make loading crossbow work like MC

This commit is contained in:
epCode 2021-03-19 14:48:08 -07:00
parent 04804bdff6
commit 2faa311546
1 changed files with 37 additions and 34 deletions

View File

@ -136,7 +136,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
}) })
minetest.register_tool("mcl_bows:loaded_crossbow", { minetest.register_tool("mcl_bows:loaded_crossbow", {
description = S("Crossbow (loaded)"), description = S("Crossbow"),
_tt_help = S("Launches arrows"), _tt_help = S("Launches arrows"),
_doc_items_durability = BOW_DURABILITY, _doc_items_durability = BOW_DURABILITY,
inventory_image = "mcl_bows_crossbow_3.png", inventory_image = "mcl_bows_crossbow_3.png",
@ -144,7 +144,7 @@ minetest.register_tool("mcl_bows:loaded_crossbow", {
stack_max = 1, stack_max = 1,
range = 4, range = 4,
-- Trick to disable digging as well -- Trick to disable digging as well
on_use = function() return end, --on_use = function() return end,
on_place = function(itemstack, player, pointed_thing) on_place = function(itemstack, player, pointed_thing)
if pointed_thing and pointed_thing.type == "node" then if pointed_thing and pointed_thing.type == "node" then
-- Call on_rightclick if the pointed node defines it -- Call on_rightclick if the pointed node defines it
@ -230,7 +230,41 @@ end
controls.register_on_release(function(player, key) controls.register_on_release(function(player, key)
if key~="RMB" then return end if key~="RMB" then return end
reset_bows(player) if player:get_wielded_item():get_name() == "mcl_bows:crossbow_2" then
local wielditem = player:get_wielded_item()
minetest.sound_play("mcl_bows_crossbow_load", {pos=playerpos, max_hear_distance=16}, true)
wielditem:set_name("mcl_bows:loaded_crossbow")
local arrow_stack, arrow_stack_id = get_arrow(player)
local arrow_itemstring
local has_infinity_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "infinity")
local infinity_used = false
if minetest.is_creative_enabled(player:get_player_name()) then
if arrow_stack then
arrow_itemstring = arrow_stack:get_name()
else
arrow_itemstring = "mcl_bows:arrow"
end
else
if not arrow_stack then
return false
end
arrow_itemstring = arrow_stack:get_name()
if has_infinity_enchantment and minetest.get_item_group(arrow_itemstring, "ammo_bow_regular") > 0 then
infinity_used = true
else
arrow_stack:take_item()
end
local inv = player:get_inventory()
inv:set_stack("main", arrow_stack_id, arrow_stack)
end
player:set_wielded_item(wielditem)
if not arrow_itemstring then
return false
end
else
reset_bows(player)
end
end) end)
controls.register_on_press(function(player, key) controls.register_on_press(function(player, key)
@ -333,37 +367,6 @@ controls.register_on_hold(function(player, key, time)
elseif wielditem:get_name() == "mcl_bows:crossbow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then elseif wielditem:get_name() == "mcl_bows:crossbow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
minetest.sound_play("mcl_bows_crossbow_drawback_2", {pos=playerpos, max_hear_distance=16}, true) minetest.sound_play("mcl_bows_crossbow_drawback_2", {pos=playerpos, max_hear_distance=16}, true)
wielditem:set_name("mcl_bows:crossbow_2") wielditem:set_name("mcl_bows:crossbow_2")
if minetest.get_us_time() - bow_load[name] >= 1000000 then
minetest.sound_play("mcl_bows_crossbow_load", {pos=playerpos, max_hear_distance=16}, true)
wielditem:set_name("mcl_bows:loaded_crossbow")
local arrow_stack, arrow_stack_id = get_arrow(player)
local arrow_itemstring
local has_infinity_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "infinity")
local infinity_used = false
if minetest.is_creative_enabled(player:get_player_name()) then
if arrow_stack then
arrow_itemstring = arrow_stack:get_name()
else
arrow_itemstring = "mcl_bows:arrow"
end
else
if not arrow_stack then
return false
end
arrow_itemstring = arrow_stack:get_name()
if has_infinity_enchantment and minetest.get_item_group(arrow_itemstring, "ammo_bow_regular") > 0 then
infinity_used = true
else
arrow_stack:take_item()
end
local inv = player:get_inventory()
inv:set_stack("main", arrow_stack_id, arrow_stack)
end
if not arrow_itemstring then
return false
end
end
elseif wielditem:get_name() == "mcl_bows:crossbow_1_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then elseif wielditem:get_name() == "mcl_bows:crossbow_1_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
minetest.sound_play("mcl_bows_crossbow_drawback_2", {pos=playerpos, max_hear_distance=16}, true) minetest.sound_play("mcl_bows_crossbow_drawback_2", {pos=playerpos, max_hear_distance=16}, true)
wielditem:set_name("mcl_bows:crossbow_2_enchanted") wielditem:set_name("mcl_bows:crossbow_2_enchanted")