diff --git a/mods/PLAYER/mcl_sprint/init.lua b/mods/PLAYER/mcl_sprint/init.lua index 73a518c42..4c0d609c9 100644 --- a/mods/PLAYER/mcl_sprint/init.lua +++ b/mods/PLAYER/mcl_sprint/init.lua @@ -69,18 +69,19 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player local controls = player:get_player_control() if players[playerName] then players[playerName].sprinting = sprinting + local fov_old = players[playerName].fov + local fov_new = fov_old + local fade_time = .15 if sprinting == true or controls.RMB and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then if sprinting == true then - players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2) - players[playerName].fade_time = .15 + fov_new = math.min(players[playerName].fov + 0.05, 1.2) else - players[playerName].fov = .7 + fov_new = .7 players[playerName].fade_time = .3 end - player:set_fov(players[playerName].fov, true, players[playerName].fade_time) if sprinting == true then playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED) end @@ -88,12 +89,15 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then - players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0) - player:set_fov(players[playerName].fov, true, 0.15) + fov_new = math.max(players[playerName].fov - 0.05, 1.0) if sprinting == false then playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint") end end + if fov_new ~= fov_old then + players[playerName].fov = fov_new + player:set_fov(fov_new, true, fade_time) + end return true end return false