projectile damage.= -Protection= -Reduces most types of damage by 4% for each level.= -Punch= -Increases arrow knockback.= -Quick Charge= +Arrows set target on fire.= +Bane of Arthropods= +Channeling= + +Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.= + +Curse of Vanishing= Decreases crossbow charging time.= -Respiration= +Decreases time until rod catches something.= +Depth Strider= +Efficiency= Extends underwater breathing time.= -Riptide= -Trident launches player with itself when thrown. Works only in water or rain.= -Sharpness= -Increases damage.= -Silk Touch= -Mined blocks drop themselves.= -Smite= +Fire Aspect= +Flame= +Fortune= +Frost Walker= +Impaling= +Increases arrow damage.= +Increases arrow knockback.= +Increases certain block drops.= + +Increases damage and applies Slowness IV to arthropod mobs (spiders, cave spiders, silverfish and endermites).= + Increases damage to undead mobs.= -Soul Speed= -Increases walking speed on soul sand.= -Sweeping Edge= -Increases sweeping attack damage.= -Thorns= -Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.= -Unbreaking= +Increases damage.= Increases item durability.= -Inventory= -@1 Lapis Lazuli= +Increases knockback.= +Increases mining speed.= +Increases mob loot.= +Increases rate of good loot (enchanting books, etc.)= +Increases sweeping attack damage.= +Increases underwater movement speed.= +Increases walking speed on soul sand.= +Infinity= +Item destroyed on death.= +Knockback= +Looting= +Loyalty= +Luck of the Sea= +Lure= +Mending= +Mined blocks drop themselves.= +Multishot= +Piercing= +Power= +Punch= +Quick Charge= +Repair the item while gaining XP orbs.= +Respiration= +Riptide= +Sets target on fire.= +Sharpness= +Shoot 3 arrows at the cost of one.= +Shooting consumes no regular arrows.= +Silk Touch= +Smite= +Soul Speed= +Sweeping Edge= +Trident deals additional damage to ocean mobs.= + +Trident launches player with itself when thrown. Works only in water or rain.= + +Trident returns after being thrown. Higher levels reduce return time.= + +Turns water beneath the player into frosted ice and prevents the damage from magma blocks.= + +Unbreaking= + +### engine.lua ### + @1 Enchantment Levels= +@1 Lapis Lazuli= +Inventory= Level requirement: @1= -Enchant an item= - []= -Usage: /enchant []= -Player '@1' cannot be found.= -There is no such enchantment '@1'.= -The target doesn't hold an item.= -The selected enchantment can't be added to the target item.= + +### init.lua ### + '@1' is not a valid number= -The number you have entered (@1) is too big, it must be at most @2.= -The number you have entered (@1) is too small, it must be at least @2.= -@1 can't be combined with @2.= -Enchanting succeded.= -Forcefully enchant an item= -Usage: /forceenchant []= -The target item is not enchantable.= '@1' is not a valid number.= + []= +@1 can't be combined with @2.= + +After finally selecting your enchantment; left-click on the selection, and you will see both the lapis lazuli and your experience levels consumed. And, an enchanted item left in its place.= + +After placing your items in the slots, the enchanting options will be shown. Hover over the options to read what is available to you.= + +Enchant= +Enchant an item= Enchanted Book= Enchanting Table= -Enchant= + +Enchanting Tables will let you enchant armors, tools, weapons, and books with various abilities. But, at the cost of some experience, and lapis lazuli.= + +Enchanting succeded.= +Forcefully enchant an item= + +Place a tool, armor, weapon or book into the top left slot, and then place 1-3 Lapis Lazuli in the slot to the right.= + +Player '@1' cannot be found.= +Rightclick the Enchanting Table to open the enchanting menu.= +Spend experience, and lapis to enchant various items.= + +The number you have entered (@1) is too big, it must be at most @2.= + +The number you have entered (@1) is too small, it must be at least @2.= + +The selected enchantment can't be added to the target item.= +The target doesn't hold an item.= +The target item is not enchantable.= +There is no such enchantment '@1'.= + +These options are randomized, and dependent on experience level; but the enchantment strength can be increased.= + +To increase the enchantment strength, place bookshelves around the enchanting table. However, you will need to keep 1 air node between the table, & the bookshelves to empower the enchanting table.= + +Usage: /enchant []= +Usage: /forceenchant []= + + +##### not used anymore ##### + +# textdomain: mcl_enchanting +Aqua Affinity= From 0369465630508956cb75d1c2c055e71a67b74b73 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Mon, 25 Oct 2021 22:59:21 +0200 Subject: [PATCH 13/15] Add todoporlalibertad to translation credits --- CREDITS.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CREDITS.md b/CREDITS.md index 296e7c23b..de3dcae61 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -110,6 +110,7 @@ * wuniversales * kay27 * pitchum +* todoporlalibertad ## Special thanks * celeron55 for creating Minetest From 19689dd857c047fb857489ed4385b4c5440400c6 Mon Sep 17 00:00:00 2001 From: NO11 Date: Tue, 26 Oct 2021 16:50:10 +0000 Subject: [PATCH 14/15] Use enchanted golden apple for thing banner --- mods/ITEMS/mcl_banners/patterncraft.lua | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_banners/patterncraft.lua b/mods/ITEMS/mcl_banners/patterncraft.lua index 79778a665..767235b1e 100644 --- a/mods/ITEMS/mcl_banners/patterncraft.lua +++ b/mods/ITEMS/mcl_banners/patterncraft.lua @@ -119,8 +119,7 @@ local patterns = { name = N("@1 Thing Charge"), type = "shapeless", - -- TODO: Replace with enchanted golden apple - { e, "mcl_core:apple_gold", d }, + { e, "mcl_core:apple_gold_enchanted", d }, }, ["rhombus"] = { name = N("@1 Lozenge"), From 5b37f5600504608e3cd0dbffc1c43c15a6b6c14d Mon Sep 17 00:00:00 2001 From: NO11 Date: Thu, 28 Oct 2021 09:43:14 +0000 Subject: [PATCH 15/15] Remove small gray border of buttons in creative inventory pages --- mods/HUD/mcl_inventory/creative.lua | 1339 +++++++++++++-------------- 1 file changed, 669 insertions(+), 670 deletions(-) diff --git a/mods/HUD/mcl_inventory/creative.lua b/mods/HUD/mcl_inventory/creative.lua index ff9cccf9e..2be0be4bc 100644 --- a/mods/HUD/mcl_inventory/creative.lua +++ b/mods/HUD/mcl_inventory/creative.lua @@ -1,670 +1,669 @@ -local S = minetest.get_translator(minetest.get_current_modname()) -local F = minetest.formspec_escape - --- Prepare player info table -local players = {} - --- Containing all the items for each Creative Mode tab -local inventory_lists = {} - ---local mod_player = minetest.get_modpath("mcl_player") - --- Create tables -local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"} -for _, f in pairs(builtin_filter_ids) do - inventory_lists[f] = {} -end - -local function replace_enchanted_books(tbl) - for k, item in ipairs(tbl) do - if item:find("mcl_enchanting:book_enchanted") == 1 then - local _, enchantment, level = item:match("(%a+) ([_%w]+) (%d+)") - level = level and tonumber(level) - if enchantment and level then - tbl[k] = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), enchantment, level) - end - end - end -end - ---[[ Populate all the item tables. We only do this once. Note this code must be -executed after loading all the other mods in order to work. ]] -minetest.register_on_mods_loaded(function() - for name,def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then - local function is_redstone(def) - return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off - end - local function is_tool(def) - return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil) - end - local function is_weapon_or_armor(def) - return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) - end - -- Is set to true if it was added in any category besides misc - local nonmisc = false - if def.groups.building_block then - table.insert(inventory_lists["blocks"], name) - nonmisc = true - end - if def.groups.deco_block then - table.insert(inventory_lists["deco"], name) - nonmisc = true - end - if is_redstone(def) then - table.insert(inventory_lists["redstone"], name) - nonmisc = true - end - if def.groups.transport then - table.insert(inventory_lists["rail"], name) - nonmisc = true - end - if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then - table.insert(inventory_lists["food"], name) - nonmisc = true - end - if is_tool(def) then - table.insert(inventory_lists["tools"], name) - nonmisc = true - end - if is_weapon_or_armor(def) then - table.insert(inventory_lists["combat"], name) - nonmisc = true - end - if def.groups.spawn_egg == 1 then - table.insert(inventory_lists["mobs"], name) - nonmisc = true - end - if def.groups.brewitem then - table.insert(inventory_lists["brew"], name) - nonmisc = true - end - if def.groups.craftitem then - table.insert(inventory_lists["matr"], name) - nonmisc = true - end - -- Misc. category is for everything which is not in any other category - if not nonmisc then - table.insert(inventory_lists["misc"], name) - end - - table.insert(inventory_lists["all"], name) - end - end - - for ench, def in pairs(mcl_enchanting.enchantments) do - local str = "mcl_enchanting:book_enchanted " .. ench .. " " .. def.max_level - if def.inv_tool_tab then - table.insert(inventory_lists["tools"], str) - end - if def.inv_combat_tab then - table.insert(inventory_lists["combat"], str) - end - table.insert(inventory_lists["all"], str) - end - - for _, to_sort in pairs(inventory_lists) do - table.sort(to_sort) - replace_enchanted_books(to_sort) - end -end) - -local function filter_item(name, description, lang, filter) - local desc - if not lang then - desc = string.lower(description) - else - desc = string.lower(minetest.get_translated_string(lang, description)) - end - return string.find(name, filter) or string.find(desc, filter) -end - -local function set_inv_search(filter, player) - local playername = player:get_player_name() - local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) - local creative_list = {} - local lang = minetest.get_player_information(playername).lang_code - for name,def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then - if filter_item(string.lower(def.name), def.description, lang, filter) then - table.insert(creative_list, name) - end - end - end - for ench, def in pairs(mcl_enchanting.enchantments) do - for i = 1, def.max_level do - local stack = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), ench, i) - if filter_item("mcl_enchanting:book_enchanted", minetest.strip_colors(stack:get_description()), lang, filter) then - table.insert(creative_list, "mcl_enchanting:book_enchanted " .. ench .. " " .. i) - end - end - end - table.sort(creative_list) - replace_enchanted_books(creative_list) - - inv:set_size("main", #creative_list) - inv:set_list("main", creative_list) -end - -local function set_inv_page(page, player) - local playername = player:get_player_name() - local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) - inv:set_size("main", 0) - local creative_list = {} - if inventory_lists[page] then -- Standard filter - creative_list = inventory_lists[page] - end - inv:set_size("main", #creative_list) - inv:set_list("main", creative_list) -end - -local function init(player) - local playername = player:get_player_name() - minetest.create_detached_inventory("creative_"..playername, { - allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) - if minetest.is_creative_enabled(playername) then - return count - else - return 0 - end - end, - allow_put = function(inv, listname, index, stack, player) - return 0 - end, - allow_take = function(inv, listname, index, stack, player) - if minetest.is_creative_enabled(player:get_player_name()) then - return -1 - else - return 0 - end - end, - }, playername) - set_inv_page("all", player) -end - --- Create the trash field -local trash = minetest.create_detached_inventory("trash", { - allow_put = function(inv, listname, index, stack, player) - if minetest.is_creative_enabled(player:get_player_name()) then - return stack:get_count() - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - inv:set_stack(listname, index, "") - end, -}) -trash:set_size("main", 1) - -local noffset = {} -- numeric tab offset -local offset = {} -- string offset: -local boffset = {} -- -local hoch = {} -local filtername = {} ---local bg = {} - -local noffset_x_start = -0.24 -local noffset_x = noffset_x_start -local noffset_y = -0.25 -local function next_noffset(id, right) - if right then - noffset[id] = { 8.94, noffset_y } - else - noffset[id] = { noffset_x, noffset_y } - noffset_x = noffset_x + 1.25 - end -end - --- Upper row -next_noffset("blocks") -next_noffset("deco") -next_noffset("redstone") -next_noffset("rail") -next_noffset("brew") -next_noffset("misc") -next_noffset("nix", true) - -noffset_x = noffset_x_start -noffset_y = 8.12 - --- Lower row -next_noffset("food") -next_noffset("tools") -next_noffset("combat") -next_noffset("mobs") -next_noffset("matr") -next_noffset("inv", true) - -for k,v in pairs(noffset) do - offset[k] = tostring(v[1]) .. "," .. tostring(v[2]) - boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25) -end - -hoch["blocks"] = "" -hoch["deco"] = "" -hoch["redstone"] = "" -hoch["rail"] = "" -hoch["brew"] = "" -hoch["misc"] = "" -hoch["nix"] = "" -hoch["default"] = "" -hoch["food"] = "_down" -hoch["tools"] = "_down" -hoch["combat"] = "_down" -hoch["mobs"] = "_down" -hoch["matr"] = "_down" -hoch["inv"] = "_down" - -filtername["blocks"] = S("Building Blocks") -filtername["deco"] = S("Decoration Blocks") -filtername["redstone"] = S("Redstone") -filtername["rail"] = S("Transportation") -filtername["misc"] = S("Miscellaneous") -filtername["nix"] = S("Search Items") -filtername["food"] = S("Foodstuffs") -filtername["tools"] = S("Tools") -filtername["combat"] = S("Combat") -filtername["mobs"] = S("Mobs") -filtername["brew"] = S("Brewing") -filtername["matr"] = S("Materials") -filtername["inv"] = S("Survival Inventory") - ---local dark_bg = "crafting_creative_bg_dark.png" - ---[[local function reset_menu_item_bg() - bg["blocks"] = dark_bg - bg["deco"] = dark_bg - bg["redstone"] = dark_bg - bg["rail"] = dark_bg - bg["misc"] = dark_bg - bg["nix"] = dark_bg - bg["food"] = dark_bg - bg["tools"] = dark_bg - bg["combat"] = dark_bg - bg["mobs"] = dark_bg - bg["brew"] = dark_bg - bg["matr"] = dark_bg - bg["inv"] = dark_bg - bg["default"] = dark_bg -end]] - - -function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter) - --reset_menu_item_bg() - pagenum = math.floor(pagenum) or 1 - - local playername = player:get_player_name() - - if not inv_size then - if page == "nix" then - local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) - inv_size = inv:get_size("main") - elseif page and page ~= "inv" then - inv_size = #(inventory_lists[page]) - else - inv_size = 0 - end - end - local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1)) - local name = "nix" - local main_list - local listrings = "listring[detached:creative_"..playername..";main]".. - "listring[current_player;main]".. - "listring[detached:trash;main]" - - if page then - name = page - if players[playername] then - players[playername].page = page - end - end - --bg[name] = "crafting_creative_bg.png" - - local inv_bg = "crafting_inventory_creative.png" - if name == "inv" then - inv_bg = "crafting_inventory_creative_survival.png" - - -- Show armor and player image - local player_preview - if minetest.settings:get_bool("3d_player_preview", true) then - player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "") - else - player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]" - end - - -- Background images for armor slots (hide if occupied) - local armor_slot_imgs = "" - local inv = player:get_inventory() - if inv:get_stack("armor", 2):is_empty() then - armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]" - end - if inv:get_stack("armor", 3):is_empty() then - armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]" - end - if inv:get_stack("armor", 4):is_empty() then - armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]" - end - if inv:get_stack("armor", 5):is_empty() then - armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]" - end - - -- Survival inventory slots - main_list = "list[current_player;main;0,3.75;9,3;9]".. - mcl_formspec.get_itemslot_bg(0,3.75,9,3).. - -- armor - "list[current_player;armor;2.5,1.3;1,1;1]".. - "list[current_player;armor;2.5,2.75;1,1;2]".. - "list[current_player;armor;5.5,1.3;1,1;3]".. - "list[current_player;armor;5.5,2.75;1,1;4]".. - mcl_formspec.get_itemslot_bg(2.5,1.3,1,1).. - mcl_formspec.get_itemslot_bg(2.5,2.75,1,1).. - mcl_formspec.get_itemslot_bg(5.5,1.3,1,1).. - mcl_formspec.get_itemslot_bg(5.5,2.75,1,1).. - armor_slot_imgs.. - -- player preview - player_preview.. - -- crafting guide button - "image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]".. - "tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]".. - -- help button - "image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]".. - "tooltip[__mcl_doc;"..F(S("Help")).."]".. - -- skins button - "image_button[9,3;1,1;mcl_skins_button.png;__mcl_skins;]".. - "tooltip[__mcl_skins;"..F(S("Select player skin")).."]".. - -- achievements button - "image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]".. - --"style_type[image_button;border=;bgimg=;bgimg_pressed=]".. - "tooltip[__mcl_achievements;"..F(S("Achievements")).."]" - - -- For shortcuts - listrings = listrings .. - "listring[detached:"..playername.."_armor;armor]".. - "listring[current_player;main]" - else - -- Creative inventory slots - main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]".. - mcl_formspec.get_itemslot_bg(0,1.75,9,5).. - -- Page buttons - "label[9.0,5.5;"..F(S("@1/@2", pagenum, pagemax)).."]".. - "image_button[9.0,6.0;0.7,0.7;crafting_creative_prev.png;creative_prev;]".. - "image_button[9.5,6.0;0.7,0.7;crafting_creative_next.png;creative_next;]" - end - - local tab_icon = { - blocks = "mcl_core:brick_block", - deco = "mcl_flowers:peony", - redstone = "mesecons:redstone", - rail = "mcl_minecarts:golden_rail", - misc = "mcl_buckets:bucket_lava", - nix = "mcl_compass:compass", - food = "mcl_core:apple", - tools = "mcl_core:axe_iron", - combat = "mcl_core:sword_gold", - mobs = "mobs_mc:cow", - brew = "mcl_potions:dragon_breath", - matr = "mcl_core:stick", - inv = "mcl_chests:chest", - } - local function tab(current_tab, this_tab) - local bg_img - if current_tab == this_tab then - bg_img = "crafting_creative_active"..hoch[this_tab]..".png" - else - bg_img = "crafting_creative_inactive"..hoch[this_tab]..".png" - end - return - "style["..this_tab..";border=false;bgimg=;bgimg_pressed=]".. - "item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]".. - "image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" .. - "image[" .. boffset[this_tab] .. ";1,1;crafting_creative_marker.png]" - end - local caption = "" - if name ~= "inv" and filtername[name] then - caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]" - end - - local formspec = "size[10,9.3]".. - "no_prepend[]".. - mcl_vars.gui_nonbg..mcl_vars.gui_bg_color.. - "background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]".. - "label[-5,-5;"..name.."]".. - tab(name, "blocks") .. - "tooltip[blocks;"..F(filtername["blocks"]).."]".. - tab(name, "deco") .. - "tooltip[deco;"..F(filtername["deco"]).."]".. - tab(name, "redstone") .. - "tooltip[redstone;"..F(filtername["redstone"]).."]".. - tab(name, "rail") .. - "tooltip[rail;"..F(filtername["rail"]).."]".. - tab(name, "misc") .. - "tooltip[misc;"..F(filtername["misc"]).."]".. - tab(name, "nix") .. - "tooltip[nix;"..F(filtername["nix"]).."]".. - caption.. - "list[current_player;main;0,7;9,1;]".. - mcl_formspec.get_itemslot_bg(0,7,9,1).. - main_list.. - tab(name, "food") .. - "tooltip[food;"..F(filtername["food"]).."]".. - tab(name, "tools") .. - "tooltip[tools;"..F(filtername["tools"]).."]".. - tab(name, "combat") .. - "tooltip[combat;"..F(filtername["combat"]).."]".. - tab(name, "mobs") .. - "tooltip[mobs;"..F(filtername["mobs"]).."]".. - tab(name, "brew") .. - "tooltip[brew;"..F(filtername["brew"]).."]".. - tab(name, "matr") .. - "tooltip[matr;"..F(filtername["matr"]).."]".. - tab(name, "inv") .. - "tooltip[inv;"..F(filtername["inv"]).."]".. - "list[detached:trash;main;9,7;1,1;]".. - mcl_formspec.get_itemslot_bg(9,7,1,1).. - "image[9,7;1,1;crafting_creative_trash.png]".. - listrings - - if name == "nix" then - if filter == nil then - filter = "" - end - formspec = formspec .. "field[5.3,1.34;4,0.75;search;;"..minetest.formspec_escape(filter).."]" - formspec = formspec .. "field_close_on_enter[search;false]" - end - if pagenum then formspec = formspec .. "p"..tostring(pagenum) end - player:set_inventory_formspec(formspec) -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - local page = nil - - if not minetest.is_creative_enabled(player:get_player_name()) then - return - end - if formname ~= "" or fields.quit == "true" then - -- No-op if formspec closed or not player inventory (formname == "") - return - end - - local name = player:get_player_name() - - if fields.blocks then - if players[name].page == "blocks" then return end - set_inv_page("blocks",player) - page = "blocks" - elseif fields.deco then - if players[name].page == "deco" then return end - set_inv_page("deco",player) - page = "deco" - elseif fields.redstone then - if players[name].page == "redstone" then return end - set_inv_page("redstone",player) - page = "redstone" - elseif fields.rail then - if players[name].page == "rail" then return end - set_inv_page("rail",player) - page = "rail" - elseif fields.misc then - if players[name].page == "misc" then return end - set_inv_page("misc",player) - page = "misc" - elseif fields.nix then - set_inv_page("all",player) - page = "nix" - elseif fields.food then - if players[name].page == "food" then return end - set_inv_page("food",player) - page = "food" - elseif fields.tools then - if players[name].page == "tools" then return end - set_inv_page("tools",player) - page = "tools" - elseif fields.combat then - if players[name].page == "combat" then return end - set_inv_page("combat",player) - page = "combat" - elseif fields.mobs then - if players[name].page == "mobs" then return end - set_inv_page("mobs",player) - page = "mobs" - elseif fields.brew then - if players[name].page == "brew" then return end - set_inv_page("brew",player) - page = "brew" - elseif fields.matr then - if players[name].page == "matr" then return end - set_inv_page("matr",player) - page = "matr" - elseif fields.inv then - if players[name].page == "inv" then return end - page = "inv" - elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then - set_inv_page("all", player) - page = "nix" - elseif fields.search and not fields.creative_next and not fields.creative_prev then - set_inv_search(string.lower(fields.search),player) - page = "nix" - end - - if page then - players[name].page = page - end - if players[name].page then - page = players[name].page - end - - -- Figure out current scroll bar from formspec - --local formspec = player:get_inventory_formspec() - - local start_i = players[name].start_i - - if fields.creative_prev then - start_i = start_i - 9*5 - elseif fields.creative_next then - start_i = start_i + 9*5 - else - -- Reset scroll bar if not scrolled - start_i = 0 - end - if start_i < 0 then - start_i = start_i + 9*5 - end - - local inv_size - if page == "nix" then - local inv = minetest.get_inventory({type="detached", name="creative_"..name}) - inv_size = inv:get_size("main") - elseif page and page ~= "inv" then - inv_size = #(inventory_lists[page]) - else - inv_size = 0 - end - - if start_i >= inv_size then - start_i = start_i - 9*5 - end - if start_i < 0 or start_i >= inv_size then - start_i = 0 - end - players[name].start_i = start_i - - local filter = "" - if not fields.nix and fields.search and fields.search ~= "" then - filter = fields.search - players[name].filter = filter - end - - mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) -end) - - -if minetest.is_creative_enabled("") then - minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) - -- Place infinite nodes, except for shulker boxes - local group = minetest.get_item_group(itemstack:get_name(), "shulker_box") - return group == 0 or group == nil - end) - - function minetest.handle_node_drops(pos, drops, digger) - if not digger or not digger:is_player() then - for _,item in ipairs(drops) do - minetest.add_item(pos, item) - end - end - local inv = digger:get_inventory() - if inv then - for _,item in ipairs(drops) do - if not inv:contains_item("main", item, true) then - inv:add_item("main", item) - end - end - end - end - - mcl_inventory.update_inventory_formspec = function(player) - local page - - local name = player:get_player_name() - - if players[name].page then - page = players[name].page - else - page = "nix" - end - - -- Figure out current scroll bar from formspec - --local formspec = player:get_inventory_formspec() - local start_i = players[name].start_i - - local inv_size - if page == "nix" then - local inv = minetest.get_inventory({type="detached", name="creative_"..name}) - inv_size = inv:get_size("main") - elseif page and page ~= "inv" then - inv_size = #(inventory_lists[page]) - else - inv_size = 0 - end - - local filter = players[name].filter - if filter == nil then - filter = "" - end - - mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) - end -end - -minetest.register_on_joinplayer(function(player) - -- Initialize variables and inventory - local name = player:get_player_name() - if not players[name] then - players[name] = {} - players[name].page = "nix" - players[name].filter = "" - players[name].start_i = 0 - end - init(player) - mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "") -end) +local S = minetest.get_translator(minetest.get_current_modname()) +local F = minetest.formspec_escape + +-- Prepare player info table +local players = {} + +-- Containing all the items for each Creative Mode tab +local inventory_lists = {} + +--local mod_player = minetest.get_modpath("mcl_player") + +-- Create tables +local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"} +for _, f in pairs(builtin_filter_ids) do + inventory_lists[f] = {} +end + +local function replace_enchanted_books(tbl) + for k, item in ipairs(tbl) do + if item:find("mcl_enchanting:book_enchanted") == 1 then + local _, enchantment, level = item:match("(%a+) ([_%w]+) (%d+)") + level = level and tonumber(level) + if enchantment and level then + tbl[k] = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), enchantment, level) + end + end + end +end + +--[[ Populate all the item tables. We only do this once. Note this code must be +executed after loading all the other mods in order to work. ]] +minetest.register_on_mods_loaded(function() + for name,def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then + local function is_redstone(def) + return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off + end + local function is_tool(def) + return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil) + end + local function is_weapon_or_armor(def) + return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1) + end + -- Is set to true if it was added in any category besides misc + local nonmisc = false + if def.groups.building_block then + table.insert(inventory_lists["blocks"], name) + nonmisc = true + end + if def.groups.deco_block then + table.insert(inventory_lists["deco"], name) + nonmisc = true + end + if is_redstone(def) then + table.insert(inventory_lists["redstone"], name) + nonmisc = true + end + if def.groups.transport then + table.insert(inventory_lists["rail"], name) + nonmisc = true + end + if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then + table.insert(inventory_lists["food"], name) + nonmisc = true + end + if is_tool(def) then + table.insert(inventory_lists["tools"], name) + nonmisc = true + end + if is_weapon_or_armor(def) then + table.insert(inventory_lists["combat"], name) + nonmisc = true + end + if def.groups.spawn_egg == 1 then + table.insert(inventory_lists["mobs"], name) + nonmisc = true + end + if def.groups.brewitem then + table.insert(inventory_lists["brew"], name) + nonmisc = true + end + if def.groups.craftitem then + table.insert(inventory_lists["matr"], name) + nonmisc = true + end + -- Misc. category is for everything which is not in any other category + if not nonmisc then + table.insert(inventory_lists["misc"], name) + end + + table.insert(inventory_lists["all"], name) + end + end + + for ench, def in pairs(mcl_enchanting.enchantments) do + local str = "mcl_enchanting:book_enchanted " .. ench .. " " .. def.max_level + if def.inv_tool_tab then + table.insert(inventory_lists["tools"], str) + end + if def.inv_combat_tab then + table.insert(inventory_lists["combat"], str) + end + table.insert(inventory_lists["all"], str) + end + + for _, to_sort in pairs(inventory_lists) do + table.sort(to_sort) + replace_enchanted_books(to_sort) + end +end) + +local function filter_item(name, description, lang, filter) + local desc + if not lang then + desc = string.lower(description) + else + desc = string.lower(minetest.get_translated_string(lang, description)) + end + return string.find(name, filter) or string.find(desc, filter) +end + +local function set_inv_search(filter, player) + local playername = player:get_player_name() + local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) + local creative_list = {} + local lang = minetest.get_player_information(playername).lang_code + for name,def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then + if filter_item(string.lower(def.name), def.description, lang, filter) then + table.insert(creative_list, name) + end + end + end + for ench, def in pairs(mcl_enchanting.enchantments) do + for i = 1, def.max_level do + local stack = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), ench, i) + if filter_item("mcl_enchanting:book_enchanted", minetest.strip_colors(stack:get_description()), lang, filter) then + table.insert(creative_list, "mcl_enchanting:book_enchanted " .. ench .. " " .. i) + end + end + end + table.sort(creative_list) + replace_enchanted_books(creative_list) + + inv:set_size("main", #creative_list) + inv:set_list("main", creative_list) +end + +local function set_inv_page(page, player) + local playername = player:get_player_name() + local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) + inv:set_size("main", 0) + local creative_list = {} + if inventory_lists[page] then -- Standard filter + creative_list = inventory_lists[page] + end + inv:set_size("main", #creative_list) + inv:set_list("main", creative_list) +end + +local function init(player) + local playername = player:get_player_name() + minetest.create_detached_inventory("creative_"..playername, { + allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) + if minetest.is_creative_enabled(playername) then + return count + else + return 0 + end + end, + allow_put = function(inv, listname, index, stack, player) + return 0 + end, + allow_take = function(inv, listname, index, stack, player) + if minetest.is_creative_enabled(player:get_player_name()) then + return -1 + else + return 0 + end + end, + }, playername) + set_inv_page("all", player) +end + +-- Create the trash field +local trash = minetest.create_detached_inventory("trash", { + allow_put = function(inv, listname, index, stack, player) + if minetest.is_creative_enabled(player:get_player_name()) then + return stack:get_count() + else + return 0 + end + end, + on_put = function(inv, listname, index, stack, player) + inv:set_stack(listname, index, "") + end, +}) +trash:set_size("main", 1) + +local noffset = {} -- numeric tab offset +local offset = {} -- string offset: +local boffset = {} -- +local hoch = {} +local filtername = {} +--local bg = {} + +local noffset_x_start = -0.24 +local noffset_x = noffset_x_start +local noffset_y = -0.25 +local function next_noffset(id, right) + if right then + noffset[id] = { 8.94, noffset_y } + else + noffset[id] = { noffset_x, noffset_y } + noffset_x = noffset_x + 1.25 + end +end + +-- Upper row +next_noffset("blocks") +next_noffset("deco") +next_noffset("redstone") +next_noffset("rail") +next_noffset("brew") +next_noffset("misc") +next_noffset("nix", true) + +noffset_x = noffset_x_start +noffset_y = 8.12 + +-- Lower row +next_noffset("food") +next_noffset("tools") +next_noffset("combat") +next_noffset("mobs") +next_noffset("matr") +next_noffset("inv", true) + +for k,v in pairs(noffset) do + offset[k] = tostring(v[1]) .. "," .. tostring(v[2]) + boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25) +end + +hoch["blocks"] = "" +hoch["deco"] = "" +hoch["redstone"] = "" +hoch["rail"] = "" +hoch["brew"] = "" +hoch["misc"] = "" +hoch["nix"] = "" +hoch["default"] = "" +hoch["food"] = "_down" +hoch["tools"] = "_down" +hoch["combat"] = "_down" +hoch["mobs"] = "_down" +hoch["matr"] = "_down" +hoch["inv"] = "_down" + +filtername["blocks"] = S("Building Blocks") +filtername["deco"] = S("Decoration Blocks") +filtername["redstone"] = S("Redstone") +filtername["rail"] = S("Transportation") +filtername["misc"] = S("Miscellaneous") +filtername["nix"] = S("Search Items") +filtername["food"] = S("Foodstuffs") +filtername["tools"] = S("Tools") +filtername["combat"] = S("Combat") +filtername["mobs"] = S("Mobs") +filtername["brew"] = S("Brewing") +filtername["matr"] = S("Materials") +filtername["inv"] = S("Survival Inventory") + +--local dark_bg = "crafting_creative_bg_dark.png" + +--[[local function reset_menu_item_bg() + bg["blocks"] = dark_bg + bg["deco"] = dark_bg + bg["redstone"] = dark_bg + bg["rail"] = dark_bg + bg["misc"] = dark_bg + bg["nix"] = dark_bg + bg["food"] = dark_bg + bg["tools"] = dark_bg + bg["combat"] = dark_bg + bg["mobs"] = dark_bg + bg["brew"] = dark_bg + bg["matr"] = dark_bg + bg["inv"] = dark_bg + bg["default"] = dark_bg +end]] + + +function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter) + --reset_menu_item_bg() + pagenum = math.floor(pagenum) or 1 + + local playername = player:get_player_name() + + if not inv_size then + if page == "nix" then + local inv = minetest.get_inventory({type="detached", name="creative_"..playername}) + inv_size = inv:get_size("main") + elseif page and page ~= "inv" then + inv_size = #(inventory_lists[page]) + else + inv_size = 0 + end + end + local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1)) + local name = "nix" + local main_list + local listrings = "listring[detached:creative_"..playername..";main]".. + "listring[current_player;main]".. + "listring[detached:trash;main]" + + if page then + name = page + if players[playername] then + players[playername].page = page + end + end + --bg[name] = "crafting_creative_bg.png" + + local inv_bg = "crafting_inventory_creative.png" + if name == "inv" then + inv_bg = "crafting_inventory_creative_survival.png" + + -- Show armor and player image + local player_preview + if minetest.settings:get_bool("3d_player_preview", true) then + player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "") + else + player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]" + end + + -- Background images for armor slots (hide if occupied) + local armor_slot_imgs = "" + local inv = player:get_inventory() + if inv:get_stack("armor", 2):is_empty() then + armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]" + end + if inv:get_stack("armor", 3):is_empty() then + armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]" + end + if inv:get_stack("armor", 4):is_empty() then + armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]" + end + if inv:get_stack("armor", 5):is_empty() then + armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]" + end + + -- Survival inventory slots + main_list = "list[current_player;main;0,3.75;9,3;9]".. + mcl_formspec.get_itemslot_bg(0,3.75,9,3).. + -- armor + "list[current_player;armor;2.5,1.3;1,1;1]".. + "list[current_player;armor;2.5,2.75;1,1;2]".. + "list[current_player;armor;5.5,1.3;1,1;3]".. + "list[current_player;armor;5.5,2.75;1,1;4]".. + mcl_formspec.get_itemslot_bg(2.5,1.3,1,1).. + mcl_formspec.get_itemslot_bg(2.5,2.75,1,1).. + mcl_formspec.get_itemslot_bg(5.5,1.3,1,1).. + mcl_formspec.get_itemslot_bg(5.5,2.75,1,1).. + armor_slot_imgs.. + -- player preview + player_preview.. + -- crafting guide button + "image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]".. + "tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]".. + -- help button + "image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]".. + "tooltip[__mcl_doc;"..F(S("Help")).."]".. + -- skins button + "image_button[9,3;1,1;mcl_skins_button.png;__mcl_skins;]".. + "tooltip[__mcl_skins;"..F(S("Select player skin")).."]".. + -- achievements button + "image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]".. + --"style_type[image_button;border=;bgimg=;bgimg_pressed=]".. + "tooltip[__mcl_achievements;"..F(S("Achievements")).."]" + + -- For shortcuts + listrings = listrings .. + "listring[detached:"..playername.."_armor;armor]".. + "listring[current_player;main]" + else + -- Creative inventory slots + main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]".. + mcl_formspec.get_itemslot_bg(0,1.75,9,5).. + -- Page buttons + "label[9.0,5.5;"..F(S("@1/@2", pagenum, pagemax)).."]".. + "image_button[9.0,6.0;0.7,0.7;crafting_creative_prev.png;creative_prev;]".. + "image_button[9.5,6.0;0.7,0.7;crafting_creative_next.png;creative_next;]" + end + + local tab_icon = { + blocks = "mcl_core:brick_block", + deco = "mcl_flowers:peony", + redstone = "mesecons:redstone", + rail = "mcl_minecarts:golden_rail", + misc = "mcl_buckets:bucket_lava", + nix = "mcl_compass:compass", + food = "mcl_core:apple", + tools = "mcl_core:axe_iron", + combat = "mcl_core:sword_gold", + mobs = "mobs_mc:cow", + brew = "mcl_potions:dragon_breath", + matr = "mcl_core:stick", + inv = "mcl_chests:chest", + } + local function tab(current_tab, this_tab) + local bg_img + if current_tab == this_tab then + bg_img = "crafting_creative_active"..hoch[this_tab]..".png" + else + bg_img = "crafting_creative_inactive"..hoch[this_tab]..".png" + end + return + "style["..this_tab..";border=false;bgimg=;bgimg_pressed=]".. + "item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]".. + "image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" + end + local caption = "" + if name ~= "inv" and filtername[name] then + caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]" + end + + local formspec = "size[10,9.3]".. + "no_prepend[]".. + mcl_vars.gui_nonbg..mcl_vars.gui_bg_color.. + "background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]".. + "label[-5,-5;"..name.."]".. + tab(name, "blocks") .. + "tooltip[blocks;"..F(filtername["blocks"]).."]".. + tab(name, "deco") .. + "tooltip[deco;"..F(filtername["deco"]).."]".. + tab(name, "redstone") .. + "tooltip[redstone;"..F(filtername["redstone"]).."]".. + tab(name, "rail") .. + "tooltip[rail;"..F(filtername["rail"]).."]".. + tab(name, "misc") .. + "tooltip[misc;"..F(filtername["misc"]).."]".. + tab(name, "nix") .. + "tooltip[nix;"..F(filtername["nix"]).."]".. + caption.. + "list[current_player;main;0,7;9,1;]".. + mcl_formspec.get_itemslot_bg(0,7,9,1).. + main_list.. + tab(name, "food") .. + "tooltip[food;"..F(filtername["food"]).."]".. + tab(name, "tools") .. + "tooltip[tools;"..F(filtername["tools"]).."]".. + tab(name, "combat") .. + "tooltip[combat;"..F(filtername["combat"]).."]".. + tab(name, "mobs") .. + "tooltip[mobs;"..F(filtername["mobs"]).."]".. + tab(name, "brew") .. + "tooltip[brew;"..F(filtername["brew"]).."]".. + tab(name, "matr") .. + "tooltip[matr;"..F(filtername["matr"]).."]".. + tab(name, "inv") .. + "tooltip[inv;"..F(filtername["inv"]).."]".. + "list[detached:trash;main;9,7;1,1;]".. + mcl_formspec.get_itemslot_bg(9,7,1,1).. + "image[9,7;1,1;crafting_creative_trash.png]".. + listrings + + if name == "nix" then + if filter == nil then + filter = "" + end + formspec = formspec .. "field[5.3,1.34;4,0.75;search;;"..minetest.formspec_escape(filter).."]" + formspec = formspec .. "field_close_on_enter[search;false]" + end + if pagenum then formspec = formspec .. "p"..tostring(pagenum) end + player:set_inventory_formspec(formspec) +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + local page = nil + + if not minetest.is_creative_enabled(player:get_player_name()) then + return + end + if formname ~= "" or fields.quit == "true" then + -- No-op if formspec closed or not player inventory (formname == "") + return + end + + local name = player:get_player_name() + + if fields.blocks then + if players[name].page == "blocks" then return end + set_inv_page("blocks",player) + page = "blocks" + elseif fields.deco then + if players[name].page == "deco" then return end + set_inv_page("deco",player) + page = "deco" + elseif fields.redstone then + if players[name].page == "redstone" then return end + set_inv_page("redstone",player) + page = "redstone" + elseif fields.rail then + if players[name].page == "rail" then return end + set_inv_page("rail",player) + page = "rail" + elseif fields.misc then + if players[name].page == "misc" then return end + set_inv_page("misc",player) + page = "misc" + elseif fields.nix then + set_inv_page("all",player) + page = "nix" + elseif fields.food then + if players[name].page == "food" then return end + set_inv_page("food",player) + page = "food" + elseif fields.tools then + if players[name].page == "tools" then return end + set_inv_page("tools",player) + page = "tools" + elseif fields.combat then + if players[name].page == "combat" then return end + set_inv_page("combat",player) + page = "combat" + elseif fields.mobs then + if players[name].page == "mobs" then return end + set_inv_page("mobs",player) + page = "mobs" + elseif fields.brew then + if players[name].page == "brew" then return end + set_inv_page("brew",player) + page = "brew" + elseif fields.matr then + if players[name].page == "matr" then return end + set_inv_page("matr",player) + page = "matr" + elseif fields.inv then + if players[name].page == "inv" then return end + page = "inv" + elseif fields.search == "" and not fields.creative_next and not fields.creative_prev then + set_inv_page("all", player) + page = "nix" + elseif fields.search and not fields.creative_next and not fields.creative_prev then + set_inv_search(string.lower(fields.search),player) + page = "nix" + end + + if page then + players[name].page = page + end + if players[name].page then + page = players[name].page + end + + -- Figure out current scroll bar from formspec + --local formspec = player:get_inventory_formspec() + + local start_i = players[name].start_i + + if fields.creative_prev then + start_i = start_i - 9*5 + elseif fields.creative_next then + start_i = start_i + 9*5 + else + -- Reset scroll bar if not scrolled + start_i = 0 + end + if start_i < 0 then + start_i = start_i + 9*5 + end + + local inv_size + if page == "nix" then + local inv = minetest.get_inventory({type="detached", name="creative_"..name}) + inv_size = inv:get_size("main") + elseif page and page ~= "inv" then + inv_size = #(inventory_lists[page]) + else + inv_size = 0 + end + + if start_i >= inv_size then + start_i = start_i - 9*5 + end + if start_i < 0 or start_i >= inv_size then + start_i = 0 + end + players[name].start_i = start_i + + local filter = "" + if not fields.nix and fields.search and fields.search ~= "" then + filter = fields.search + players[name].filter = filter + end + + mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) +end) + + +if minetest.is_creative_enabled("") then + minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) + -- Place infinite nodes, except for shulker boxes + local group = minetest.get_item_group(itemstack:get_name(), "shulker_box") + return group == 0 or group == nil + end) + + function minetest.handle_node_drops(pos, drops, digger) + if not digger or not digger:is_player() then + for _,item in ipairs(drops) do + minetest.add_item(pos, item) + end + end + local inv = digger:get_inventory() + if inv then + for _,item in ipairs(drops) do + if not inv:contains_item("main", item, true) then + inv:add_item("main", item) + end + end + end + end + + mcl_inventory.update_inventory_formspec = function(player) + local page + + local name = player:get_player_name() + + if players[name].page then + page = players[name].page + else + page = "nix" + end + + -- Figure out current scroll bar from formspec + --local formspec = player:get_inventory_formspec() + local start_i = players[name].start_i + + local inv_size + if page == "nix" then + local inv = minetest.get_inventory({type="detached", name="creative_"..name}) + inv_size = inv:get_size("main") + elseif page and page ~= "inv" then + inv_size = #(inventory_lists[page]) + else + inv_size = 0 + end + + local filter = players[name].filter + if filter == nil then + filter = "" + end + + mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter) + end +end + +minetest.register_on_joinplayer(function(player) + -- Initialize variables and inventory + local name = player:get_player_name() + if not players[name] then + players[name] = {} + players[name].page = "nix" + players[name].filter = "" + players[name].start_i = 0 + end + init(player) + mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "") +end)