diff --git a/mods/CORE/mcl_particles/textures/mcl_particles_totem1.png b/mods/CORE/mcl_particles/textures/mcl_particles_totem1.png new file mode 100644 index 000000000..15fe082e1 Binary files /dev/null and b/mods/CORE/mcl_particles/textures/mcl_particles_totem1.png differ diff --git a/mods/CORE/mcl_particles/textures/mcl_particles_totem2.png b/mods/CORE/mcl_particles/textures/mcl_particles_totem2.png new file mode 100644 index 000000000..2ab88983d Binary files /dev/null and b/mods/CORE/mcl_particles/textures/mcl_particles_totem2.png differ diff --git a/mods/CORE/mcl_particles/textures/mcl_particles_totem3.png b/mods/CORE/mcl_particles/textures/mcl_particles_totem3.png new file mode 100644 index 000000000..55d6f49d3 Binary files /dev/null and b/mods/CORE/mcl_particles/textures/mcl_particles_totem3.png differ diff --git a/mods/CORE/mcl_particles/textures/mcl_particles_totem4.png b/mods/CORE/mcl_particles/textures/mcl_particles_totem4.png new file mode 100644 index 000000000..d6e6502b7 Binary files /dev/null and b/mods/CORE/mcl_particles/textures/mcl_particles_totem4.png differ diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index 499d7362d..b11e68df7 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -4,6 +4,8 @@ minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) +local particle_colors = {"98BF22", "C49E09", "337D0B", "B0B021", "1E9200"} -- TODO: real MC colors + -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) if obj:is_player() then @@ -14,7 +16,7 @@ mcl_damage.register_modifier(function(obj, damage, reason) local ppos = obj:get_pos() local pnname = minetest.get_node(ppos).name -- Some exceptions when _not_ to save the player - for n=1, #mobs_mc.misc.totem_fail_nodes do + for n = 1, #mobs_mc.misc.totem_fail_nodes do if pnname == mobs_mc.misc.totem_fail_nodes[n] then return end @@ -30,16 +32,41 @@ mcl_damage.register_modifier(function(obj, damage, reason) end -- Effects - minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) + minetest.sound_play({name = "mcl_totems_totem", gain = 1}, {pos=ppos, max_hear_distance = 16}, true) + + for i = 1, 4 do + for c = 1, #particle_colors do + minetest.add_particlespawner({ + amount = math.floor(100 / (4 * #particle_colors)), + time = 1, + minpos = vector.offset(ppos, 0, -1, 0), + maxpos = vector.offset(ppos, 0, 1, 0), + minvel = vector.new(-1.5, 0, -1.5), + maxvel = vector.new(1.5, 1.5, 1.5), + minacc = vector.new(0, -0.1, 0), + maxacc = vector.new(0, -1, 0), + minexptime = 1, + maxexptime = 3, + minsize = 1, + maxsize = 2, + collisiondetection = true, + collision_removal = true, + object_collision = false, + vertical = false, + texture = "mcl_particles_totem" .. i .. ".png^[colorize:#" .. particle_colors[c], + glow = 10, + }) + end + end -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", text = "mcl_totems_totem.png", - position = { x=0.5, y=1 }, - scale = { x=17, y=17 }, - offset = { x=0, y=-178 }, + position = {x = 0.5, y = 1}, + scale = {x = 17, y = 17}, + offset = {x = 0, y = -178}, z_index = 100, }) minetest.after(3, function()