diff --git a/mods/ITEMS/mcl_totems/init.lua b/mods/ITEMS/mcl_totems/init.lua index 499d7362d..e64404c2c 100644 --- a/mods/ITEMS/mcl_totems/init.lua +++ b/mods/ITEMS/mcl_totems/init.lua @@ -4,6 +4,41 @@ minetest.register_on_leaveplayer(function(player) hud_totem[player] = nil end) +-- Totem particle registration +-- TODO: real MC colors, these are randomly selected colors: +local colors = {"#7FFF00", "#698B22", "#BCEE68", "#EEEE00", "#C5F007"} +for c, color in pairs(colors) do + local colorizing = ".png^[colorize:"..color + for n = 1, 4 do + minetest.register_entity("mcl_totems:totem_particle"..n.."_color"..c, { + physical = true, + collide_with_objects = false, + collisionbox = {-0.02,-0.02,-0.02, 0.02,0.02,0.02}, + pointable = false, + visual = "sprite", + visual_size = {x=0.2, y=0.2}, + textures = {"mcl_particles_totem"..n..colorizing}, + spritediv = {x=1, y=1}, + initial_sprite_basepos = {x=0, y=0}, + static_save = false, + glow = 5, + on_activate = function(self, staticdata) + self.object:set_velocity({x = math.random(-4, 4)*math.random(), y = math.random(-1, 4)*math.random(), z = math.random(-4, 4)*math.random()}) + minetest.after(0.3, function() + self.object:set_acceleration({x=0, y=-4, z=0}) + self.object:set_velocity({x=0, y=0, z=0}) + end) + end, + on_step = function(self, dtime) + local r = math.random(1,80) + if r == 1 then + self.object:remove() + end + end + }) + end +end + -- Save the player from death when holding totem of undying in hand mcl_damage.register_modifier(function(obj, damage, reason) if obj:is_player() then @@ -32,7 +67,16 @@ mcl_damage.register_modifier(function(obj, damage, reason) -- Effects minetest.sound_play({name = "mcl_totems_totem", gain=1}, {pos=ppos, max_hear_distance=16}, true) - -- Big totem overlay + --Particles + for i = 1, 200 do + local particle = "mcl_totems:totem_particle"..math.random(1, 4).."_color"..math.random(1, 5) + minetest.after(math.random(1, 2)*math.random(), function() + local new_pos = obj:get_pos() + minetest.add_entity({x=new_pos.x, y=new_pos.y + 1, z=new_pos.z}, particle) + end) + end + + -- Big totem overlay if not hud_totem[obj] then hud_totem[obj] = obj:hud_add({ hud_elem_type = "image", @@ -55,4 +99,4 @@ mcl_damage.register_modifier(function(obj, damage, reason) end end end -end, 1000) +end, 1000) \ No newline at end of file