From ee21a24fb61705bedfee8b2ad935b1e389018a58 Mon Sep 17 00:00:00 2001 From: NO11 Date: Mon, 7 Jun 2021 17:13:50 +0000 Subject: [PATCH] Don't register a separate entity for every particle --- mods/ITEMS/mcl_totems/init.lua | 60 ++++++++++++++++------------------ 1 file changed, 28 insertions(+), 32 deletions(-) diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index e64404c2c..a6429f7b8 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -7,37 +7,34 @@ end) -- Totem particle registration -- TODO: real MC colors, these are randomly selected colors: local colors = {"#7FFF00", "#698B22", "#BCEE68", "#EEEE00", "#C5F007"} -for c, color in pairs(colors) do - local colorizing = ".png^[colorize:"..color - for n = 1, 4 do - minetest.register_entity("mcl_totems:totem_particle"..n.."_color"..c, { - physical = true, - collide_with_objects = false, - collisionbox = {-0.02,-0.02,-0.02, 0.02,0.02,0.02}, - pointable = false, - visual = "sprite", - visual_size = {x=0.2, y=0.2}, - textures = {"mcl_particles_totem"..n..colorizing}, - spritediv = {x=1, y=1}, - initial_sprite_basepos = {x=0, y=0}, - static_save = false, - glow = 5, - on_activate = function(self, staticdata) - self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) - minetest.after(0.3, function() - self.object:set_acceleration({x=0, y=-4, z=0}) - self.object:set_velocity({x=0, y=0, z=0}) - end) - end, - on_step = function(self, dtime) - local r = math.random(1,80) - if r == 1 then - self.object:remove() - end - end +minetest.register_entity("mcl_totems:totem_particle", { + physical = true, + collide_with_objects = false, + collisionbox = {-0.02,-0.02,-0.02, 0.02,0.02,0.02}, + pointable = false, + visual = "sprite", + visual_size = {x=0.2, y=0.2}, + spritediv = {x=1, y=1}, + initial_sprite_basepos = {x=0, y=0}, + static_save = false, + glow = 5, + on_activate = function(self, staticdata) + self.object:set_properties({ + textures = {"mcl_particles_totem"..math.random(1, 4)..".png^[colorize:"..colors[math.random(#colors)]} }) + self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) + minetest.after(0.3, function() + self.object:set_acceleration({x=0, y=-4, z=0}) + self.object:set_velocity({x=0, y=0, z=0}) + end) + end, + on_step = function(self, dtime) + local r = math.random(1,50) + if r == 1 then + self.object:remove() + end end -end +}) -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) @@ -68,11 +65,10 @@ mcl_damage.register_modifier(function(obj, damage, reason) minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) --Particles - for i = 1, 200 do - local particle = "mcl_totems:totem_particle"..math.random(1, 4).."_color"..math.random(1, 5) + for i = 1, 150 do minetest.after(math.random(1, 2)*math.random(), function() local new_pos = obj:get_pos() - minetest.add_entity({x=new_pos.x, y=new_pos.y + 1, z=new_pos.z}, particle) + minetest.add_entity({x = new_pos.x, y = new_pos.y + 1, z = new_pos.z}, "mcl_totems:totem_particle") end) end