diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index 01ccec851..e7306b40a 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -9,36 +9,36 @@ local weather_mod = minetest.get_modpath("mcl_weather") local explosions_mod = minetest.get_modpath("mcl_explosions") local spawn_mod = minetest.get_modpath("mcl_spawn") local worlds_mod = minetest.get_modpath("mcl_worlds") -local players_in_bed_setting = tonumber(minetest.settings:get("mcl_playersSleepingPercentage")) -- Helper functions local function get_look_yaw(pos) local n = minetest.get_node(pos) - if n.param2 == 1 then - return math.pi / 2, n.param2 - elseif n.param2 == 3 then - return -math.pi / 2, n.param2 - elseif n.param2 == 0 then - return math.pi, n.param2 + local param = n.param2 + if param == 1 then + return math.pi / 2, param + elseif param == 3 then + return -math.pi / 2, param + elseif param == 0 then + return math.pi, param else - return 0, n.param2 + return 0, param end end +local function players_in_bed_setting() + return tonumber(minetest.settings:get("mcl_playersSleepingPercentage")) +end + local function is_night_skip_enabled() - local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip") - if enable_night_skip == nil then - enable_night_skip = true - end - return enable_night_skip + return players_in_bed_setting() <= 100 end local function check_in_beds(players) if not players then players = minetest.get_connected_players() end - return players_in_bed_setting <= (#mcl_beds.player * 100) / #players + return players_in_bed_setting() <= (player_in_bed * 100) / #players end -- These monsters do not prevent sleep @@ -190,8 +190,8 @@ end local function update_formspecs(finished, ges) local ges = ges or #minetest.get_connected_players() local form_n = "size[12,5;true]" - local all_in_bed = players_in_bed_setting <= (player_in_bed * 100) / ges - local night_skip = is_night_skip_enabled() and players_in_bed_setting <= 100 + local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges + local night_skip = is_night_skip_enabled() local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]" local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]" local bg_presleep = "bgcolor[#00000080;true]" @@ -204,7 +204,7 @@ local function update_formspecs(finished, ges) return elseif not is_sp then local text = S("Players in bed: @1/@2", player_in_bed, ges) - if not night_skip or players_in_bed_setting > 100 then + if not night_skip then text = text .. "\n" .. S("Note: Night skip is disabled.") form_n = form_n .. bg_presleep form_n = form_n .. button_leave @@ -214,10 +214,10 @@ local function update_formspecs(finished, ges) form_n = form_n .. button_abort else local comment = "You will fall asleep when " - if players_in_bed_setting == 100 then + if players_in_bed_setting() == 100 then comment = S(comment .. "all players are in bed.") else - comment = S(comment .. "@1% of all players are in bed.", players_in_bed_setting) + comment = S(comment .. "@1% of all players are in bed.", players_in_bed_setting()) end text = text .. "\n" .. comment form_n = form_n .. bg_presleep @@ -347,7 +347,6 @@ function mcl_beds.on_rightclick(pos, player, is_top) end end - -- Callbacks minetest.register_on_joinplayer(function(player) local meta = player:get_meta()