forked from VoxeLibre/VoxeLibre
Make achievements translatable
This commit is contained in:
parent
522a2b9a73
commit
550fa39d86
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@ -274,9 +274,9 @@ function awards.unlock(name, award)
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elseif awards.show_mode == "chat" then
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elseif awards.show_mode == "chat" then
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local chat_announce
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local chat_announce
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if awdef.secret == true then
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if awdef.secret == true then
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chat_announce = S("Secret achievement gotten: %s")
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chat_announce = S("Secret achievement gotten: @1")
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else
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else
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chat_announce = S("Achievement gotten: %s")
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chat_announce = S("Achievement gotten: @1")
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end
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end
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-- use the chat console to send it
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-- use the chat console to send it
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minetest.chat_send_player(name, string.format(chat_announce, title))
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minetest.chat_send_player(name, string.format(chat_announce, title))
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@ -386,12 +386,14 @@ function awards.getFormspec(name, to, sid)
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if def and def.title then
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if def and def.title then
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title = def.title
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title = def.title
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end
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end
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local status = "%s"
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local status
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if item.got then
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if item.got then
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status = S("%s (got)")
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status = S("@1 (got)", title)
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else
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status = title
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end
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end
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formspec = formspec .. "label[1,2.75;" ..
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formspec = formspec .. "label[1,2.75;" ..
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string.format(status, minetest.formspec_escape(title)) ..
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minetest.formspec_escape(status) ..
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"]"
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"]"
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if def and def.icon then
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if def and def.icon then
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formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
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formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
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@ -466,14 +468,14 @@ function awards.show_to(name, to, sid, text)
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minetest.chat_send_player(to, S("You have not gotten any awards."))
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minetest.chat_send_player(to, S("You have not gotten any awards."))
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return
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return
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end
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end
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minetest.chat_send_player(to, string.format(S("%s’s awards:"), name))
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minetest.chat_send_player(to, S("@1’s awards:"), name)
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for _, str in pairs(awards.players[name].unlocked) do
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for _, str in pairs(awards.players[name].unlocked) do
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local def = awards.def[str]
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local def = awards.def[str]
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if def then
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if def then
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if def.title then
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if def.title then
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if def.description then
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if def.description then
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minetest.chat_send_player(to, string.format(S("%s: %s"), def.title, def.description))
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minetest.chat_send_player(to, S("@1: @2", def.title, def.description))
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else
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else
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minetest.chat_send_player(to, def.title)
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minetest.chat_send_player(to, def.title)
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end
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end
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@ -1,13 +1,14 @@
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%s: %s=%s: %s
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# textdomain:awards
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%s (got)=%s (erhalten)
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@1: @2=@1: @2
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%s’s awards:=Auszeichnungen von %s:
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@1 (got)=@1 (erhalten)
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@1’s awards:=Auszeichnungen von @1:
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(Secret Award)=(Geheime Auszeichnung)
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(Secret Award)=(Geheime Auszeichnung)
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Achievement gotten!=Auszeichnung erhalten!
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Achievement gotten!=Auszeichnung erhalten!
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Achievement gotten:=Auszeichnung erhalten:
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Achievement gotten:=Auszeichnung erhalten:
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Achievement gotten: %s=Auszeichnung erhalten: %s
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Achievement gotten: @1=Auszeichnung erhalten: @1
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Secret achievement gotten!=Geheime Auszeichnung erhalten!
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Secret achievement gotten!=Geheime Auszeichnung erhalten!
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Secret achievement gotten:=Geheime Auszeichnung erhalten:
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Secret achievement gotten:=Geheime Auszeichnung erhalten:
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Secret achievement gotten: %s=Geheime Auszeichnung erhalten: %s
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Secret achievement gotten: @1=Geheime Auszeichnung erhalten: @1
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Get this achievement to find out what it is.=Verdienen Sie sich diese Auszeichnung, um herauszufinden, was sie ist.
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Get this achievement to find out what it is.=Verdienen Sie sich diese Auszeichnung, um herauszufinden, was sie ist.
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You have not gotten any awards.=Sie haben noch keine Auszeichnungen.
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You have not gotten any awards.=Sie haben noch keine Auszeichnungen.
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You've disabled awards. Type /awards enable to reenable.=Sie haben die Auszeichnungen deaktiviert. Geben Sie »/awards enable« ein, um sie wieder zu aktivieren.
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You've disabled awards. Type /awards enable to reenable.=Sie haben die Auszeichnungen deaktiviert. Geben Sie »/awards enable« ein, um sie wieder zu aktivieren.
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@ -22,29 +23,29 @@ You have disabled your achievements.=Sie haben Ihre Auszeichnungen deaktiviert.
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You have enabled your achievements.=Sie haben Ihre Auszeichnungen aktiviert.
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You have enabled your achievements.=Sie haben Ihre Auszeichnungen aktiviert.
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[c|clear|disable|enable]=[c|clear|disable|enable]
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[c|clear|disable|enable]=[c|clear|disable|enable]
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Awards=Auszeichnungen
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Awards=Auszeichnungen
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%d/%d crafted=%d/%d gefertigt
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@1/@2 crafted=@1/@2 gefertigt
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%d/%d deaths=%d/%d Tode
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@1/@2 deaths=@1/@2 Tode
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%d/%d dug=%d/%d abgebaut
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@1/@2 dug=@1/@2 abgebaut
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%d/%d game joins=%d/%d Spielen beigetreten
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@1/@2 game joins=@1/@2 Spielen beigetreten
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%d/%d lines of chat=%d/%d Chatzeilen
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@1/@2 lines of chat=@1/@2 Chatzeilen
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%d/%d placed=%d/%d platziert
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@1/@2 placed=@1/@2 platziert
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Die %d times.=Sterben Sie %d mal.
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Die @1 times.=Sterben Sie @1 mal.
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Die.=Sterben Sie.
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Die.=Sterben Sie.
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Craft: %d×%s=Fertigen Sie an: %d×%s
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Craft: @1×@2=Fertigen Sie an: @1×@2
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Craft: %s=Fertigen Sie an: %s
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Craft: @1=Fertigen Sie an: @1
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Mine a block: %s=Bauen Sie einen Block ab: %s
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Mine a block: @1=Bauen Sie einen Block ab: @1
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Mine blocks: %d×%s=Bauen Sie Blöcke ab: %d×%s
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Mine blocks: @1×@2=Bauen Sie Blöcke ab: @1×@2
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Place a block: %s=Platzieren Sie einen Block: %s
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Place a block: @1=Platzieren Sie einen Block: @1
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Place blocks: %d×%s=Platzieren Sie Blöcke: %d×%s
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Place blocks: @1×@2=Platzieren Sie Blöcke: @1×@2
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Join the game.=Treten Sie dem Spiel bei.
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Join the game.=Treten Sie dem Spiel bei.
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Join the game %d times.=Treten Sie dem Spiel %d mal bei.
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Join the game @1 times.=Treten Sie dem Spiel @1 mal bei.
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Show details of an achievement=Details einer Auszeichnung anzeigen
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Show details of an achievement=Details einer Auszeichnung anzeigen
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OK=OK
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OK=OK
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Error: No awards available.=Fehler: Keine Auszeichnungen vorhanden.
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Error: No awards available.=Fehler: Keine Auszeichnungen vorhanden.
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Eat: %d×%s=Essen Sie: %d×%s
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Eat: @1×@2=Essen Sie: @1×@2
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Eat: %s=Essen Sie: %s
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Eat: @1=Essen Sie: @1
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%d/%d eaten=%d/%d gegessen
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@1/@2 eaten=@1/@2 gegessen
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Place %d block(s).=Platzieren Sie %d Blöcke.
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Place @1 block(s).=Platzieren Sie @1 Blöcke.
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Dig %d block(s).=Bauen Sie %d Blöcke ab.
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Dig @1 block(s).=Bauen Sie @1 Blöcke ab.
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Eat %d item(s).=Essen Sie %d Dinge.
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Eat @1 item(s).=Essen Sie @1 Dinge.
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Craft %d item(s).=Fertigen Sie %d Gegenstände.
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Craft @1 item(s).=Fertigen Sie @1 Gegenstände.
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@ -1,39 +1,40 @@
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%d/%d chat messages=
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# textdomain:awards
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%d/%d crafted=
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@1/@2 chat messages=
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%d/%d deaths=
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@1/@2 crafted=
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%d/%d dug=
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@1/@2 deaths=
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%d/%d game joins=
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@1/@2 dug=
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%d/%d placed=
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@1/@2 game joins=
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%s (got)=
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@1/@2 placed=
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%s: %s=
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@1 (got)=
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%s’s awards:=
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@1: @1=
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@1’s awards:=
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(Secret Award)=
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(Secret Award)=
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<achievement ID>=
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<achievement ID>=
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<name>=
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<name>=
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A Cat in a Pop-Tart?!=
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A Cat in a Pop-Tart?!=
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Achievement gotten!=
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Achievement gotten!=
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Achievement gotten:=
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Achievement gotten:=
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Achievement gotten: %s=
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Achievement gotten: @1=
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Achievement not found.=
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Achievement not found.=
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All your awards and statistics have been cleared. You can now start again.=
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All your awards and statistics have been cleared. You can now start again.=
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Awards=
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Awards=
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Craft: %d×%s=
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Craft: @1×@2=
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Craft: %s=
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Craft: @1=
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Die %d times.=
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Die @1 times.=
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Die.=
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Die.=
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Get the achievements statistics for the given player or yourself=
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Get the achievements statistics for the given player or yourself=
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Join the game %d times.=
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Join the game @1 times.=
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Join the game.=
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Join the game.=
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List awards in chat (deprecated)=
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List awards in chat (deprecated)=
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Place a block: %s=
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Place a block: @1=
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Place blocks: %d×%s=
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Place blocks: @1×@2=
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Secret Achievement gotten!=
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Secret Achievement gotten!=
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Secret Achievement gotten:=
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Secret Achievement gotten:=
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Secret Achievement gotten: %s=
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Secret Achievement gotten: @1=
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Show details of an achievement=
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Show details of an achievement=
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Show, clear, disable or enable your achievements=
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Show, clear, disable or enable your achievements=
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Get this achievement to find out what it is.=
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Get this achievement to find out what it is.=
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Write %d chat messages.=
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Write @1 chat messages.=
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Write something in chat.=
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Write something in chat.=
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You have disabled your achievements.=
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You have disabled your achievements.=
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You have enabled your achievements.=
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You have enabled your achievements.=
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@ -42,10 +43,10 @@ You've disabled awards. Type /awards enable to reenable.=
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[c|clear|disable|enable]=
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[c|clear|disable|enable]=
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OK=
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OK=
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Error: No awards available.=
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Error: No awards available.=
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Eat: %d×%s=
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Eat: @1×@2=
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Eat: %s=
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Eat: @1=
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%d/%d eaten=
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@1/@2 eaten=
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Place %d block(s).=
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Place @1 block(s).=
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Dig %d block(s).=
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Dig @1 block(s).=
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Eat %d item(s).=
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Eat @1 item(s).=
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Craft %d item(s).=
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Craft @1 item(s).=
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@ -32,7 +32,7 @@ awards.register_trigger("dig", function(def)
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end
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end
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return {
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return {
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perc = itemcount / tmp.target,
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d dug"), itemcount, tmp.target)
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label = S("@1/@2 dug", itemcount, tmp.target)
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}
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}
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end
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end
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def.getDefaultDescription = function(self)
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def.getDefaultDescription = function(self)
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@ -42,12 +42,12 @@ awards.register_trigger("dig", function(def)
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nname = self.trigger.node
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nname = self.trigger.node
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end
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end
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if self.trigger.target ~= 1 then
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if self.trigger.target ~= 1 then
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return string.format(S("Mine blocks: %d×%s"), self.trigger.target, nname)
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return S("Mine blocks: @1×@2", self.trigger.target, nname)
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else
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else
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return string.format(S("Mine a block: %s"), nname)
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return S("Mine a block: @1", nname)
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end
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end
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else
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else
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return string.format(S("Mine %d block(s)."), self.trigger.target)
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return S("Mine @1 block(s).", self.trigger.target)
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end
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end
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end
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end
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end)
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end)
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@ -68,7 +68,7 @@ awards.register_trigger("place", function(def)
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end
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end
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return {
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return {
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perc = itemcount / tmp.target,
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d placed"), itemcount, tmp.target)
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label = S("@1/@2 placed"), itemcount, tmp.target
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}
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}
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end
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end
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def.getDefaultDescription = function(self)
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def.getDefaultDescription = function(self)
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@ -78,12 +78,12 @@ awards.register_trigger("place", function(def)
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nname = self.trigger.node
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nname = self.trigger.node
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end
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end
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if self.trigger.target ~= 1 then
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if self.trigger.target ~= 1 then
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return string.format(S("Place blocks: %d×%s"), self.trigger.target, nname)
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return S("Place blocks: @1×@2", self.trigger.target, nname)
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else
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else
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return string.format(S("Place a block: %s"), nname)
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return S("Place a block: @1", nname)
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end
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end
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else
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else
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return string.format(S("Place %d block(s)."), self.trigger.target)
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return S("Place @1 block(s).", self.trigger.target)
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end
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end
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end
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end
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end)
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end)
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@ -104,7 +104,7 @@ awards.register_trigger("eat", function(def)
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end
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end
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return {
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return {
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perc = itemcount / tmp.target,
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d eaten"), itemcount, tmp.target)
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label = S("@1/@2 eaten", itemcount, tmp.target)
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}
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}
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end
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end
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def.getDefaultDescription = function(self)
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def.getDefaultDescription = function(self)
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@ -114,12 +114,12 @@ awards.register_trigger("eat", function(def)
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iname = self.trigger.iode
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iname = self.trigger.iode
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end
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end
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if self.trigger.target ~= 1 then
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if self.trigger.target ~= 1 then
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return string.format(S("Eat: %d×%s"), self.trigger.target, iname)
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return S("Eat: @1×@2", self.trigger.target, iname)
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else
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else
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return string.format(S("Eat: %s"), iname)
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return S("Eat: @1", iname)
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end
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end
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else
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else
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return string.format(S("Eat %d item(s)."), self.trigger.target)
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return S("Eat @1 item(s).", self.trigger.target)
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end
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end
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end
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end
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end)
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end)
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@ -134,12 +134,12 @@ awards.register_trigger("death", function(def)
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local itemcount = data.deaths or 0
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local itemcount = data.deaths or 0
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return {
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return {
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perc = itemcount / tmp.target,
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d deaths"), itemcount, tmp.target)
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label = S("@1/@2 deaths", itemcount, tmp.target)
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}
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}
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end
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end
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def.getDefaultDescription = function(self)
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def.getDefaultDescription = function(self)
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if self.trigger.target ~= 1 then
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if self.trigger.target ~= 1 then
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return string.format(S("Die %d times."), self.trigger.target)
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return S("Die @1 times.", self.trigger.target)
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else
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else
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return S("Die.")
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return S("Die.")
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end
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end
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@ -156,12 +156,12 @@ awards.register_trigger("chat", function(def)
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local itemcount = data.chats or 0
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local itemcount = data.chats or 0
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return {
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return {
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perc = itemcount / tmp.target,
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d chat messages"), itemcount, tmp.target)
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label = S("@1/@2 chat messages", itemcount, tmp.target)
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}
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}
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end
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end
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def.getDefaultDescription = function(self)
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def.getDefaultDescription = function(self)
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if self.trigger.target ~= 1 then
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if self.trigger.target ~= 1 then
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return string.format(S("Write %d chat messages."), self.trigger.target)
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return S("Write @1 chat messages.", self.trigger.target)
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else
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else
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return S("Write something in chat.")
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return S("Write something in chat.")
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end
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end
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@ -178,12 +178,12 @@ awards.register_trigger("join", function(def)
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local itemcount = data.joins or 0
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local itemcount = data.joins or 0
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return {
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return {
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perc = itemcount / tmp.target,
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d game joins"), itemcount, tmp.target)
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label = S("@1/@2 game joins", itemcount, tmp.target)
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}
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}
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end
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end
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def.getDefaultDescription = function(self)
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def.getDefaultDescription = function(self)
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if self.trigger.target ~= 1 then
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if self.trigger.target ~= 1 then
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return string.format(S("Join the game %d times."), self.trigger.target)
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return S("Join the game @1 times.", self.trigger.target)
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else
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else
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return S("Join the game.")
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return S("Join the game.")
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end
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end
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@ -206,7 +206,7 @@ awards.register_trigger("craft", function(def)
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end
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end
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return {
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return {
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perc = itemcount / tmp.target,
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d crafted"), itemcount, tmp.target)
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label = S("@1/@2 crafted", itemcount, tmp.target)
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}
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}
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end
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end
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def.getDefaultDescription = function(self)
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def.getDefaultDescription = function(self)
|
||||||
|
@ -216,12 +216,12 @@ awards.register_trigger("craft", function(def)
|
||||||
iname = self.trigger.item
|
iname = self.trigger.item
|
||||||
end
|
end
|
||||||
if self.trigger.target ~= 1 then
|
if self.trigger.target ~= 1 then
|
||||||
return string.format(S("Craft: %d×%s"), self.trigger.target, iname)
|
return S("Craft: @1×@2", self.trigger.target, iname)
|
||||||
else
|
else
|
||||||
return string.format(S("Craft: %s"), iname)
|
return S("Craft: @1", iname)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
return string.format(S("Craft %d item(s)."), self.trigger.target)
|
return S("Craft @1 item(s).", self.trigger.target)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -3,9 +3,7 @@
|
||||||
-- If true, activates achievements from other Minecraft editions (XBox, PS, etc.)
|
-- If true, activates achievements from other Minecraft editions (XBox, PS, etc.)
|
||||||
local non_pc_achievements = false
|
local non_pc_achievements = false
|
||||||
|
|
||||||
-- TODO: Enable translator when there's a translation
|
local S = minetest.get_translator("mcl_achievements")
|
||||||
-- local S = minetest.get_translator("mcl_achievements")
|
|
||||||
local S = function(s) return s end
|
|
||||||
|
|
||||||
-- Achievements from PC Edition
|
-- Achievements from PC Edition
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,13 @@
|
||||||
# textdomain: mcl_achievements
|
# textdomain:mcl_achievements
|
||||||
Aquire Hardware=Schmied
|
Aquire Hardware=Schmied
|
||||||
Bake Bread=Brot backen
|
Bake Bread=Brot backen
|
||||||
Benchmarking=Tischler
|
Benchmarking=Tischler
|
||||||
Cow Tipper=Kuhschubser
|
Cow Tipper=Kuhschubser
|
||||||
Craft a bookshelf.=Fertigen Sie ein Bücherregal
|
Craft a bookshelf.=Fertigen Sie ein Bücherregal.
|
||||||
Craft a cake using wheat, sugar, milk and an egg.=Fertigen Sie einen Kuchen mit Weizen, Zucker, Milch und einem Ei.
|
Craft a cake using wheat, sugar, milk and an egg.=Fertigen Sie einen Kuchen aus Weizen, Zucker, Milch und einem Ei.
|
||||||
Craft a crafting table from 4 wooden planks.=Fertigen Sie eine Werkbank aus 4 Holzplanken.
|
Craft a crafting table from 4 wooden planks.=Fertigen Sie eine Werkbank aus 4 Holzplanken.
|
||||||
Craft a stone pickaxe using sticks and cobblestone.=Fertigen Sie eine Steinspitzhacke mit Stöcken und Kopfsteinpflaster.
|
Craft a stone pickaxe using sticks and cobblestone.=Fertigen Sie eine Steinspitzhacke aus Stöcken und Kopfsteinpflaster.
|
||||||
Craft a wooden sword using wooden planks and sticks on a crafting table.=Fertigen Sie ein Holzschwert mit Holzplanken und Stöcken an einer Werkbank.
|
Craft a wooden sword using wooden planks and sticks on a crafting table.=Fertigen Sie ein Holzschwert aus Holzplanken und Stöcken an einer Werkbank.
|
||||||
DIAMONDS!=DIAMANTEN!
|
DIAMONDS!=DIAMANTEN!
|
||||||
Delicious Fish=Leckerer Fisch
|
Delicious Fish=Leckerer Fisch
|
||||||
Dispense With This=Ein Auge darauf werfen
|
Dispense With This=Ein Auge darauf werfen
|
||||||
|
@ -26,7 +26,7 @@ Mine emerald ore.=Bauen Sie Smaragderz ab.
|
||||||
On A Rail=Auf der Schiene
|
On A Rail=Auf der Schiene
|
||||||
Pick up a blaze rod from the floor.=Sammeln Sie eine Lohenrute vom Boden auf.
|
Pick up a blaze rod from the floor.=Sammeln Sie eine Lohenrute vom Boden auf.
|
||||||
Pick up a diamond from the floor.=Sammeln Sie einen Diamanten vom Boden auf.
|
Pick up a diamond from the floor.=Sammeln Sie einen Diamanten vom Boden auf.
|
||||||
Pick up a wood item from the ground.@nHint: Punch a tree trunk until it pops out as an item.=Sammeln Sie ein Holz vom Boden auf.@nTipp: Hauen Sie einen Baumstamm, bis er als Gegenstand herausploppt.
|
Pick up a wood item from the ground.@nHint: Punch a tree trunk until it pops out as an item.=Sammeln Sie ein Stück Holz vom Boden auf.@nTipp: Hauen Sie einen Baumstamm, bis er als Gegenstand herausploppt.
|
||||||
Pick up leather from the floor.@nHint: Cows and some other animals have a chance to drop leather, when killed.=Sammeln Sie Leder vom Boden auf.@nTipp: Kühe und einige andere Tiere werfen vielleicht Leder ab, wenn sie sterben.
|
Pick up leather from the floor.@nHint: Cows and some other animals have a chance to drop leather, when killed.=Sammeln Sie Leder vom Boden auf.@nTipp: Kühe und einige andere Tiere werfen vielleicht Leder ab, wenn sie sterben.
|
||||||
Place a dispenser.=Platzieren Sie einen Werfer
|
Place a dispenser.=Platzieren Sie einen Werfer
|
||||||
Place a flower pot.=Platzieren Sie einen Blumentopf
|
Place a flower pot.=Platzieren Sie einen Blumentopf
|
||||||
|
@ -41,7 +41,7 @@ The Lie=Die Lüge
|
||||||
Time to Farm!=Bauernzeit
|
Time to Farm!=Bauernzeit
|
||||||
Time to Mine!=Zeit zum Graben!
|
Time to Mine!=Zeit zum Graben!
|
||||||
Time to Strike!=Zuschlagen!
|
Time to Strike!=Zuschlagen!
|
||||||
Travel by minecart for at least 1000 meters from your starting point in a single ride.=Reisen Sie mit einer Lore für mindestens 1000 Meter vom Startpunkt in einer einzigen Fahrt.
|
Travel by minecart for at least 1000 meters from your starting point in a single ride.=Reisen Sie mit einer Lore für mindestens 1000 Meter vom Startpunkt aus in einer einzigen Fahrt.
|
||||||
Use 8 cobblestones to craft a furnace.=Benutzen Sie 8 Kopfsteinpflaster, um einen Ofen zu fertigen.
|
Use 8 cobblestones to craft a furnace.=Benutzen Sie 8 Kopfsteinpflaster, um einen Ofen zu fertigen.
|
||||||
Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzhacke aus Holzplanken und Stöcken zu fertigen.
|
Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzhacke aus Holzplanken und Stöcken zu fertigen.
|
||||||
Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzspitzhacke aus Holzplanken und Stöcken zu fertigen.
|
Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzspitzhacke aus Holzplanken und Stöcken zu fertigen.
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: mcl_achievements
|
# textdomain:mcl_achievements
|
||||||
Aquire Hardware=
|
Aquire Hardware=
|
||||||
Bake Bread=
|
Bake Bread=
|
||||||
Benchmarking=
|
Benchmarking=
|
||||||
|
|
Loading…
Reference in New Issue