diff --git a/mods/ITEMS/mcl_banners/init.lua b/mods/ITEMS/mcl_banners/init.lua index a396caf7d..cc0e02e66 100644 --- a/mods/ITEMS/mcl_banners/init.lua +++ b/mods/ITEMS/mcl_banners/init.lua @@ -88,6 +88,10 @@ for k,v in pairs(mcl_banners.colors) do colors_reverse["mcl_banners:banner_item_"..v[1]] = k end +function mcl_banners.color_reverse(itemname) + return colors_reverse[itemname] +end + -- Add pattern/emblazoning crafting recipes dofile(modpath.."/patterncraft.lua") @@ -149,7 +153,7 @@ local function on_destruct_hanging_banner(pos) return on_destruct_banner(pos, true) end -local function make_banner_texture(base_color, layers) +function mcl_banners.make_banner_texture(base_color, layers) local colorize if mcl_banners.colors[base_color] then colorize = mcl_banners.colors[base_color][4] @@ -171,11 +175,11 @@ local function make_banner_texture(base_color, layers) finished_banner = finished_banner .. "^" .. layer end - return { finished_banner } + return finished_banner end - return { base } + return base else - return { "mcl_banners_banner_base.png" } + return "mcl_banners_banner_base.png" end end @@ -192,7 +196,7 @@ local function spawn_banner_entity(pos, hanging, itemstack) local imeta = itemstack:get_meta() local layers_raw = imeta:get_string("layers") local layers = minetest.deserialize(layers_raw) - local colorid = colors_reverse[itemstack:get_name()] + local colorid = mcl_banners.color_reverse(itemstack:get_name()) banner:get_luaentity():_set_textures(colorid, layers) local mname = imeta:get_string("name") if mname and mname ~= "" then @@ -604,7 +608,7 @@ local entity_standing = { visual = "mesh", mesh = "amc_banner.b3d", visual_size = { x=2.499, y=2.499 }, - textures = make_banner_texture(), + textures = {mcl_banners.make_banner_texture()}, pointable = false, _base_color = nil, -- base color of banner @@ -624,7 +628,7 @@ local entity_standing = { self._layers = inp._layers self._name = inp._name self.object:set_properties({ - textures = make_banner_texture(self._base_color, self._layers), + textures = {mcl_banners.make_banner_texture(self._base_color, self._layers)}, }) end -- Make banner slowly swing @@ -635,7 +639,7 @@ local entity_standing = { -- Set the banner textures. This function can be used by external mods. -- Meaning of parameters: -- * self: Lua entity reference to entity. - -- * other parameters: Same meaning as in make_banner_texture + -- * other parameters: Same meaning as in mcl_banners.make_banner_texture _set_textures = function(self, base_color, layers) if base_color then self._base_color = base_color @@ -643,7 +647,7 @@ local entity_standing = { if layers then self._layers = layers end - self.object:set_properties({textures = make_banner_texture(self._base_color, self._layers)}) + self.object:set_properties({textures = {mcl_banners.make_banner_texture(self._base_color, self._layers)}}) end, } minetest.register_entity("mcl_banners:standing_banner", entity_standing) diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index 7529da167..574c1725d 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -74,6 +74,7 @@ local ARROW_ENTITY={ _shooter=nil, -- ObjectRef of player or mob who shot it _is_arrow = true, _in_player = false, + _blocked = false, _viscosity=0, -- Viscosity of node the arrow is currently in _deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession } @@ -248,50 +249,55 @@ function ARROW_ENTITY.on_step(self, dtime) -- Punch target object but avoid hurting enderman. if not lua or lua.name ~= "mobs_mc:enderman" then - if self._in_player == false then + if not self._in_player then damage_particles(self.object:get_pos(), self._is_critical) end if mcl_burning.is_burning(self.object) then mcl_burning.set_on_fire(obj, 5) end - if self._in_player == false then + if not self._in_player and not self._blocked then obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=self._damage}, }, self.object:get_velocity()) if obj:is_player() then - local placement - self._placement = math.random(1, 2) - if self._placement == 1 then - placement = "front" + if not mcl_shields.is_blocking(obj) then + local placement + self._placement = math.random(1, 2) + if self._placement == 1 then + placement = "front" + else + placement = "back" + end + self._in_player = true + if self._placement == 2 then + self._rotation_station = 90 + else + self._rotation_station = -90 + end + self._y_position = random_arrow_positions("y", placement) + self._x_position = random_arrow_positions("x", placement) + if self._y_position > 6 and self._x_position < 2 and self._x_position > -2 then + self._attach_parent = "Head" + self._y_position = self._y_position - 6 + elseif self._x_position > 2 then + self._attach_parent = "Arm_Right" + self._y_position = self._y_position - 3 + self._x_position = self._x_position - 2 + elseif self._x_position < -2 then + self._attach_parent = "Arm_Left" + self._y_position = self._y_position - 3 + self._x_position = self._x_position + 2 + else + self._attach_parent = "Body" + end + self._z_rotation = math.random(-30, 30) + self._y_rotation = math.random( -30, 30) + self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions("z", placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation}) else - placement = "back" + self._blocked = true + self.object:set_velocity(vector.multiply(self.object:get_velocity(), -0.25)) end - self._in_player = true - if self._placement == 2 then - self._rotation_station = 90 - else - self._rotation_station = -90 - end - self._y_position = random_arrow_positions("y", placement) - self._x_position = random_arrow_positions("x", placement) - if self._y_position > 6 and self._x_position < 2 and self._x_position > -2 then - self._attach_parent = "Head" - self._y_position = self._y_position - 6 - elseif self._x_position > 2 then - self._attach_parent = "Arm_Right" - self._y_position = self._y_position - 3 - self._x_position = self._x_position - 2 - elseif self._x_position < -2 then - self._attach_parent = "Arm_Left" - self._y_position = self._y_position - 3 - self._x_position = self._x_position + 2 - else - self._attach_parent = "Body" - end - self._z_rotation = math.random(-30, 30) - self._y_rotation = math.random( -30, 30) - self.object:set_attach(obj, self._attach_parent, {x=self._x_position,y=self._y_position,z=random_arrow_positions("z", placement)}, {x=0,y=self._rotation_station + self._y_rotation,z=self._z_rotation}) minetest.after(150, function() self.object:remove() end) @@ -301,7 +307,7 @@ function ARROW_ENTITY.on_step(self, dtime) if is_player then - if self._shooter and self._shooter:is_player() and self._in_player == false then + if self._shooter and self._shooter:is_player() and not self._in_player and not self._blocked then -- “Ding” sound for hitting another player minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true) end @@ -318,7 +324,8 @@ function ARROW_ENTITY.on_step(self, dtime) end end end - if self._in_player == false then + if not self._in_player and not self._blocked then + minetest.sound_play({name="mcl_bows_hit_other", gain=0.3}, {pos=self.object:get_pos(), max_hear_distance=16}, true) end end diff --git a/mods/ITEMS/mcl_bows/mod.conf b/mods/ITEMS/mcl_bows/mod.conf index 79ae42436..a23eb72ab 100644 --- a/mods/ITEMS/mcl_bows/mod.conf +++ b/mods/ITEMS/mcl_bows/mod.conf @@ -1,6 +1,6 @@ name = mcl_bows author = Arcelmi description = This mod adds bows and arrows for MineClone 2. -depends = controls, mcl_particles, mcl_enchanting, mcl_init +depends = controls, mcl_particles, mcl_enchanting, mcl_init, mcl_shields optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button diff --git a/mods/ITEMS/mcl_shields/init.lua b/mods/ITEMS/mcl_shields/init.lua new file mode 100644 index 000000000..33a6d1d6f --- /dev/null +++ b/mods/ITEMS/mcl_shields/init.lua @@ -0,0 +1,311 @@ +local minetest, math, vector = minetest, math, vector +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) + +mcl_shields = { + types = { + mob = true, + player = true, + arrow = true, + generic = true, + explosion = true, -- ghasts don't work + dragon_breath = true, + }, + enchantments = {"mending", "unbreaking"}, + player_shields = {}, +} + +local interact_priv = minetest.registered_privileges.interact +interact_priv.give_to_singleplayer = false +interact_priv.give_to_admin = false + +local overlay = mcl_enchanting.overlay +local hud = "mcl_shield_hud.png" + +minetest.register_tool("mcl_shields:shield",{ + description = S("Shield"), + _doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."), + inventory_image = "mcl_shield.png", + stack_max = 1, + groups = {shield = 1, weapon = 1, enchantability = 1, no_wieldview = 1}, + sound = {breaks = "default_tool_breaks"}, + _repair_material = "group:wood", + wield_scale = {x = 2, y = 2, z = 2}, +}) + +local function wielded_item(obj) + return obj:get_wielded_item():get_name() +end + +local function wielding_shield(obj) + return wielded_item(obj):find("mcl_shields:shield") +end + +local function shield_is_enchanted(obj) + return wielding_shield(obj) and wielded_item(obj):find("_enchanted") +end + +minetest.register_entity("mcl_shields:shield_entity", { + initial_properties = { + visual = "mesh", + mesh = "mcl_shield.obj", + physical = false, + pointable = false, + collide_with_objects = false, + textures = {"mcl_shield_base_nopattern.png"}, + visual_size = vector.new(1, 1, 1), + }, + _blocking = false, + on_step = function(self, dtime, moveresult) + local player = self.object:get_attach() + if player then + local shield_texture = "mcl_shield_base_nopattern.png" + + if wielded_item(player) ~= "mcl_shields:shield" and wielded_item(player) ~= "mcl_shields:shield_enchanted" then + local meta_texture = player:get_wielded_item():get_meta():get_string("mcl_shields:shield_custom_pattern_texture") + if meta_texture ~= "" then + shield_texture = meta_texture + else + local color = minetest.registered_items[wielded_item(player)]._shield_color + if color then + shield_texture = "mcl_shield_base_nopattern.png^(mcl_shield_pattern_base.png^[colorize:" .. color .. ")" + end + + end + end + + if shield_is_enchanted(player) then + shield_texture = shield_texture .. overlay + end + + self.object:set_properties({textures = {shield_texture}}) + else + self.object:remove() + end + end, +}) + +for _, e in pairs(mcl_shields.enchantments) do + mcl_enchanting.enchantments[e].secondary.shield = true +end + +function mcl_shields.is_blocking(obj) + if not obj then return end + local shield = mcl_shields.player_shields[obj] + if shield then + return shield:get_luaentity()._blocking + end +end + +mcl_damage.register_modifier(function(obj, damage, reason) + local type = reason.type + local damager = reason.direct + minetest.chat_send_all(dump(damager)) + if obj:is_player() and mcl_shields.is_blocking(obj) and mcl_shields.types[type] and damager then + local entity = damager:get_luaentity() + if entity and (type == "arrow" or type == "generic") then + damager = entity._shooter + end + if vector.dot(obj:get_look_dir(), vector.subtract(damager:get_pos(), obj:get_pos())) >= 0 then + local item = obj:get_wielded_item() + local durability = 336 + local unbreaking = mcl_enchanting.get_enchantment(item, mcl_shields.enchantments[2]) + if unbreaking > 0 then + durability = durability * (unbreaking + 1) + end + if not minetest.is_creative_enabled(obj:get_player_name()) and damage >= 3 then + item:add_wear(65535 / durability) + end + minetest.sound_play({name = "mcl_block"}) + obj:set_wielded_item(item) + return 0 + end + end +end) + +local function modify_shield(player, vpos, vrot) + mcl_shields.player_shields[player]:set_attach(player, "Arm_Right", vpos, vrot, false) +end + +local function set_shield(player, block) + if block then + modify_shield(player, vector.new(-8, 4, -3), vector.new(80, 80, 0)) + else + modify_shield(player, vector.new(3, -5, 0), vector.new(0, 0, 0)) + end + mcl_shields.player_shields[player]:get_luaentity()._blocking = block +end + +local shield_hud = {} + +local function set_interact(player, interact) + local player_name = player:get_player_name() + local privs = minetest.get_player_privs(player_name) + privs.interact = interact + minetest.set_player_privs(player_name, privs) +end + +local function remove_shield_hud(player) + if shield_hud[player] then + player:hud_remove(shield_hud[player]) + shield_hud[player] = nil + player:hud_set_flags({wielditem = true}) + playerphysics.remove_physics_factor(player, "speed", "shield_speed") + set_interact(player, true) + set_shield(player, false) + end +end + +local function add_shield(player) + local shield = minetest.add_entity(player:get_pos(), "mcl_shields:shield_entity") + mcl_shields.player_shields[player] = shield + set_shield(player, false) +end + +local function update_shield(player) + if wielding_shield(player) and player:get_player_control().RMB then + if shield_hud[player] then + local image = player:hud_get(shield_hud[player]).text + if shield_is_enchanted(player) and image == hud then + player:hud_change(shield_hud[player], "text", hud .. overlay) + elseif not shield_is_enchanted(player) and image == hud .. overlay then + player:hud_change(shield_hud[player], "text", hud) + end + else + minetest.after(0.25, function() + if player and not shield_hud[player] and wielding_shield(player) and + player:get_player_control().RMB and mcl_shields.player_shields[player] then + local texture = hud + if shield_is_enchanted(player) then + texture = texture .. overlay + end + shield_hud[player] = player:hud_add({ + hud_elem_type = "image", + position = {x = 0.5, y = 0.5}, + scale = {x = -101, y = -101}, + text = texture, + }) + player:hud_set_flags({wielditem = false}) + playerphysics.add_physics_factor(player, "speed", "shield_speed", 0.5) + set_shield(player, true) + set_interact(player, nil) + end + end) + end + else + remove_shield_hud(player) + end +end + +local function remove_shield(player) + local shield = mcl_shields.player_shields[player] + if shield then + shield:remove() + mcl_shields.player_shields[player] = nil + end +end + +minetest.register_globalstep(function(dtime) + for _, player in pairs(minetest.get_connected_players()) do + local player_shield = mcl_shields.player_shields[player] + if wielding_shield(player) then + if not player_shield then + add_shield(player) + else + update_shield(player) + end + elseif not wielding_shield(player) and player_shield then + remove_shield_hud(player) + remove_shield(player) + end + end +end) + +minetest.register_on_dieplayer(function(player) + if not minetest.settings:get_bool("mcl_keepInventory") then + remove_shield_hud(player) + remove_shield(player) + end +end) + +minetest.register_on_leaveplayer(function(player) + shield_hud[player] = nil + mcl_shields.player_shields[player] = nil +end) + +minetest.register_craft({ + output = "mcl_shields:shield", + recipe = { + {"group:wood", "mcl_core:iron_ingot", "group:wood"}, + {"group:wood", "group:wood", "group:wood"}, + {"", "group:wood", ""}, + } +}) + +for _, colortab in pairs(mcl_banners.colors) do + minetest.register_tool("mcl_shields:shield_" .. colortab[1],{ + description = S(colortab[6] .. " Shield"), + _doc_items_longdesc = S("A shield is a tool used for protecting the player against attacks."), + inventory_image = "mcl_shield.png^(mcl_shield_item_overlay.png^[colorize:" .. colortab[4] ..")", + stack_max = 1, + groups = {shield = 1, weapon = 1, enchantability = 1, no_wieldview = 1, not_in_creative_inventory = 1}, + sound = {breaks = "default_tool_breaks"}, + _repair_material = "group:wood", + wield_scale = {x = 2, y = 2, z = 2}, + _shield_color = colortab[4], + }) + + local banner = "mcl_banners:banner_item_" .. colortab[1] + minetest.register_craft({ + type = "shapeless", + output = "mcl_shields:shield_" .. colortab[1], + recipe = {"mcl_shields:shield", banner}, + }) +end + +local function to_shield_texture(banner_texture) + return banner_texture + :gsub("mcl_banners_base_inverted.png", "mcl_shield_base_nopattern.png^mcl_shield_pattern_base.png") + :gsub("mcl_banners_banner_base.png", "mcl_shield_base_nopattern.png^mcl_shield_pattern_base.png") + :gsub("mcl_banners_base", "mcl_shield_pattern_base") + :gsub("mcl_banners", "mcl_shield_pattern") +end + +local function craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv) + if string.find(itemstack:get_name(), "mcl_shields:shield_") then + local shield_stack + for i = 1, player:get_inventory():get_size("craft") do + local stack = old_craft_grid[i] + local name = stack:get_name() + if name == "mcl_shields:shield" then + shield_stack = stack + break + end + end + for i = 1, player:get_inventory():get_size("craft") do + local banner_stack = old_craft_grid[i] + local banner_name = banner_stack:get_name() + if string.find(banner_name, "mcl_banners:banner") and shield_stack then + local banner_meta = banner_stack:get_meta() + local layers_meta = banner_meta:get_string("layers") + if layers_meta ~= "" then + local color = mcl_banners.color_reverse(banner_name) + local layers = minetest.deserialize(layers_meta) + local texture = mcl_banners.make_banner_texture(color, layers) + itemstack:get_meta():set_string("mcl_shields:shield_custom_pattern_texture", to_shield_texture(texture)) + end + itemstack:set_wear(shield_stack:get_wear()) + break + end + end + end + return itemstack +end + +minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv) + return craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv) +end) + +minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) + return craft_banner_on_shield(itemstack, player, old_craft_grid, craft_inv) +end) diff --git a/mods/ITEMS/mcl_shields/locale/mcl_shields.de.tr b/mods/ITEMS/mcl_shields/locale/mcl_shields.de.tr new file mode 100644 index 000000000..2a4deccc0 --- /dev/null +++ b/mods/ITEMS/mcl_shields/locale/mcl_shields.de.tr @@ -0,0 +1,19 @@ +# textdomain: mcl_shields +Shield=Schild +A shield is a tool used for protecting the player against attacks.=Der Schild ist eine Schutzwaffe, die den Spieler vor Angriffen schützt. +White Shield=Weißer Schild +Grey Shield=Grauer Schild +Light Grey Shield=Hellgrauer Schild +Black Shield=Schwarzer Schild +Red Shield=Roter Schild +Yellow Shield=Gelber Schild +Green Shield=Grüner Schild +Cyan Shield=Türkiser Schild +Blue Shield=Blauer Schild +Magenta Shield=Magenta Schild +Orange Shield=Oranger Schild +Purple Shield=Violetter Schild +Brown Shield=Brauner Schild +Pink Shield=Rosa Schild +Lime Shield=Hellgrüner Schild +Light Blue Shield=Hellblauer Schild diff --git a/mods/ITEMS/mcl_shields/locale/template.txt b/mods/ITEMS/mcl_shields/locale/template.txt new file mode 100644 index 000000000..bcf7b1b54 --- /dev/null +++ b/mods/ITEMS/mcl_shields/locale/template.txt @@ -0,0 +1,19 @@ +# textdomain: mcl_shields +Shield= +A shield is a tool used for protecting the player against attacks.= +White Shield= +Grey Shield= +Light Grey Shield= +Black Shield= +Red Shield= +Yellow Shield= +Green Shield= +Cyan Shield= +Blue Shield= +Magenta Shield= +Orange Shield= +Purple Shield= +Brown Shield= +Pink Shield= +Lime Shield= +Light Blue Shield= diff --git a/mods/ITEMS/mcl_shields/mod.conf b/mods/ITEMS/mcl_shields/mod.conf new file mode 100644 index 000000000..f84069131 --- /dev/null +++ b/mods/ITEMS/mcl_shields/mod.conf @@ -0,0 +1,3 @@ +name = mcl_shields +author = NO11 +depends = mcl_damage, mcl_enchanting, mcl_banners, playerphysics diff --git a/mods/ITEMS/mcl_shields/models/mcl_shield.mtl b/mods/ITEMS/mcl_shields/models/mcl_shield.mtl new file mode 100644 index 000000000..4e5e6cbd1 --- /dev/null +++ b/mods/ITEMS/mcl_shields/models/mcl_shield.mtl @@ -0,0 +1,12 @@ +# Blender MTL File: 'None' +# Material Count: 1 + +newmtl Material.002 +Ns 323.999994 +Ka 1.000000 1.000000 1.000000 +Kd 0.800000 0.800000 0.800000 +Ks 0.500000 0.500000 0.500000 +Ke 0.000000 0.000000 0.000000 +Ni 1.450000 +d 1.000000 +illum 2 diff --git a/mods/ITEMS/mcl_shields/models/mcl_shield.obj b/mods/ITEMS/mcl_shields/models/mcl_shield.obj new file mode 100644 index 000000000..b1cf77c28 --- /dev/null +++ b/mods/ITEMS/mcl_shields/models/mcl_shield.obj @@ -0,0 +1,88 @@ +# Blender v3.0.0 OBJ File: '' +# www.blender.org +mtllib mcl_shield.mtl +o Cube.002_Cube.003 +v 4.663009 11.096291 6.387994 +v 4.663009 4.596560 5.241916 +v 5.213008 4.596560 5.241916 +v 5.213008 11.096291 6.387994 +v 5.213007 13.197435 -5.528180 +v 5.213007 6.697705 -6.674258 +v 4.663008 6.697705 -6.674258 +v 4.663008 13.197435 -5.528180 +v 4.663008 8.641873 -1.863572 +v 4.663008 8.068833 1.386293 +v 1.363008 8.068833 1.386294 +v 1.363008 8.641873 -1.863572 +v 1.363008 9.152122 1.577307 +v 1.363008 9.725162 -1.672559 +v 4.663008 9.152122 1.577306 +v 4.663008 9.725162 -1.672559 +vt 0.015625 0.984375 +vt 0.203125 0.984375 +vt 0.203125 1.000000 +vt 0.015625 1.000000 +vt 0.203125 0.640625 +vt 0.203125 0.984375 +vt 0.015625 0.984375 +vt 0.015625 0.640625 +vt 0.015625 0.984375 +vt 0.015625 0.640625 +vt -0.000000 0.640625 +vt -0.000000 0.984375 +vt 0.203125 0.984375 +vt 0.390625 0.984375 +vt 0.390625 1.000000 +vt 0.203125 1.000000 +vt 0.203125 0.984375 +vt 0.203125 0.640625 +vt 0.218750 0.640625 +vt 0.218750 0.984375 +vt 0.406250 0.640625 +vt 0.406250 0.984375 +vt 0.218750 0.984375 +vt 0.218750 0.640625 +vt 0.531250 0.812500 +vt 0.625000 0.812500 +vt 0.625000 0.906250 +vt 0.531250 0.906250 +vt 0.500000 0.906250 +vt 0.500000 0.812500 +vt 0.531250 0.812500 +vt 0.531250 0.906250 +vt 0.406250 0.812500 +vt 0.500000 0.812500 +vt 0.500000 0.906250 +vt 0.406250 0.906250 +vt 0.625000 0.812500 +vt 0.656250 0.812500 +vt 0.656250 0.906250 +vt 0.625000 0.906250 +vt 0.562500 1.000000 +vt 0.531250 1.000000 +vt 0.531250 0.906250 +vt 0.562500 0.906250 +vt 0.531250 1.000000 +vt 0.500000 1.000000 +vt 0.500000 0.906250 +vt 0.531250 0.906250 +vn 0.0000 -0.1736 0.9848 +vn 1.0000 0.0000 -0.0000 +vn 0.0000 -0.9848 -0.1736 +vn 0.0000 0.1736 -0.9848 +vn 0.0000 0.9848 0.1736 +vn -1.0000 -0.0000 0.0000 +usemtl Material.002 +s 1 +f 1/1/1 2/2/1 3/3/1 4/4/1 +f 5/5/2 4/6/2 3/7/2 6/8/2 +f 6/9/3 3/10/3 2/11/3 7/12/3 +f 7/13/4 8/14/4 5/15/4 6/16/4 +f 8/17/5 1/18/5 4/19/5 5/20/5 +f 7/21/6 2/22/6 1/23/6 8/24/6 +f 9/25/3 10/26/3 11/27/3 12/28/3 +f 12/29/6 11/30/6 13/31/6 14/32/6 +f 14/33/5 13/34/5 15/35/5 16/36/5 +f 16/37/2 15/38/2 10/39/2 9/40/2 +f 12/41/4 14/42/4 16/43/4 9/44/4 +f 13/45/1 11/46/1 10/47/1 15/48/1 diff --git a/mods/ITEMS/mcl_shields/models/shield.mtl b/mods/ITEMS/mcl_shields/models/shield.mtl new file mode 100644 index 000000000..0f2f4727a --- /dev/null +++ b/mods/ITEMS/mcl_shields/models/shield.mtl @@ -0,0 +1,12 @@ +# Blender MTL File: 'shield.blend' +# Material Count: 1 + +newmtl Material +Ns 323.999994 +Ka 1.000000 1.000000 1.000000 +Kd 0.800000 0.800000 0.800000 +Ks 0.500000 0.500000 0.500000 +Ke 0.000000 0.000000 0.000000 +Ni 1.450000 +d 1.000000 +illum 2 diff --git a/mods/ITEMS/mcl_shields/sounds/mcl_block.ogg b/mods/ITEMS/mcl_shields/sounds/mcl_block.ogg new file mode 100644 index 000000000..3af7f04b4 Binary files /dev/null and b/mods/ITEMS/mcl_shields/sounds/mcl_block.ogg differ diff --git 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new file mode 100644 index 000000000..0ae85d6d1 Binary files /dev/null and b/mods/ITEMS/mcl_shields/textures/mcl_shield_pattern_triangles_top.png differ diff --git a/mods/PLAYER/mcl_player/init.lua b/mods/PLAYER/mcl_player/init.lua index 2a4c25c34..ab1243d98 100644 --- a/mods/PLAYER/mcl_player/init.lua +++ b/mods/PLAYER/mcl_player/init.lua @@ -9,7 +9,7 @@ local animation_blend = 0 local function get_mouse_button(player) local controls = player:get_player_control() local get_wielded_item_name = player:get_wielded_item():get_name() - if controls.RMB and not string.find(get_wielded_item_name, "mcl_bows:bow") and not string.find(get_wielded_item_name, "mcl_bows:crossbow") or controls.LMB then + if controls.RMB and not string.find(get_wielded_item_name, "mcl_bows:bow") and not string.find(get_wielded_item_name, "mcl_bows:crossbow") and not string.find(get_wielded_item_name, "mcl_shields:shield") or controls.LMB then return true else return false @@ -188,6 +188,9 @@ minetest.register_globalstep(function(dtime) animation_speed_mod = animation_speed_mod / 2 end + if mcl_shields.is_blocking(player) then + animation_speed_mod = animation_speed_mod / 2 + end -- ask if player is swiming @@ -204,6 +207,9 @@ minetest.register_globalstep(function(dtime) or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then + local wielded_itemname = player:get_wielded_item():get_name() + local no_arm_moving = (string.find(wielded_itemname, "mcl_bows:bow") or string.find(wielded_itemname, "mcl_shields:shield")) + if player_sneak[name] ~= controls.sneak then player_anim[name] = nil player_sneak[name] = controls.sneak @@ -212,9 +218,9 @@ minetest.register_globalstep(function(dtime) player_set_animation(player, "swim_walk_mine", animation_speed_mod) elseif not controls.sneak and head_in_water and is_sprinting == true then player_set_animation(player, "swim_walk", animation_speed_mod) - elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and controls.sneak or string.find(player:get_wielded_item():get_name(), "mcl_bows:crossbow_") and controls.sneak then + elseif no_arm_moving and controls.RMB and controls.sneak or string.find(wielded_itemname, "mcl_bows:crossbow_") and controls.sneak then player_set_animation(player, "bow_sneak", animation_speed_mod) - elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB or string.find(player:get_wielded_item():get_name(), "mcl_bows:crossbow_") then + elseif no_arm_moving and controls.RMB or string.find(wielded_itemname, "mcl_bows:crossbow_") then player_set_animation(player, "bow_walk", animation_speed_mod) elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then player_set_animation(player, "run_walk_mine", animation_speed_mod) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 50fec2bd6..a37e67f31 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -233,7 +233,9 @@ minetest.register_globalstep(function(dtime) -- controls right and left arms pitch when shooting a bow - if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then + if mcl_shields.is_blocking(player) then + player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3, 5.785,0), vector.new(20, -20, 0)) + elseif string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35)) -- controls right and left arms pitch when holing a loaded crossbow @@ -241,7 +243,7 @@ minetest.register_globalstep(function(dtime) player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35)) -- controls right and left arms pitch when loading a crossbow - elseif string.find(wielded:get_name(), "mcl_bows:crossbow_") then + elseif string.find(wielded:get_name(), "mcl_bows:crossbow_") then player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(45,-20,25)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(55,20,-45)) -- when punching diff --git a/mods/PLAYER/mcl_playerplus/mod.conf b/mods/PLAYER/mcl_playerplus/mod.conf index b77c9e2e5..15f02f3b0 100644 --- a/mods/PLAYER/mcl_playerplus/mod.conf +++ b/mods/PLAYER/mcl_playerplus/mod.conf @@ -1,5 +1,4 @@ name = mcl_playerplus author = TenPlus1 description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more. -depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage, mcl_sprint - +depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage, mcl_sprint, mcl_shields diff --git a/mods/PLAYER/mcl_wieldview/init.lua b/mods/PLAYER/mcl_wieldview/init.lua index 7200f6186..ff70445e3 100644 --- a/mods/PLAYER/mcl_wieldview/init.lua +++ b/mods/PLAYER/mcl_wieldview/init.lua @@ -6,7 +6,7 @@ mcl_wieldview = { } function mcl_wieldview.get_item_texture(itemname) - if itemname == "" then + if itemname == "" or minetest.get_item_group(itemname, "no_wieldview") ~= 0 then return end @@ -113,6 +113,10 @@ minetest.register_entity("mcl_wieldview:wieldnode", { self.object:set_properties({textures = {""}}) end + if minetest.get_item_group(itemstring, "no_wieldview") ~= 0 then + self.object:set_properties({textures = {""}}) + end + self.itemstring = itemstring end else