Merge branch 'master' into title-API

This commit is contained in:
AFCMS 2021-07-08 22:36:56 +02:00
commit cbfec5c5c8
42 changed files with 273 additions and 129 deletions

2
.gitignore vendored Normal file
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@ -0,0 +1,2 @@
# Text Editor TMP Files
*.swp

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@ -149,7 +149,7 @@ These groups are used mostly for informational purposes
* `trapdoor=2`: Open trapdoor
* `glass=1`: Glass (full cubes only)
* `rail=1`: Rail
* `music_record`: Music Disc (rating is track ID)
* `music_record`: Item is Music Disc
* `tnt=1`: Block is TNT
* `boat=1`: Boat
* `minecart=1`: Minecart

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@ -32,9 +32,9 @@ local singlenode = mg_name == "singlenode"
-- Calculate mapgen_edge_min/mapgen_edge_max
mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE

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@ -19,7 +19,10 @@ local function deal_falling_damage(self, dtime)
end
self._hit = self._hit or {}
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
local entity = obj:get_luaentity()
if entity and entity.name == "__builtin:item" then
obj:remove()
elseif mcl_util.get_hp(obj) > 0 and not self._hit[obj] then
self._hit[obj] = true
local way = self._startpos.y - pos.y
local damage = (way - 1) * 2

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@ -129,6 +129,7 @@ end
local api_path = minetest.get_modpath(minetest.get_current_modname()).."/api/mob_functions/"
--ignite all parts of the api
dofile(api_path .. "flow_lib.lua")
dofile(api_path .. "ai.lua")
dofile(api_path .. "animation.lua")
dofile(api_path .. "collision.lua")

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@ -9,6 +9,8 @@ local minetest_get_item_group = minetest.get_item_group
local minetest_get_node = minetest.get_node
local minetest_line_of_sight = minetest.line_of_sight
local minetest_get_node_light = minetest.get_node_light
local minetest_registered_nodes = minetest.registered_nodes
local flow = mobs.get_flowing_dir
local DOUBLE_PI = math.pi * 2
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
@ -1011,6 +1013,19 @@ function mobs.mob_step(self, dtime)
end
end
--mobs flow from Crafter
local pos = self.object:get_pos()
if pos then
local flow_dir = flow(pos)
if flow_dir then
flow_dir = vector.multiply(flow_dir,10)
local vel = self.object:get_velocity()
local acceleration = vector.new(flow_dir.x-vel.x,flow_dir.y-vel.y,flow_dir.z-vel.z)
acceleration = vector.multiply(acceleration, 0.01)
self.object:add_velocity(acceleration)
end
end
--mob is stunned after being hit
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime

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@ -0,0 +1,78 @@
--this is from https://github.com/HybridDog/builtin_item/blob/e6dfd9dce86503b3cbd1474257eca5f6f6ca71c2/init.lua#L50
local
minetest,vector,math,pairs,minetest_get_node,vector_subtract,minetest_registered_nodes
=
minetest,vector,math,pairs,minetest.get_node,vector.subtract,minetest.registered_nodes
local tab
local n
local function get_nodes(pos)
tab,n = {},1
for i = -1,1,2 do
for _,p in pairs({
{x=pos.x+i, y=pos.y, z=pos.z},
{x=pos.x, y=pos.y, z=pos.z+i}
}) do
tab[n] = {p, minetest_get_node(p)}
n = n+1
end
end
return tab
end
local data
local param2
local nd
local par2
local name
local tmp
local c_node
function mobs.get_flowing_dir(pos)
c_node = minetest_get_node(pos).name
if c_node ~= "mcl_core:water_flowing" and c_node ~= "mcl_core:water" then
return nil
end
data = get_nodes(pos)
param2 = minetest_get_node(pos).param2
if param2 > 7 then
return nil
end
if c_node == "mcl_core:water" then
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 == 7 then
return(vector_subtract(i[1],pos))
end
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 < param2 then
return(vector_subtract(i[1],pos))
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
if name == "mcl_core:water_flowing" and par2 >= 11 then
return(vector_subtract(i[1],pos))
end
end
for _,i in pairs(data) do
nd = i[2]
name = nd.name
par2 = nd.param2
tmp = minetest_registered_nodes[name]
if tmp and not tmp.walkable and name ~= "mcl_core:water_flowing" and name ~= "mcl_core:water" then
return(vector_subtract(i[1],pos))
end
end
return nil
end

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@ -32,12 +32,15 @@ end
mobs.float = function(self)
local acceleration = self.object:get_acceleration()
if acceleration and acceleration.y ~= 0 then
self.object:set_acceleration(vector.new(0,0,0))
else
if not acceleration then
return
end
if acceleration.y ~= 0 then
self.object:set_acceleration({x=0, y=0, z=0})
end
local current_velocity = self.object:get_velocity()
local goal_velocity = {
@ -46,7 +49,7 @@ mobs.float = function(self)
z = 0,
}
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
local new_velocity_addition = vector.subtract(goal_velocity, current_velocity)
new_velocity_addition.x = 0
new_velocity_addition.z = 0

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@ -190,9 +190,10 @@ Origin of those models:
* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
* `mcl_totems_totem.ogg`
* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto)
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto) (remixer) and [kantouth](https://freesound.org/people/kantouth/) (original author)
* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
* Source: <https://opengameart.org/content/walking-skeleton>
* Based on: <https://freesound.org/people/kantouth/sounds/115113/>
* [spookymodem](https://freesound.org/people/spookymodem/)
* `mobs_mc_skeleton_death.ogg` (CC0)
* <https://freesound.org/people/spookymodem/sounds/202091/>
@ -306,4 +307,4 @@ Origin of those models:
Note: Many of these sounds have been more or less modified to fit the game.
Sounds not mentioned hre are licensed under CC0.
Sounds not mentioned here are licensed under CC0.

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@ -158,11 +158,11 @@ mobs_mc.tools.check_iron_golem_summon = function(pos)
if ok then
-- Remove the nodes
minetest.remove_node(pos)
core.check_for_falling(pos)
minetest.check_for_falling(pos)
for i=1, 4 do
local cpos = vector.add(pos, checks[c][i])
minetest.remove_node(cpos)
core.check_for_falling(cpos)
minetest.check_for_falling(cpos)
end
-- Summon iron golem
local place

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@ -179,9 +179,9 @@ mobs_mc.tools.check_snow_golem_summon = function(pos)
minetest.remove_node(pos)
minetest.remove_node(b1)
minetest.remove_node(b2)
core.check_for_falling(pos)
core.check_for_falling(b1)
core.check_for_falling(b2)
minetest.check_for_falling(pos)
minetest.check_for_falling(b1)
minetest.check_for_falling(b2)
local obj = minetest.add_entity(place, "mobs_mc:snowman")
if obj then
summon_particles(obj)

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@ -155,7 +155,7 @@ end
local custom_crafts, craft_types = {}, {}
function mcl_craftguide.register_craft_type(name, def)
local func = "mcl_craftguide.register_craft_guide(): "
local func = "mcl_craftguide.register_craft_type(): "
assert(name, func .. "'name' field missing")
assert(def.description, func .. "'description' field missing")
assert(def.icon, func .. "'icon' field missing")

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@ -19,9 +19,9 @@ local function setup_dispenser(pos)
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dispenser"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
"list[context;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[current_name;main]"..
"listring[context;main]"..
"listring[current_player;main]"
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)

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@ -20,9 +20,9 @@ local function setup_dropper(pos)
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
"list[context;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[current_name;main]"..
"listring[context;main]"..
"listring[current_player;main]"
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)

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@ -19,8 +19,8 @@ local function setup_dropper(pos)
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
"listring[current_name;main]"..
"list[context;main;3,0.5;3,3;]"..
"listring[context;main]"..
"listring[current_player;main]"
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)

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@ -66,7 +66,7 @@ local function piston_remove_pusher(pos, oldnode)
if pushername == pistonspec.pusher then -- make sure there actually is a pusher
minetest.remove_node(pusherpos)
core.check_for_falling(pusherpos)
minetest.check_for_falling(pusherpos)
minetest.sound_play("piston_retract", {
pos = pos,
max_hear_distance = 31,
@ -87,7 +87,7 @@ local function piston_remove_base(pos, oldnode)
if basename == pistonspec.onname then -- make sure there actually is a base node
minetest.remove_node(basepos)
core.check_for_falling(basepos)
minetest.check_for_falling(basepos)
minetest.sound_play("piston_retract", {
pos = pos,
max_hear_distance = 31,

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@ -573,7 +573,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
end,
})
if mod_mcl_core and minetest.get_modpath("mcl_wool") then
if mod_mcl_core and minetest.get_modpath("mcl_wool") and pattern_name == "" then
minetest.register_craft({
output = itemstring,
recipe = {

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@ -8,9 +8,6 @@ local N = function(s) return s end
-- Maximum number of layers which can be put on a banner by crafting.
local max_layers_crafting = 12
-- Maximum number of layers when banner includes a gradient (workaround, see below).
local max_layers_gradient = 3
-- Max. number lines in the descriptions for the banner layers.
-- This is done to avoid huge tooltips.
local max_layer_lines = 6
@ -398,16 +395,6 @@ local function banner_pattern_craft(itemstack, player, old_craft_grid, craft_inv
if #layers >= max_layers_crafting then
return ItemStack("")
end
-- Lower layer limit when banner includes any gradient.
-- Workaround to circumvent Minetest bug (https://github.com/minetest/minetest/issues/6210)
-- TODO: Remove this restriction when bug #6210 is fixed.
if #layers >= max_layers_gradient then
for l=1, #layers do
if layers[l].pattern == "gradient" or layers[l].pattern == "gradient_up" then
return ItemStack("")
end
end
end
local matching_pattern
local max_i = player:get_inventory():get_size("craft")

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@ -10,9 +10,9 @@ local function active_brewing_formspec(fuel_percent, brew_percent)
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.75;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.75,9,1)..
"list[current_name;fuel;0.5,1.75;1,1;]"..
"list[context;fuel;0.5,1.75;1,1;]"..
mcl_formspec.get_itemslot_bg(0.5,1.75,1,1).."image[0.5,1.75;1,1;mcl_brewing_fuel_bg.png]"..
"list[current_name;input;2.75,0.5;1,1;]"..
"list[context;input;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;stand;4.5,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(4.5,2.5,1,1).."image[4.5,2.5;1,1;mcl_brewing_bottle_bg.png]"..
@ -28,8 +28,8 @@ local function active_brewing_formspec(fuel_percent, brew_percent)
(brew_percent)..":mcl_brewing_bubbles_active.png]"..
"listring[current_player;main]"..
"listring[current_name;fuel]"..
"listring[current_name;input]"..
"listring[context;fuel]"..
"listring[context;input]"..
"listring[context;stand]"
end
@ -41,9 +41,9 @@ local brewing_formspec = "size[9,8.75]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.75;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.75,9,1)..
"list[current_name;fuel;0.5,1.75;1,1;]"..
"list[context;fuel;0.5,1.75;1,1;]"..
mcl_formspec.get_itemslot_bg(0.5,1.75,1,1).."image[0.5,1.75;1,1;mcl_brewing_fuel_bg.png]"..
"list[current_name;input;2.75,0.5;1,1;]"..
"list[context;input;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[context;stand;4.5,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(4.5,2.5,1,1).."image[4.5,2.5;1,1;mcl_brewing_bottle_bg.png]"..
@ -56,8 +56,8 @@ local brewing_formspec = "size[9,8.75]"..
"image[2.76,1.4;1,2.15;mcl_brewing_bubbles.png]"..
"listring[current_player;main]"..
"listring[current_name;fuel]"..
"listring[current_name;input]"..
"listring[context;fuel]"..
"listring[context;input]"..
"listring[context;stand]"

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@ -104,7 +104,7 @@ local register_slice = function(level, nodebox, desc)
-- Check if we were allowed to eat
if newcake:get_name() ~= this or minetest.is_creative_enabled(clicker:get_player_name()) then
minetest.remove_node(pos)
core.check_for_falling(pos)
minetest.check_for_falling(pos)
end
end
end

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@ -1108,14 +1108,14 @@ local function formspec_shulker_box(name)
end
return "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"list[current_name;main;0,0.5;9,3;]"..
"list[context;main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"listring[current_name;main]"..
"listring[context;main]"..
"listring[current_player;main]"
end

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@ -179,7 +179,7 @@ minetest.register_abm({
liquid_flow_action(pos, "lava", function(pos)
minetest.remove_node(pos)
minetest.sound_play("builtin_item_lava", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
core.check_for_falling(pos)
minetest.check_for_falling(pos)
end)
end,
})
@ -1242,7 +1242,7 @@ minetest.register_abm({
if not mcl_core.check_vines_supported(pos, node) then
minetest.remove_node(pos)
vinedecay_particles(pos, node)
core.check_for_falling(pos)
minetest.check_for_falling(pos)
return
end
@ -1404,7 +1404,7 @@ minetest.register_abm({
-- Remove node
minetest.remove_node(p0)
leafdecay_particles(p0, n0)
core.check_for_falling(p0)
minetest.check_for_falling(p0)
-- Kill depending vines immediately to skip the vines decay delay
local surround = {
@ -1421,7 +1421,7 @@ minetest.register_abm({
if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then
minetest.remove_node(spos)
vinedecay_particles(spos, maybe_vine)
core.check_for_falling(spos)
minetest.check_for_falling(spos)
end
end
end
@ -1445,7 +1445,7 @@ minetest.register_abm({
minetest.remove_node(p0)
vinedecay_particles(p0, node)
-- Just in case a falling node happens to float above vines
core.check_for_falling(p0)
minetest.check_for_falling(p0)
end
end
})

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@ -221,17 +221,23 @@ Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly
Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=Zuckerrohr kann nur auf Zuckerrohr platziert werden und auf Blöcken, auf denen Zuckerrohr wachsen würde.
Sugar comes from sugar canes and is used to make sweet foods.=Zucker kommt von Zuckerrohr und wird benutzt, um süße Lebensmittel zu machen.
The stripped trunk of an acacia tree.=Der entrindete Stamm einer Akazie.
The stripped trunk of an birch tree.=Der entrindete Stamm einer Birke.
The stripped trunk of an dark oak tree.=Der entrindete Stamm einer Schwarzeiche.
The stripped trunk of an jungle tree.=Der entrindete Stamm eines Dschungelbaums.
The stripped trunk of a birch tree.=Der entrindete Stamm einer Birke.
The stripped trunk of a dark oak tree.=Der entrindete Stamm einer Schwarzeiche.
The stripped trunk of a jungle tree.=Der entrindete Stamm eines Dschungelbaums.
The stripped trunk of an oak tree.=Der entrindete Stamm einer Eiche.
The stripped trunk of an spruce tree.=Der entrindete Stamm einer Fichte.
The stripped trunk of a spruce tree.=Der entrindete Stamm einer Fichte.
The trunk of a birch tree.=Der Baumstamm einer Birke.
The trunk of a dark oak tree.=Der Baumstamm einer Schwarzeiche.
The trunk of a jungle tree.=Der Baumstamm eines Dschungelbaums.
The trunk of a spruce tree.=Der Baumstamm einer Fichte.
The trunk of an acacia.=Der Baumstamm einer Akazie.
The trunk of an oak tree.=Der Baumstamm einer Eiche.
The stripped wood of an acacia tree.=Das entrindete Holz einer Akazie.
The stripped wood of a birch tree.=Das entrindete Holz einer Birke.
The stripped wood of a dark oak tree.=Das entrindete Holz einer Schwarzeiche.
The stripped wood of a jungle tree.=Das entrindete Holz eines Dschungelbaums.
The stripped wood of an oak tree.=Das entrindete Holz einer Eiche.
The stripped wood of a spruce tree.=Das entrindete Holz einer Fichte.
This block consists of a couple of loose stones and can't support itself.=Dieser Block besteht aus ein paar losen Steinchen und kann sich nicht selbst tragen.
This is a decorative block surrounded by the bark of a tree trunk.=Dies ist ein dekorativer Block, der von der Rinde eines Baumstamms umgeben ist.
This is a decorative block.=Dies ist ein dekorativer Block.

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@ -109,7 +109,7 @@ Gold Ore=Minerai d'Or
Gold nuggets are very small pieces of molten gold; the main purpose is to create gold ingots.=Les pépites d'or sont de très petites pièces d'or en fusion; le but principal est de créer des lingots d'or.
Golden Apple=Pomme Dorée
Golden apples are precious food items which can be eaten.=Les pommes dorrées sont des aliments précieux qui peuvent être consommés.
Granite=Granite
Granite=Granit
Grass Block=Bloc d'Herbe
Grass Path=Chemin d'Herbe
Grass paths are a decorative variant of grass blocks. Their top has a different color and they are a bit lower than grass blocks, making them useful to build footpaths. Grass paths can be created with a shovel. A grass path turns into dirt when it is below a solid block.=Les chemins d'herbe sont une variante décorative des blocs d'herbe. Leur sommet a une couleur différente et ils sont un peu plus bas que les blocs d'herbe, ce qui les rend utiles pour construire des sentiers. Les chemins d'herbe peuvent être créés avec une pelle. Un chemin d'herbe se transforme en terre quand il est en dessous d'un bloc solide.
@ -165,7 +165,7 @@ Podzol=Podzol
Podzol is a type of dirt found in taiga forests. Only a few plants are able to survive on it.=Le podzol est un type de terre trouvé dans les forêts de la taïga. Seules quelques plantes peuvent y survivre.
Polished Andesite=Andrésite Polie
Polished Diorite=Diorite Polie
Polished Granite=Granite Polie
Polished Granite=Granit Poli
Polished Stone=Roche Polie
Polished andesite is a decorative building block made from andesite.=L'andésite polie est un bloc de construction décoratif en andésite.
Polished diorite is a decorative building block made from diorite.=La diorite polie est un bloc de construction décoratif en diorite.

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@ -221,17 +221,23 @@ Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly
Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow.=
Sugar comes from sugar canes and is used to make sweet foods.=
The stripped trunk of an acacia tree.=
The stripped trunk of an birch tree.=
The stripped trunk of an dark oak tree.=
The stripped trunk of an jungle tree.=
The stripped trunk of a birch tree.=
The stripped trunk of a dark oak tree.=
The stripped trunk of a jungle tree.=
The stripped trunk of an oak tree.=
The stripped trunk of an spruce tree.=
The stripped trunk of a spruce tree.=
The trunk of a birch tree.=
The trunk of a dark oak tree.=
The trunk of a jungle tree.=
The trunk of a spruce tree.=
The trunk of an acacia.=
The trunk of an oak tree.=
The stripped wood of an acacia tree.=
The stripped wood of a birch tree.=
The stripped wood of a dark oak tree.=
The stripped wood of a jungle tree.=
The stripped wood of an oak tree.=
The stripped wood of a spruce tree.=
This block consists of a couple of loose stones and can't support itself.=
This is a decorative block surrounded by the bark of a tree trunk.=
This is a decorative block.=

View File

@ -1041,7 +1041,7 @@ for i=1,8 do
drop = "mcl_throwing:snowball "..(i+1),
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
_mcl_silk_touch_drop = {"mcl_core:snow " .. (i+1)},
_mcl_silk_touch_drop = {"mcl_core:snow " .. i},
})
end

View File

@ -9,7 +9,7 @@ if mod_screwdriver then
end
-- Register tree trunk (wood) and bark
local function register_tree_trunk(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_varient)
local function register_tree_trunk(subname, description_trunk, description_bark, longdesc, tile_inner, tile_bark, stripped_variant)
minetest.register_node("mcl_core:"..subname, {
description = description_trunk,
_doc_items_longdesc = longdesc,
@ -23,7 +23,7 @@ local function register_tree_trunk(subname, description_trunk, description_bark,
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_varient = stripped_varient,
_mcl_stripped_variant = stripped_variant,
})
minetest.register_node("mcl_core:"..subname.."_bark", {
@ -39,7 +39,7 @@ local function register_tree_trunk(subname, description_trunk, description_bark,
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_stripped_varient = stripped_varient.."_bark",
_mcl_stripped_variant = stripped_variant.."_bark",
})
minetest.register_craft({
@ -52,7 +52,7 @@ local function register_tree_trunk(subname, description_trunk, description_bark,
end
-- Register stripped trunk and stripped wood
local function register_stripped_trunk(subname, description_stripped_trunk, description_stripped_bark, longdesc, tile_stripped_inner, tile_stripped_bark)
local function register_stripped_trunk(subname, description_stripped_trunk, description_stripped_bark, longdesc, longdesc_wood, tile_stripped_inner, tile_stripped_bark)
minetest.register_node("mcl_core:"..subname, {
description = description_stripped_trunk,
_doc_items_longdesc = longdesc,
@ -61,7 +61,7 @@ local function register_stripped_trunk(subname, description_stripped_trunk, desc
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
groups = {handy=1, axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
on_rotate = on_rotate,
_mcl_blast_resistance = 2,
@ -70,12 +70,12 @@ local function register_stripped_trunk(subname, description_stripped_trunk, desc
minetest.register_node("mcl_core:"..subname.."_bark", {
description = description_stripped_bark,
_doc_items_longdesc = S("This is a decorative block."),
_doc_items_longdesc = longdesc_wood,
tiles = {tile_stripped_bark},
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
stack_max = 64,
groups = {handy=1,axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
groups = {handy=1, axey=1, bark=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_wood_defaults(),
is_ground_content = false,
on_rotate = on_rotate,
@ -223,13 +223,12 @@ register_tree_trunk("sprucetree", S("Spruce Wood"), S("Spruce Bark"), S("The tru
register_tree_trunk("birchtree", S("Birch Wood"), S("Birch Bark"), S("The trunk of a birch tree."), "mcl_core_log_birch_top.png", "mcl_core_log_birch.png", "mcl_core:stripped_birch")
register_tree_trunk("jungletree", S("Jungle Wood"), S("Jungle Bark"), S("The trunk of a jungle tree."), "default_jungletree_top.png", "default_jungletree.png", "mcl_core:stripped_jungle")
register_stripped_trunk("stripped_oak", S("Stripped Oak Log"), S("Stripped Oak Wood"), S("The stripped trunk of an oak tree."), "mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_side.png")
register_stripped_trunk("stripped_acacia", S("Stripped Acacia Log"), S("Stripped Acacia Wood"), S("The stripped trunk of an acacia tree."), "mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_side.png")
register_stripped_trunk("stripped_dark_oak", S("Stripped Dark Oak Log"), S("Stripped Dark Oak Wood"), S("The stripped trunk of an dark oak tree."), "mcl_core_stripped_dark_oak_top.png", "mcl_core_stripped_dark_oak_side.png")
register_stripped_trunk("stripped_birch", S("Stripped Birch Log"), S("Stripped Birch Wood"), S("The stripped trunk of an birch tree."), "mcl_core_stripped_birch_top.png", "mcl_core_stripped_birch_side.png")
register_stripped_trunk("stripped_spruce", S("Stripped Spruce Log"), S("Stripped Spruce Wood"), S("The stripped trunk of an spruce tree."), "mcl_core_stripped_spruce_top.png", "mcl_core_stripped_spruce_side.png")
register_stripped_trunk("stripped_jungle", S("Stripped Jungle Log"), S("Stripped Jungle Wood"), S("The stripped trunk of an jungle tree."),"mcl_core_stripped_jungle_top.png", "mcl_core_stripped_jungle_side.png")
register_stripped_trunk("stripped_oak", S("Stripped Oak Log"), S("Stripped Oak Wood"), S("The stripped trunk of an oak tree."), S("The stripped wood of an oak tree."), "mcl_core_stripped_oak_top.png", "mcl_core_stripped_oak_side.png")
register_stripped_trunk("stripped_acacia", S("Stripped Acacia Log"), S("Stripped Acacia Wood"), S("The stripped trunk of an acacia tree."), S("The stripped wood of an acacia tree."), "mcl_core_stripped_acacia_top.png", "mcl_core_stripped_acacia_side.png")
register_stripped_trunk("stripped_dark_oak", S("Stripped Dark Oak Log"), S("Stripped Dark Oak Wood"), S("The stripped trunk of a dark oak tree."), S("The stripped wood of a dark oak tree."), "mcl_core_stripped_dark_oak_top.png", "mcl_core_stripped_dark_oak_side.png")
register_stripped_trunk("stripped_birch", S("Stripped Birch Log"), S("Stripped Birch Wood"), S("The stripped trunk of a birch tree."), S("The stripped wood of a birch tree."), "mcl_core_stripped_birch_top.png", "mcl_core_stripped_birch_side.png")
register_stripped_trunk("stripped_spruce", S("Stripped Spruce Log"), S("Stripped Spruce Wood"), S("The stripped trunk of a spruce tree."), S("The stripped wood of a spruce tree."), "mcl_core_stripped_spruce_top.png", "mcl_core_stripped_spruce_side.png")
register_stripped_trunk("stripped_jungle", S("Stripped Jungle Log"), S("Stripped Jungle Wood"), S("The stripped trunk of a jungle tree."), S("The stripped wood of a jungle tree."),"mcl_core_stripped_jungle_top.png", "mcl_core_stripped_jungle_side.png")
register_wooden_planks("wood", S("Oak Wood Planks"), {"default_wood.png"})
register_wooden_planks("darkwood", S("Dark Oak Wood Planks"), {"mcl_core_planks_big_oak.png"})
register_wooden_planks("junglewood", S("Jungle Wood Planks"), {"default_junglewood.png"})

View File

@ -7,7 +7,7 @@ Blast Protection=Protection contre les explosions
Reduces explosion damage and knockback.=Réduit les dégâts d'explosion et de recul.
Channeling=Canalisation
Channels a bolt of lightning toward a target. Works only during thunderstorms and if target is unobstructed with opaque blocks.=Canalise un éclair vers une cible. Fonctionne uniquement pendant les orages et si la cible n'est pas obstruée par des blocs opaques.
Curse of Binding=Malédiction du lien éterne
Curse of Binding=Malédiction du lien éternel
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=L'objet ne peut pas être retiré des emplacements d'armure sauf en cas de mort, de rupture ou en mode créatif.
Curse of Vanishing=Malédiction de disparition
Item destroyed on death.=Objet détruit à la mort.

View File

@ -121,8 +121,54 @@ pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
pumpkin_face_base_def._mcl_armor_element = "head"
pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png"
pumpkin_face_base_def._mcl_armor_preview = "mcl_farming_pumpkin_face_preview.png"
if minetest.get_modpath("mcl_armor") then
local pumpkin_hud = {}
local function add_pumpkin_hud(player)
pumpkin_hud[player] = {
pumpkin_blur = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
text = "mcl_farming_pumpkin_hud.png",
z_index = -200
}),
--this is a fake crosshair, because hotbar and crosshair doesn't support z_index
--TODO: remove this and add correct z_index values
fake_crosshair = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = 1, y = 1},
text = "crosshair.png",
z_index = -100
})
}
end
local function remove_pumpkin_hud(player)
if pumpkin_hud[player] then
player:hud_remove(pumpkin_hud[player].pumpkin_blur)
player:hud_remove(pumpkin_hud[player].fake_crosshair)
pumpkin_hud[player] = nil
end
end
pumpkin_face_base_def.on_secondary_use = mcl_armor.equip_on_use
pumpkin_face_base_def._on_equip = add_pumpkin_hud
pumpkin_face_base_def._on_unequip = remove_pumpkin_hud
minetest.register_on_joinplayer(function(player)
if player:get_inventory():get_stack("armor", 2):get_name() == "mcl_farming:pumpkin_face" then
add_pumpkin_hud(player)
end
end)
minetest.register_on_dieplayer(function(player)
if not minetest.settings:get_bool("mcl_keepInventory") then
remove_pumpkin_hud(player)
end
end)
minetest.register_on_leaveplayer(function(player)
pumpkin_hud[player] = nil
end)
end
-- Register stem growth

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@ -15,11 +15,11 @@ local function active_formspec(fuel_percent, item_percent)
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[current_name;dst;5.75,1.5;1,1;]"..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
@ -29,11 +29,11 @@ local function active_formspec(fuel_percent, item_percent)
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[current_name;dst]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[current_name;fuel]"..
"listring[context;fuel]"..
"listring[current_player;main]"
end
@ -44,11 +44,11 @@ local inactive_formspec = "size[9,8.75]"..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"list[current_name;src;2.75,0.5;1,1;]"..
"list[context;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[current_name;fuel;2.75,2.5;1,1;]"..
"list[context;fuel;2.75,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,2.5,1,1)..
"list[current_name;dst;5.75,1.5;1,1;]"..
"list[context;dst;5.75,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(5.75,1.5,1,1)..
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
"image[4.1,1.5;1.5,1;gui_furnace_arrow_bg.png^[transformR270]"..
@ -56,11 +56,11 @@ local inactive_formspec = "size[9,8.75]"..
-- TODO: Add it back when the Minetest bug is fixed.
--"image_button[8,0;1,1;craftguide_book.png;craftguide;]"..
--"tooltip[craftguide;"..minetest.formspec_escape(S("Recipe book")).."]"..
"listring[current_name;dst]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[context;src]"..
"listring[current_player;main]"..
"listring[current_name;fuel]"..
"listring[context;fuel]"..
"listring[current_player;main]"
local receive_fields = function(pos, formname, fields, sender)

View File

@ -5,14 +5,14 @@ local S = minetest.get_translator(minetest.get_current_modname())
local mcl_hoppers_formspec =
"size[9,7]"..
"label[2,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Hopper"))).."]"..
"list[current_name;main;2,0.5;5,1;]"..
"list[context;main;2,0.5;5,1;]"..
mcl_formspec.get_itemslot_bg(2,0.5,5,1)..
"label[0,2;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,2.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,2.5,9,3)..
"list[current_player;main;0,5.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,5.74,9,1)..
"listring[current_name;main]"..
"listring[context;main]"..
"listring[current_player;main]"
-- Downwards hopper (base definition)

View File

@ -94,7 +94,9 @@ minetest.register_craft({
})
local function play_record(pos, itemstack, player)
local name = itemstack:get_name()
local item_name = itemstack:get_name()
-- ensure the jukebox uses the new record names for old records
local name = minetest.registered_aliases[item_name] or item_name
if mcl_jukebox.registered_records[name] then
local cname = player:get_player_name()
if active_tracks[cname] then

View File

@ -27,7 +27,7 @@ Raw Porkchop=Porc Cru
A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.=Un porc cru est la chair d'un porc et peut être mangée en toute sécurité. La cuisson augmentera considérablement sa valeur nutritive.
Cooked Porkchop=Parc Cuit
Cooked Porkchop=Porc Cuit
Cooked porkchop is the cooked flesh of a pig and is used as food.=Le porc cuit est la chair cuite d'un porc et est utilisé comme aliment.
Raw Rabbit=Lapin Cru

View File

@ -307,7 +307,7 @@ minetest.register_node("mcl_portals:end_portal_frame_eye", {
description = S("End Portal Frame with Eye of Ender"),
_tt_help = S("Used to construct end portals"),
_doc_items_create_entry = false,
groups = { creative_breakable = 1, deco_block = 1, comparator_signal = 15, end_portal_frame = 2 },
groups = { creative_breakable = 1, deco_block = 1, comparator_signal = 15, end_portal_frame = 2, not_in_creative_inventory = 1 },
tiles = { "mcl_portals_endframe_top.png^[lowpart:75:mcl_portals_endframe_eye.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_eye.png^mcl_portals_endframe_side.png" },
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype2 = "facedir",

View File

@ -30,9 +30,9 @@ Double Polished Stone Slab=Double Dalle en Pierre Polie
Andesite Stairs=Escalier en Andésite
Andesite Slab=Dalle en Andésite
Double Andesite Slab=Double Dalle en Andésite
Granite Stairs=Escalier en Granite
Granite Slab=Dalle en Granite
Double Granite Slab=Double Dalle en Granite
Granite Stairs=Escalier en Granit
Granite Slab=Dalle en Granit
Double Granite Slab=Double Dalle en Granit
Diorite Stairs=Escalier en Diorite
Diorite Slab=Dalle en Diorite
Double Diorite Slab=Double Dalle en Diorite

View File

@ -368,10 +368,10 @@ local function make_stripped_trunk(itemstack, placer, pointed_thing)
return itemstack
end
if noddef._mcl_stripped_varient == nil then
if noddef._mcl_stripped_variant == nil then
return itemstack
else
minetest.swap_node(pointed_thing.under, {name=noddef._mcl_stripped_varient, param2=node.param2})
minetest.swap_node(pointed_thing.under, {name=noddef._mcl_stripped_variant, param2=node.param2})
if not minetest.is_creative_enabled(placer:get_player_name()) then
-- Add wear (as if digging a axey node)
local toolname = itemstack:get_name()

View File

@ -3,7 +3,7 @@ A piece of wall. It cannot be jumped over with a simple jump. When multiple of t
Cobblestone Wall=Muret de Pierres
Mossy Cobblestone Wall=Muret de Pierres Moussu
Andesite Wall=Muret d'Andésite
Granite Wall=Muret de Granite
Granite Wall=Muret de Granit
Diorite Wall=Muret de Diorite
Brick Wall=Muret en Brique
Sandstone Wall=Muret de Grès

View File

@ -187,8 +187,6 @@ function mcl_structures.generate_igloo(pos, rotation, pr)
if real_depth <= 6 then
return success
end
-- Place hidden trapdoor
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
-- Generate ladder to basement
for y=1, real_depth-1 do
set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
@ -199,6 +197,10 @@ function mcl_structures.generate_igloo(pos, rotation, pr)
end
-- Place basement
mcl_structures.generate_igloo_basement(bpos, rotation, pr)
-- Place hidden trapdoor
minetest.after(5, function(tpos, dir)
minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)}) -- TODO: more reliable param2
end, tpos, dir)
end
return success
end

View File

@ -189,22 +189,15 @@ minetest.register_globalstep(function(dtime)
if vector.length(player_velocity) < 40 then
local add_velocity = player.add_velocity or player.add_player_velocity
add_velocity(player, vector.multiply(player:get_look_dir(), 4))
minetest.add_particlespawner({
amount = 1,
time = 0.1,
minpos = fly_pos,
maxpos = fly_pos,
minvel = {x = 0, y = 0, z = 0},
maxvel = {x = 0, y = 0, z = 0},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 0, z = 0},
minexptime = 0.3,
maxexptime = 0.5,
minsize = 1,
maxsize = 2.5,
add_particle({
pos = fly_pos,
velocity = {x = 0, y = 0, z = 0},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = math.random(0.3, 0.5),
size = math.random(1, 2),
collisiondetection = false,
vertical = false,
texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
texture = "mcl_particles_bonemeal.png^[colorize:#bc7a57:127",
glow = 5,
})
end

View File

@ -1,4 +1,4 @@
# This file contains settings of MineClone 2that can be changed in
# This file contains settings of MineClone 2 that can be changed in
# minetest.conf
[World]