forked from VoxeLibre/VoxeLibre
part 2
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182e825303
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72149a2c56
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@ -217,8 +217,7 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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end
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elseif minetest.get_item_group(nn, "cauldron") then
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mcl_cauldrons.take_cauldron(pos, itemstack)
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-- Take water out of full cauldron
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mcl_cauldrons.take_cauldron(pointed_thing.under, new_bucket, user)
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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@ -67,25 +67,45 @@ minetest.register_node("mcl_cauldrons:cauldron", {
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})
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function mcl_cauldrons.set_cauldron(pos, type, level)
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if cauldrons_list["mcl_cauldrons:cauldron_"..type.."_"..level] then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_"..type.."_"..level})
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minetest.set_node(pos, {name = mcl_cauldrons.get_cauldron_string(type, level)})
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return true
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end
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function mcl_cauldrons.take_cauldron(pos, itemstack, user)
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if user and not minetest.is_creative_enabled(user:get_player_name()) then
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return ItemStack("mcl_buckets:bucket_water")
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else
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minetest.log("error", "[mcl_cauldrons] trying to set invalid cauldron")
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return false
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return itemstack
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end
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end
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function mcl_cauldrons.take_cauldron(pos, itemstack, sound)
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function mcl_cauldrons.get_cauldron_string(type, level)
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if cauldrons_list["mcl_cauldrons:cauldron_"..type.."_"..level] then
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return "mcl_cauldrons:cauldron_"..type.."_"..level
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else
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minetest.log("warning", "[mcl_cauldrons] trying to get string from invalid cauldron params")
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return "air"
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end
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end
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function mcl_cauldrons.add_cauldron_level(pos, number)
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local nn = minetest.get_node(pos).name
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if cauldrons_list[nn] and number >= 1 and number <= 3 then
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local nb = minetest.get_item_group(nn, "cauldron_filled")
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if nb > 3 then nb = 3 end
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else
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minetest.log("error", "[mcl_cauldrons] trying to add level to not cauldron node at "..minetest.serialize(pos))
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end
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return
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end
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function mcl_cauldrons.register_cauldron_type(name, desc, texture)
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function mcl_cauldrons.register_cauldron_type(def)
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for water_level = 1,3 do
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local id = "mcl_cauldrons:cauldron_"..name.."_"..water_level
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local id = "mcl_cauldrons:cauldron_"..def.name.."_"..water_level
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cauldrons_list[id] = true
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minetest.register_node(id, {
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description = string.format(desc, water_level),
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description = string.format(def.desc, water_level),
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_doc_items_create_entry = false,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
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@ -96,7 +116,7 @@ function mcl_cauldrons.register_cauldron_type(name, desc, texture)
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collision_box = cauldron_nodeboxes[0],
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selection_box = { type = "regular" },
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tiles = {
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"("..texture.."^[verticalframe:16:0"..")^mcl_cauldrons_cauldron_top.png",
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"("..def.texture.."^[verticalframe:16:0"..")^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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@ -113,49 +133,12 @@ function mcl_cauldrons.register_cauldron_type(name, desc, texture)
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end
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end
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-- Template function for cauldrons with water
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local register_filled_cauldron = function(water_level, description, river_water)
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local id = "mcl_cauldrons:cauldron_"..water_level
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local water_tex
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if river_water then
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id = id .. "r"
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water_tex = "default_river_water_source_animated.png^[verticalframe:16:0"
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else
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water_tex = "default_water_source_animated.png^[verticalframe:16:0"
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end
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minetest.register_node(id, {
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description = description,
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_doc_items_create_entry = false,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level},
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node_box = cauldron_nodeboxes[water_level],
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collision_box = cauldron_nodeboxes[0],
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selection_box = { type = "regular" },
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tiles = {
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"("..water_tex..")^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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drop = "mcl_cauldrons:cauldron",
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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})
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-- Add entry aliases for the Help
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", "mcl_cauldrons:cauldron", "nodes", id)
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end
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end
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-- Filled cauldrons (3 levels)
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--register_filled_cauldron(1, S("Cauldron (1/3 Water)"))
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--register_filled_cauldron(2, S("Cauldron (2/3 Water)"))
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--register_filled_cauldron(3, S("Cauldron (3/3 Water)"))
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mcl_cauldrons.register_cauldron_type("water", S("Cauldron (%s/3 Water)"), "default_water_source_animated.png")
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mcl_cauldrons.register_cauldron_type({
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name = "water",
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bucket = "mcl_buckets:bucket_water",
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desc = S("Cauldron (%s/3 Water)"),
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texture = "default_water_source_animated.png"
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})
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if minetest.get_modpath("mclx_core") then
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--register_filled_cauldron(1, S("Cauldron (1/3 River Water)"), true)
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