Refactor head mod and add skeleton heads
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@ -1,6 +1,6 @@
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-- head system
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-- head system
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function addhead(node, desc)
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local function addhead(node, desc)
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minetest.register_node("head:"..node, {
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minetest.register_node("head:"..node, {
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description = ""..desc,
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description = ""..desc,
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drawtype = "nodebox",
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drawtype = "nodebox",
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@ -11,14 +11,14 @@ function addhead(node, desc)
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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},
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},
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},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,head=1},
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groups = {oddly_breakable_by_hand=3, head=1},
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tiles = {
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tiles = {
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node.."_top.png",
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"head_"..node.."_top.png",
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node.."_top.png",
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"head_"..node.."_top.png",
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node.."_left.png",
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"head_"..node.."_left.png",
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node.."_right.png",
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"head_"..node.."_right.png",
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node.."_back.png",
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"head_"..node.."_back.png",
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node.."_face.png",
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"head_"..node.."_face.png",
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},
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},
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paramtype = "light",
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paramtype = "light",
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stack_max = 16,
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stack_max = 16,
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@ -29,7 +29,9 @@ function addhead(node, desc)
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type = "fixed",
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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},
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sounds = default.node_sound_defaults({
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footstep = {name="default_hard_footstep", gain=0.3}
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}),
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})
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})
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end
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end
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@ -37,3 +39,5 @@ end
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addhead("zombie", "Zombie Head")
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addhead("zombie", "Zombie Head")
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addhead("creeper", "Creeper Head")
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addhead("creeper", "Creeper Head")
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addhead("steve", "Steve Head")
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addhead("steve", "Steve Head")
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addhead("skeleton", "Skeleton Skull")
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addhead("wither_skeleton", "Wither Skeleton Skull")
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