diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index bf1401322..cec960aae 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -109,24 +109,10 @@ minetest.register_globalstep(function(dtime) player_vel_yaw = limit_vel_yaw(player_vel_yaw, yaw) player_vel_yaws[name] = player_vel_yaw - if string.find(player:get_wielded_item():get_name(), "mcl_bows:crossbow") and controls.RMB then - playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:crossbow_walking", tonumber(minetest.settings:get("movement_speed_crouch")) / tonumber(minetest.settings:get("movement_speed_walk"))) - else - playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:crossbow_walking") - end - -- controls right and left arms pitch when shooting a bow if string.find(wielded:get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35)) - -- when holdong loading crossbow - elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:crossbow") and not controls.LMB and controls.RMB and not controls.up and not controls.down and not controls.left and not controls.right and not minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then - player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(20,0,30)) - player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(40,0,-40)) - -- when holdong loaded crossbow - elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:loaded_crossbow") and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right and not minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then - player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-15,pitch * -1 * .35)) - player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,55,pitch * .35)) -- when punching elseif controls.LMB and player:get_attach() == nil then player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0)) @@ -417,4 +403,4 @@ minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() mcl_playerplus_internal[name] = nil -end) +end) \ No newline at end of file