--###################
--################### ENDERDRAGON
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:enderdragon", {
description = S("Ender Dragon"),
type = "monster",
spawn_class = "hostile",
attacks_animals = true,
walk_chance = 100,
rotate = 270,
tilt_fly = true,
hostile = true,
shoot_arrow = function(self, pos, dir)
-- 2-4 damage per arrow
local dmg = math.random(2,4)
mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
end,
hp_max = 200,
hp_min = 200,
xp_min = 500,
xp_max = 500,
collisionbox = {-2, 0, -2, 2, 2, 2},
eye_height = 1,
visual = "mesh",
mesh = "mobs_mc_dragon.b3d",
textures = {
{"mobs_mc_dragon.png"},
},
visual_size = {x=3, y=3},
view_range = 35,
reach = 20,
walk_velocity = 6,
run_velocity = 6,
can_despawn = false,
sounds = {
-- TODO: more sounds
shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack",
distance = 60,
physical = true,
damage = 10,
jump = true,
jump_height = 14,
fly = true,
makes_footstep_sound = false,
dogshoot_switch = 1,
dogshoot_count_max =5,
dogshoot_count2_max = 5,
passive = false,
attack_animals = true,
lava_damage = 0,
fire_damage = 0,
on_rightclick = nil,
attack_type = "projectile",
arrow = "mobs_mc:dragon_fireball",
shoot_interval = 0.5,
shoot_offset = -1.0,
animation = {
fly_speed = 8, stand_speed = 8,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
ignores_nametag = true,
do_custom = function(self)
mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_end:crystal" then
if luaentity.beam then
if luaentity.beam == self.beam then
break
end
else
if self.beam then
self.beam:remove()
minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
if self._portal_pos then
-- migrate old format
if type(self._portal_pos) == "string" then
self._portal_pos = minetest.string_to_pos(self._portal_pos)
local portal_center = vector.add(self._portal_pos, vector.new(3, 11, 3))
local pos = self.object:get_pos()
if vector.distance(pos, portal_center) > 50 then
self.object:set_pos(self._last_good_pos or portal_center)
self._last_good_pos = pos
on_die = function(self, pos)
mcl_portals.spawn_gateway_portal()
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
if self._initial then
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
fire_resistant = true,
})
--TODO: replace this setting by a proper gamerules system
local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
-- dragon fireball (projectile)
mobs:register_arrow("mobs_mc:dragon_fireball", {
visual = "sprite",
visual_size = {x = 1.25, y = 1.25},
textures = {"mobs_mc_dragon_fireball.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
hit_mob = function(self, mob)
minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64}, true)
mob:punch(self.object, 1.0, {
-- node hit, explode
hit_node = function(self, pos, node)
--mobs:boom(self, pos, 2)
if mobs_griefing then
mcl_explosions.explode(self.object:get_pos(), 2, { drop_chance = 1.0 })
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
--mcl_wip.register_wip_item("mobs_mc:enderdragon")