Make dripping particles MC-like

This commit is contained in:
NO11 2021-11-12 17:49:27 +00:00
parent d85f143fde
commit 0cc0a7e01d
1 changed files with 59 additions and 108 deletions

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@ -1,114 +1,65 @@
--Dripping Water Mod -- Dripping Water Mod
--by kddekadenz -- by kddekadenz
local math = math local math = math
-- License of code, textures & sounds: CC0 -- License of code, textures & sounds: CC0
--Drop entities local function register_drop(liquid, glow, sound, nodes)
minetest.register_entity("drippingwater:drop_" .. liquid, {
--water
local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
minetest.register_entity("drippingwater:drop_water", {
hp_max = 1, hp_max = 1,
physical = true, physical = true,
collide_with_objects = false, collide_with_objects = false,
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025}, collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01},
glow = glow,
pointable = false, pointable = false,
visual = "cube", visual = "sprite",
visual_size = {x=0.05, y=0.1}, visual_size = {x = 0.1, y = 0.1},
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex}, textures = {""},
spritediv = {x=1, y=1}, spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x=0, y=0}, initial_sprite_basepos = {x = 0, y = 0},
static_save = false, static_save = false,
on_activate = function(self, staticdata) _dropped = false,
self.object:set_sprite({x=0,y=0}, 1, 1, true) on_activate = function(self)
self.object:set_properties({
textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"}
})
end, end,
on_step = function(self, dtime) on_step = function(self, dtime)
local k = math.random(1,222) local k = math.random(1, 222)
local ownpos = self.object:get_pos()
if k==1 then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
self.object:remove()
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
end,
})
--lava
local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
minetest.register_entity("drippingwater:drop_lava", {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
pointable = false,
visual = "cube",
visual_size = {x=0.05, y=0.1},
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
static_save = false,
on_activate = function(self, staticdata)
self.object:set_sprite({x=0,y=0}, 1, 0, true)
end,
on_step = function(self, dtime)
local k = math.random(1,222)
local ownpos = self.object:get_pos() local ownpos = self.object:get_pos()
if k == 1 then if k == 1 then
self.object:set_acceleration({x=0, y=-5, z=0}) self.object:set_acceleration(vector.new(0, -5, 0))
end end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then
self.object:set_acceleration({x=0, y=-5, z=0}) self.object:set_acceleration(vector.new(0, -5, 0))
end end
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
if not self.object:get_luaentity()._dropped then
self.object:get_luaentity()._dropped = true
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
if k < 3 then
self.object:remove() self.object:remove()
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true) end
end end
end, end,
}) })
minetest.register_abm({
label = "Create drops",
nodenames = nodes,
--Create drop neighbors = {"group:" .. liquid},
minetest.register_abm({
label = "Create water drops",
nodenames = {"group:opaque", "group:leaves"},
neighbors = {"group:water"},
interval = 2, interval = 2,
chance = 22, chance = 22,
action = function(pos) action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
local i = math.random(-45,45) / 100 local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water") minetest.add_entity(vector.offset(pos, x, -0.520, z), "drippingwater:drop_" .. liquid)
end end
end, end,
}) })
end
--Create lava drop register_drop("water", 1, "", {"group:opaque", "group:leaves"})
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})
minetest.register_abm({
label = "Create lava drops",
nodenames = {"group:opaque"},
neighbors = {"group:lava"},
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
end
end,
})