forked from Mineclonia/Mineclonia
56 lines
1.3 KiB
Lua
56 lines
1.3 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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mobs:register_mob("mobs_mc:illusioner", {
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type = "monster",
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attack_type = "shoot",
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shoot_interval = 0.5,
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arrow = "mobs_mc:arrow_entity",
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shoot_offset = 1.5,
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hp_min = 32,
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hp_max = 32,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_illusioner.b3d",
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textures = { {
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"mobs_mc_illusionist.png",
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"mobs_mc_illusionist.png", --hat
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"mcl_bows_bow.png",
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}, },
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visual_size = {x=3, y=3},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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animation = {
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walk_speed = 25,
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run_speed = 25,
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stand_start = 40,
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stand_end = 59,
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walk_start = 0,
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walk_end = 40,
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shoot_start = 150,
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shoot_end = 170,
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-- TODO: Implement and fix death animation
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--die_start = 170,
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--die_end = 180,
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--die_speed = 15,
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--die_loop = false,
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-- 120-140 magic arm swinging, 140-150 transition between magic to bow shooting
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},
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view_range = 16,
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fear_height = 4,
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lava_damage = 4,
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})
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mobs:register_egg("mobs_mc:illusioner", S("Illusioner"), "mobs_mc_spawn_icon_illusioner.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Illusioner loaded")
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end
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