diff --git a/mods/ENVIRONMENT/lightning/init.lua b/mods/ENVIRONMENT/lightning/init.lua index 3230f0b0a..5568e63fc 100644 --- a/mods/ENVIRONMENT/lightning/init.lua +++ b/mods/ENVIRONMENT/lightning/init.lua @@ -128,8 +128,6 @@ function lightning.strike(pos) end end - - lightning.register_on_strike(function(pos, pos2, objects) local particle_pos = vector.offset(pos2, 0, (lightning.size / 2) + 0.5, 0) local particle_size = lightning.size * 10 @@ -158,37 +156,19 @@ lightning.register_on_strike(function(pos, pos2, objects) -- damage nearby objects, transform mobs for _, obj in pairs(objects) do local lua = obj:get_luaentity() - -- pig → zombie pigman (no damage) if lua and lua.name == "mobs_mc:pig" then - local rot = obj:get_yaw() - obj:remove() - obj = add_entity(pos2, "mobs_mc:pigman") - obj:set_yaw(rot) - -- mooshroom: toggle color red/brown (no damage) + mcl_util.replace_mob(obj, "mobs_mc:pigman") elseif lua and lua.name == "mobs_mc:mooshroom" then if lua.base_texture[1] == "mobs_mc_mooshroom.png" then lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } else lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" } end - obj:set_properties({textures = lua.base_texture}) - -- villager → witch (no damage) - -- elseif lua and lua.name == "mobs_mc:villager" then - -- Witches are incomplete, this code is unused - -- TODO: Enable this code when witches are working. - --[[ - local rot = obj:get_yaw() - obj:remove() - obj = minetest.add_entity(pos2, "mobs_mc:witch") - obj:set_yaw(rot) - ]] - -- charged creeper + obj:set_properties({ textures = lua.base_texture }) + elseif lua and lua.name == "mobs_mc:villager" then + mcl_util.replace_mob(obj, "mobs_mc:witch") elseif lua and lua.name == "mobs_mc:creeper" then - local rot = obj:get_yaw() - obj:remove() - obj = add_entity(pos2, "mobs_mc:creeper_charged") - obj:set_yaw(rot) - -- Other objects: Just damage + mcl_util.replace_mob(obj, "mobs_mc:creeper_charged") else mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" }) end @@ -204,7 +184,7 @@ lightning.register_on_strike(function(pos, pos2, objects) local name = player:get_player_name() if ps[name] == nil then ps[name] = {p = player, sky = sky} - mcl_weather.skycolor.add_layer("lightning", {{r=255,g=255,b=255}}, true) + mcl_weather.skycolor.add_layer("lightning", { { r = 255, g = 255, b = 255 } }, true) mcl_weather.skycolor.active = true end end @@ -219,7 +199,7 @@ lightning.register_on_strike(function(pos, pos2, objects) if rng:next(1,100) <= 3 then skeleton_lightning = true end - if get_item_group(get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then + if get_item_group(get_node({ x = pos2.x, y = pos2.y - 1, z = pos2.z }).name, "liquid") < 1 then if get_node(pos2).name == "air" then -- Low chance for a lightning to spawn skeleton horse + skeletons if skeleton_lightning then @@ -228,7 +208,7 @@ lightning.register_on_strike(function(pos, pos2, objects) local angle, posadd angle = math.random(0, math.pi*2) for i=1,3 do - posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} + posadd = { x=math.cos(angle),y=0,z=math.sin(angle) } posadd = vector.normalize(posadd) local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton") mob:set_yaw(angle-math.pi/2) @@ -237,7 +217,7 @@ lightning.register_on_strike(function(pos, pos2, objects) -- Cause a fire else - set_node(pos2, {name = "mcl_fire:fire"}) + set_node(pos2, { name = "mcl_fire:fire" }) end end end