local S = minetest.get_translator("mcl_chests") local mod_doc = minetest.get_modpath("doc") -- Christmas chest setup local it_is_christmas = false local date = os.date("*t") if ( date.month == 12 and ( date.day == 24 or date.day == 25 or date.day == 26 ) ) then it_is_christmas = true end local tiles_chest_normal_small = {"mcl_chests_normal.png"} local tiles_chest_normal_double = {"mcl_chests_normal_double.png"} if it_is_christmas then tiles_chest_normal_small = {"mcl_chests_normal_present.png"} tiles_chest_normal_double = {"mcl_chests_normal_double_present.png"} end local tiles_chest_trapped_small = {"mcl_chests_trapped.png"} local tiles_chest_trapped_double = {"mcl_chests_trapped_double.png"} if it_is_christmas then tiles_chest_trapped_small = {"mcl_chests_trapped_present.png"} tiles_chest_trapped_double = {"mcl_chests_trapped_double_present.png"} end local tiles_chest_ender_small = {"mcl_chests_ender.png"} if it_is_christmas then tiles_chest_ender_small = {"mcl_chests_ender_present.png"} end -- Chest Entity local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false) local entity_animations = { shulker = { speed = 50, open = {x = 45, y = 95}, close = {x = 95, y = 145}, }, chest = { speed = 25, open = {x = 0, y = 10}, open_partly = {x = 0, y = 7}, close = {x = 10, y = 20}, close_partly = {x = 13, y = 20}, } } minetest.register_entity("mcl_chests:chest", { initial_properties = { visual = "mesh", visual_size = {x = 3, y = 3}, pointable = false, physical = false, static_save = false, }, set_animation = function(self, animname) local anim_table = entity_animations[self.animation_type] local anim = anim_table[animname] if not anim then return end self.object:set_animation(anim, anim_table.speed, 0, false) end, open = function(self, playername, partly) self.players[playername] = true if not self.is_open then self:set_animation(partly and "open_partly" or "open") minetest.sound_play(self.sound_prefix .. "_open", { pos = self.node_pos, }) self.is_open = true self.opened_partly = partly end end, close = function(self, playername) local playerlist = self.players playerlist[playername] = nil if self.is_open then for _ in pairs(playerlist) do return end self:set_animation(self.opened_partly and "close_partly" or "close") minetest.sound_play(self.sound_prefix .. "_close", { pos = self.node_pos, }) self.is_open = false self.opened_partly = false end end, initialize = function(self, node_pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type) self.node_pos = node_pos self.node_name = node_name self.sound_prefix = sound_prefix self.animation_type = animation_type local obj = self.object obj:set_properties({ textures = textures, mesh = mesh_prefix .. (double and "_double" or "") .. ".b3d", }) self:set_yaw(dir) end, reinitialize = function(self, node_name) self.node_name = node_name end, set_yaw = function(self, dir) self.object:set_yaw(minetest.dir_to_yaw(dir)) end, check = function(self) local node_pos, node_name = self.node_pos, self.node_name if not node_pos or not node_name then return false end local node = minetest.get_node(node_pos) if node.name ~= node_name then return false end return true end, on_activate = function(self) self.object:set_armor_groups({immortal = 1}) self.players = {} end, on_step = function(self, dtime) if not self:check() then self.object:remove() end end }) local function get_entity_pos(pos, dir, double) pos = vector.new(pos) pos.y = pos.y - 0.49 if double then local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5)) end return pos end local function find_entity(pos) for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do local luaentity = obj:get_luaentity() if luaentity and luaentity.name == "mcl_chests:chest" then return luaentity end end end local function get_entity_info(pos, param2, double, dir, entity_pos) dir = dir or minetest.facedir_to_dir(param2) return dir, get_entity_pos(pos, dir, double) end local function create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos) dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos) local obj = minetest.add_entity(entity_pos, "mcl_chests:chest") local luaentity = obj:get_luaentity() luaentity:initialize(pos, node_name, textures, dir, double, sound_prefix, mesh_prefix, animation_type) return luaentity end local function find_or_create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos) dir, entity_pos = get_entity_info(pos, param2, double, dir, entity_pos) return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, sound_prefix, mesh_prefix, animation_type, dir, entity_pos) end local no_rotate, simple_rotate if minetest.get_modpath("screwdriver") then no_rotate = screwdriver.disallow simple_rotate = function(pos, node, user, mode, new_param2) if screwdriver.rotate_simple(pos, node, user, mode, new_param2) ~= false then local nodename = node.name local nodedef = minetest.registered_nodes[nodename] local dir = minetest.facedir_to_dir(new_param2) if animate_chests then find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir) end else return false end end end --[[ List of open chests. Key: Player name Value: If player is using a chest: { pos = } Otherwise: nil ]] local open_chests = {} local function back_is_blocked(pos, dir) pos = vector.add(pos, dir) local def = minetest.registered_nodes[minetest.get_node(pos).name] pos.y = pos.y + 1 local def2 = minetest.registered_nodes[minetest.get_node(pos).name] return not def or def.groups.opaque == 1 or not def2 or def2.groups.opaque == 1 end -- To be called if a player opened a chest local player_chest_open = function(player, pos, node_name, textures, param2, double, sound, mesh, shulker) local name = player:get_player_name() open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double, sound = sound, mesh = mesh, shulker = shulker} if animate_chests then local dir = minetest.facedir_to_dir(param2) local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir)) find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked) else minetest.sound_play(sound .. "_open", { pos = pos, }) end end -- Simple protection checking functions local protection_check_move = function(pos, from_list, from_index, to_list, to_index, count, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return count end end local protection_check_put_take = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end local trapped_chest_mesecons_rules = mesecon.rules.pplate -- To be called when a chest is closed (only relevant for trapped chest atm) local chest_update_after_close = function(pos) local node = minetest.get_node(pos) if node.name == "mcl_chests:trapped_chest_on_small" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2}) if animate_chests then find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small") end mesecon.receptor_off(pos, trapped_chest_mesecons_rules) elseif node.name == "mcl_chests:trapped_chest_on_left" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") mesecon.receptor_off(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2}) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) elseif node.name == "mcl_chests:trapped_chest_on_right" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2}) mesecon.receptor_off(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) end end -- To be called if a player closed a chest local player_chest_close = function(player) local name = player:get_player_name() local open_chest = open_chests[name] if open_chest == nil then return end if animate_chests then find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name) else minetest.sound_play(open_chest.sound .. "_close", { pos = open_chest.pos, }) end chest_update_after_close(open_chest.pos) open_chests[name] = nil end -- This is a helper function to register both chests and trapped chests. Trapped chests will make use of the additional parameters local register_chest = function(basename, desc, longdesc, usagehelp, tt_help, tiles_table, hidden, mesecons, on_rightclick_addendum, on_rightclick_addendum_left, on_rightclick_addendum_right, drop, canonical_basename) -- START OF register_chest FUNCTION BODY if not drop then drop = "mcl_chests:"..basename else drop = "mcl_chests:"..drop end -- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest). -- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct. if not canonical_basename then canonical_basename = basename end local double_chest_add_item = function(top_inv, bottom_inv, listname, stack) if not stack or stack:is_empty() then return end local name = stack:get_name() local top_off = function(inv, stack) for c, chest_stack in ipairs(inv:get_list(listname)) do if stack:is_empty() then break end if chest_stack:get_name() == name and chest_stack:get_free_space() > 0 then stack = chest_stack:add_item(stack) inv:set_stack(listname, c, chest_stack) end end return stack end stack = top_off(top_inv, stack) stack = top_off(bottom_inv, stack) if not stack:is_empty() then stack = top_inv:add_item(listname, stack) if not stack:is_empty() then bottom_inv:add_item(listname, stack) end end end local drop_items_chest = function(pos, oldnode, oldmetadata) local meta = minetest.get_meta(pos) local meta2 = meta if oldmetadata then meta:from_table(oldmetadata) end local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end local on_chest_blast = function(pos) local node = minetest.get_node(pos) drop_items_chest(pos, node) minetest.remove_node(pos) end local function limit_put_list(stack, list) for _, other in ipairs(list) do stack = other:add_item(stack) if stack:is_empty() then break end end return stack end local function limit_put(stack, inv1, inv2) local leftover = ItemStack(stack) leftover = limit_put_list(leftover, inv1:get_list("main")) leftover = limit_put_list(leftover, inv2:get_list("main")) return stack:get_count() - leftover:get_count() end local small_name = "mcl_chests:"..basename.."_small" local small_textures = tiles_table.small local left_name = "mcl_chests:"..basename.."_left" local left_textures = tiles_table.double minetest.register_node("mcl_chests:"..basename, { description = desc, _tt_help = tt_help, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, _doc_items_hidden = hidden, drawtype = "mesh", mesh = "mcl_chests_chest.obj", tiles = small_textures, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, paramtype = "light", paramtype2 = "facedir", stack_max = 64, sounds = mcl_sounds.node_sound_wood_defaults(), groups = {deco_block=1}, on_construct = function(pos, node) local node = minetest.get_node(pos) node.name = small_name minetest.set_node(pos, node) end, after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) end, }) local function close_forms(canonical_basename, pos) local players = minetest.get_connected_players() for p=1, #players do if vector.distance(players[p]:get_pos(), pos) <= 30 then minetest.close_formspec(players[p]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z) end end end minetest.register_node(small_name, { description = desc, _tt_help = tt_help, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, _doc_items_hidden = hidden, drawtype = animate_chests and "nodebox" or "mesh", mesh = not animate_chests and "mcl_chests_chest.obj" or nil, node_box = animate_chests and { type = "fixed", fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, } or nil, collision_box = { type = "fixed", fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, }, selection_box = { type = "fixed", fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, }, tiles = animate_chests and {"mcl_chests_blank.png"} or small_textures, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, _chest_entity_textures = small_textures, _chest_entity_sound = "default_chest", _chest_entity_mesh = "mcl_chests_chest", _chest_entity_animation_type = "chest", paramtype = "light", paramtype2 = "facedir", stack_max = 64, drop = drop, groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1, not_in_creative_inventory=1}, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) local param2 = minetest.get_node(pos).param2 local meta = minetest.get_meta(pos) --[[ This is a workaround for Minetest issue 5894 . Apparently if we don't do this, large chests initially don't work when placed at chunk borders, and some chests randomly don't work after placing. ]] -- FIXME: Remove this workaround when the bug has been fixed. -- BEGIN OF WORKAROUND -- meta:set_string("workaround", "ignore_me") meta:set_string("workaround", nil) -- Done to keep metadata clean -- END OF WORKAROUND -- local inv = meta:get_inventory() inv:set_size("main", 9*3) --[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest does not support listrings to put items into an alternative list if the first one happens to be full. See . This list is a hidden input-only list and immediately puts items into the appropriate chest. It is only used for listrings and hoppers. This workaround is not that bad because it only requires a simple “inventory allows” check for large chests.]] -- FIXME: Refactor the listrings as soon Minetest supports alternative listrings -- BEGIN OF LISTRING WORKAROUND inv:set_size("input", 1) -- END OF LISTRING WORKAROUND if minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "right")).name == "mcl_chests:"..canonical_basename.."_small" then minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2}) local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 }) create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest") elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename.."_small" then minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2}) create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 }) else minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 }) if animate_chests then create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest") end end end, after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) end, after_dig_node = drop_items_chest, on_blast = on_chest_blast, allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_put = protection_check_put_take, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) -- BEGIN OF LISTRING WORKAROUND if listname == "input" then local inv = minetest.get_inventory({type="node", pos=pos}) inv:add_item("main", stack) end -- END OF LISTRING WORKAROUND end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, on_rightclick = function(pos, node, clicker) if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1 then -- won't open if there is no space from the top return false end local name = minetest.get_meta(pos):get_string("name") if name == "" then name = S("Chest") end minetest.show_formspec(clicker:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z, "size[9,8.75]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,0.5,9,3).. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,4.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,4.5,9,3).. "list[current_player;main;0,7.74;9,1;]".. mcl_formspec.get_itemslot_bg(0,7.74,9,1).. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]".. "listring[current_player;main]") if on_rightclick_addendum then on_rightclick_addendum(pos, node, clicker) end player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest", "mcl_chests_chest") end, on_destruct = function(pos) close_forms(canonical_basename, pos) end, mesecons = mesecons, on_rotate = simple_rotate, }) minetest.register_node(left_name, { drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375}, }, tiles = {"mcl_chests_blank.png"}, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, _chest_entity_textures = left_textures, _chest_entity_sound = "default_chest", _chest_entity_mesh = "mcl_chests_chest", _chest_entity_animation_type = "chest", paramtype = "light", paramtype2 = "facedir", groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1}, drop = drop, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) local n = minetest.get_node(pos) local param2 = n.param2 local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_right" then n.name = "mcl_chests:"..canonical_basename.."_small" minetest.swap_node(pos, n) end create_entity(pos, left_name, left_textures, param2, true, "default_chest", "mcl_chests_chest", "chest") end, after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) end, on_destruct = function(pos) local n = minetest.get_node(pos) if n.name == small_name then return end close_forms(canonical_basename, pos) local param2 = n.param2 local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then return end close_forms(canonical_basename, p) minetest.swap_node(p, { name = small_name, param2 = param2 }) create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest") end, after_dig_node = drop_items_chest, on_blast = on_chest_blast, allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 -- BEGIN OF LISTRING WORKAROUND elseif listname == "input" then local inv = minetest.get_inventory({type="node", pos=pos}) local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left") local other_inv = minetest.get_inventory({type="node", pos=other_pos}) return limit_put(stack, inv, other_inv) --[[if inv:room_for_item("main", stack) then return -1 else if other_inv:room_for_item("main", stack) then return -1 else return 0 end end]]-- -- END OF LISTRING WORKAROUND else return stack:get_count() end end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) -- BEGIN OF LISTRING WORKAROUND if listname == "input" then local inv = minetest.get_inventory({type="node", pos=pos}) local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left") local other_inv = minetest.get_inventory({type="node", pos=other_pos}) inv:set_stack("input", 1, nil) double_chest_add_item(inv, other_inv, "main", stack) end -- END OF LISTRING WORKAROUND end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, on_rightclick = function(pos, node, clicker) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1 or minetest.registered_nodes[minetest.get_node({x = pos_other.x, y = pos_other.y + 1, z = pos_other.z}).name].groups.opaque == 1 then -- won't open if there is no space from the top return false end local name = minetest.get_meta(pos):get_string("name") if name == "" then name = minetest.get_meta(pos_other):get_string("name") end if name == "" then name = S("Large Chest") end minetest.show_formspec(clicker:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z, "size[9,11.5]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,0.5,9,3).. "list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,3.5,9,3).. "label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,7.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,7.5,9,3).. "list[current_player;main;0,10.75;9,1;]".. mcl_formspec.get_itemslot_bg(0,10.75,9,1).. -- BEGIN OF LISTRING WORKAROUND "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]".. -- END OF LISTRING WORKAROUND "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]".. "listring[current_player;main]".. "listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]") if on_rightclick_addendum_left then on_rightclick_addendum_left(pos, node, clicker) end player_chest_open(clicker, pos, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest") end, mesecons = mesecons, on_rotate = no_rotate, }) minetest.register_node("mcl_chests:"..basename.."_right", { drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, }, tiles = {"mcl_chests_blank.png"}, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2}, drop = drop, is_ground_content = false, sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) local n = minetest.get_node(pos) local param2 = n.param2 local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") if not p or minetest.get_node(p).name ~= "mcl_chests:"..canonical_basename.."_left" then n.name = "mcl_chests:"..canonical_basename.."_small" minetest.swap_node(pos, n) end end, after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) end, on_destruct = function(pos) local n = minetest.get_node(pos) if n.name == small_name then return end close_forms(canonical_basename, pos) local param2 = n.param2 local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then return end close_forms(canonical_basename, p) minetest.swap_node(p, { name = small_name, param2 = param2 }) create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest") local meta = minetest.get_meta(pos) end, after_dig_node = drop_items_chest, on_blast = on_chest_blast, allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 -- BEGIN OF LISTRING WORKAROUND elseif listname == "input" then local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right") local other_inv = minetest.get_inventory({type="node", pos=other_pos}) local inv = minetest.get_inventory({type="node", pos=pos}) --[[if other_inv:room_for_item("main", stack) then return -1 else if inv:room_for_item("main", stack) then return -1 else return 0 end end--]] return limit_put(stack, other_inv, inv) -- END OF LISTRING WORKAROUND else return stack:get_count() end end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) -- BEGIN OF LISTRING WORKAROUND if listname == "input" then local other_pos = mcl_util.get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right") local other_inv = minetest.get_inventory({type="node", pos=other_pos}) local inv = minetest.get_inventory({type="node", pos=pos}) inv:set_stack("input", 1, nil) double_chest_add_item(other_inv, inv, "main", stack) end -- END OF LISTRING WORKAROUND end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, on_rightclick = function(pos, node, clicker) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1 or minetest.registered_nodes[minetest.get_node({x = pos_other.x, y = pos_other.y + 1, z = pos_other.z}).name].groups.opaque == 1 then -- won't open if there is no space from the top return false end local name = minetest.get_meta(pos_other):get_string("name") if name == "" then name = minetest.get_meta(pos):get_string("name") end if name == "" then name = S("Large Chest") end minetest.show_formspec(clicker:get_player_name(), "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z, "size[9,11.5]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]".. "list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,0.5,9,3).. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,3.5,9,3).. "label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,7.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,7.5,9,3).. "list[current_player;main;0,10.75;9,1;]".. mcl_formspec.get_itemslot_bg(0,10.75,9,1).. -- BEGIN OF LISTRING WORKAROUND "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]".. -- END OF LISTRING WORKAROUND "listring[current_player;main]".. "listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]".. "listring[current_player;main]".. "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]") if on_rightclick_addendum_right then on_rightclick_addendum_right(pos, node, clicker) end player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true, "default_chest", "mcl_chests_chest") end, mesecons = mesecons, on_rotate = no_rotate, }) if mod_doc then doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_left") doc.add_entry_alias("nodes", small_name, "nodes", "mcl_chests:"..basename.."_right") end -- END OF register_chest FUNCTION BODY end local chestusage = S("To access its inventory, rightclick it. When broken, the items will drop out.") register_chest("chest", S("Chest"), S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."), chestusage, S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"), { small = tiles_chest_normal_small, double = tiles_chest_normal_double, inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_back.png", "default_chest_front.png"}, --[[left = {"default_chest_top_big.png", "default_chest_top_big.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]]-- }, false ) local traptiles = { small = tiles_chest_trapped_small, double = tiles_chest_trapped_double, inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"}, --[[left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"}, right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},]]-- } register_chest("trapped_chest", S("Trapped Chest"), S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."), chestusage, S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"), traptiles, nil, {receptor = { state = mesecon.state.off, rules = trapped_chest_mesecons_rules, }}, function(pos, node, clicker) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2}) if animate_chests then find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small") end mesecon.receptor_on(pos, trapped_chest_mesecons_rules) end, function(pos, node, clicker) local meta = minetest.get_meta(pos) meta:set_int("players", 1) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left") mesecon.receptor_on(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2}) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) end, function(pos, node, clicker) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2}) mesecon.receptor_on(pos, trapped_chest_mesecons_rules) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left") mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) end ) register_chest("trapped_chest_on", nil, nil, nil, nil, traptiles, true, {receptor = { state = mesecon.state.on, rules = trapped_chest_mesecons_rules, }}, nil, nil, nil, "trapped_chest", "trapped_chest" ) local function close_if_trapped_chest(pos, player) local node = minetest.get_node(pos) if node.name == "mcl_chests:trapped_chest_on_small" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2}) if animate_chests then find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small") end mesecon.receptor_off(pos, trapped_chest_mesecons_rules) player_chest_close(player) elseif node.name == "mcl_chests:trapped_chest_on_left" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") mesecon.receptor_off(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_right", param2 = node.param2}) mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) player_chest_close(player) elseif node.name == "mcl_chests:trapped_chest_on_right" then minetest.swap_node(pos, {name="mcl_chests:trapped_chest_right", param2 = node.param2}) mesecon.receptor_off(pos, trapped_chest_mesecons_rules) local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2}) find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left") mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules) player_chest_close(player) end end -- Disable chest when it has been closed minetest.register_on_player_receive_fields(function(player, formname, fields) if formname:find("mcl_chests:") == 1 then if fields.quit then player_chest_close(player) end end end) minetest.register_on_leaveplayer(function(player) player_chest_close(player) end) minetest.register_craft({ output = 'mcl_chests:chest', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', '', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_craft({ type = 'fuel', recipe = 'mcl_chests:chest', burntime = 15 }) minetest.register_craft({ type = 'fuel', recipe = 'mcl_chests:trapped_chest', burntime = 15 }) minetest.register_node("mcl_chests:ender_chest", { description = S("Ender Chest"), _tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"), _doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."), _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), drawtype = "mesh", mesh = "mcl_chests_chest.obj", tiles = tiles_chest_ender_small, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, paramtype = "light", paramtype2 = "facedir", stack_max = 64, groups = {deco_block=1}, sounds = mcl_sounds.node_sound_stone_defaults(), on_construct = function(pos, node) local node = minetest.get_node(pos) node.name = "mcl_chests:ender_chest_small" minetest.set_node(pos, node) end, }) local formspec_ender_chest = "size[9,8.75]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]".. "list[current_player;enderchest;0,0.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,0.5,9,3).. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,4.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,4.5,9,3).. "list[current_player;main;0,7.74;9,1;]".. mcl_formspec.get_itemslot_bg(0,7.74,9,1).. "listring[current_player;enderchest]".. "listring[current_player;main]" minetest.register_chatcommand("enderchest", { description = S("Show ender chest inventory formspec."), privs = { debug = true }, func = function(name, params) minetest.show_formspec(name, "enderchest:enderchest", formspec_ender_chest) end }) minetest.register_node("mcl_chests:ender_chest_small", { description = S("Ender Chest"), _tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"), _doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."), _doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."), drawtype = animate_chests and "nodebox" or "mesh", mesh = not animate_chests and "mcl_chests_chest.obj" or nil, node_box = animate_chests and { type = "fixed", fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, } or nil, collision_box = { type = "fixed", fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, }, selection_box = { type = "fixed", fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375}, }, tiles = animate_chests and {"mcl_chests_blank.png"} or tiles_chest_ender_small, _chest_entity_textures = tiles_chest_ender_small, _chest_entity_sound = "mcl_chests_enderchest", _chest_entity_mesh = "mcl_chests_chest", _chest_entity_animation_type = "chest", use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, --[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},]]-- -- Note: The “container” group is missing here because the ender chest does not -- have an inventory on its own groups = {pickaxey=1, deco_block=1, material_stone=1, chest_entity=1, not_in_creative_inventory=1}, is_ground_content = false, paramtype = "light", light_source = 7, paramtype2 = "facedir", sounds = mcl_sounds.node_sound_stone_defaults(), drop = "mcl_core:obsidian 8", on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_ender_chest) if animate_chests then create_entity(pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest") end end, on_rightclick = function(pos, node, clicker) player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest") end, on_receive_fields = function(pos, formname, fields, sender) if fields.quit then player_chest_close(sender) end end, _mcl_blast_resistance = 3000, _mcl_hardness = 22.5, _mcl_silk_touch_drop = {"mcl_chests:ender_chest"}, on_rotate = simple_rotate, }) minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() inv:set_size("enderchest", 9*3) end) minetest.register_allow_player_inventory_action(function(player, action, inv, info) if inv:get_location().type == "player" and ( action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest") or action == "put" and info.listname == "enderchest" or action == "take" and info.listname == "enderchest" ) then local def = player:get_wielded_item():get_definition() if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then return 0 end end end) minetest.register_craft({ output = 'mcl_chests:ender_chest', recipe = { {'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'}, {'mcl_core:obsidian', 'mcl_end:ender_eye', 'mcl_core:obsidian'}, {'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'}, } }) -- Shulker boxes local boxtypes = { white = S("White Shulker Box"), grey = S("Light Grey Shulker Box"), orange = S("Orange Shulker Box"), cyan = S("Cyan Shulker Box"), magenta = S("Magenta Shulker Box"), violet = S("Purple Shulker Box"), lightblue = S("Light Blue Shulker Box"), blue = S("Blue Shulker Box"), yellow = S("Yellow Shulker Box"), brown = S("Brown Shulker Box"), green = S("Lime Shulker Box"), dark_green = S("Green Shulker Box"), pink = S("Pink Shulker Box"), red = S("Red Shulker Box"), dark_grey = S("Grey Shulker Box"), black = S("Black Shulker Box"), } local shulker_mob_textures = { white = "mobs_mc_shulker_white.png", grey = "mobs_mc_shulker_silver.png", orange = "mobs_mc_shulker_orange.png", cyan = "mobs_mc_shulker_cyan.png", magenta = "mobs_mc_shulker_magenta.png", violet = "mobs_mc_shulker_purple.png", lightblue = "mobs_mc_shulker_light_blue.png", blue = "mobs_mc_shulker_blue.png", yellow = "mobs_mc_shulker_yellow.png", brown = "mobs_mc_shulker_brown.png", green = "mobs_mc_shulker_lime.png", dark_green = "mobs_mc_shulker_green.png", pink = "mobs_mc_shulker_pink.png", red = "mobs_mc_shulker_red.png", dark_grey = "mobs_mc_shulker_gray.png", black = "mobs_mc_shulker_black.png", } local canonical_shulker_color = "violet" local function formspec_shulker_box(name) if name == "" then name = S("Shulker Box") end return "size[9,8.75]".. "label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]".. "list[current_name;main;0,0.5;9,3;]".. mcl_formspec.get_itemslot_bg(0,0.5,9,3).. "label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]".. "list[current_player;main;0,4.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,4.5,9,3).. "list[current_player;main;0,7.74;9,1;]".. mcl_formspec.get_itemslot_bg(0,7.74,9,1).. "listring[current_name;main]".. "listring[current_player;main]" end local function set_shulkerbox_meta(nmeta, imeta) local name = imeta:get_string("name") nmeta:set_string("description", imeta:get_string("description")) nmeta:set_string("name", name) nmeta:set_string("formspec", formspec_shulker_box(name)) end for color, desc in pairs(boxtypes) do local mob_texture = shulker_mob_textures[color] local is_canonical = color == canonical_shulker_color local longdesc, usagehelp, create_entry, entry_name if mod_doc then if is_canonical then longdesc = S("A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.") usagehelp = S("To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out.") entry_name = S("Shulker Box") else create_entry = false end end local small_name = "mcl_chests:"..color.."_shulker_box_small" minetest.register_node("mcl_chests:"..color.."_shulker_box", { description = desc, _tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"), _doc_items_create_entry = create_entry, _doc_items_entry_name = entry_name, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, tiles = {mob_texture}, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false, drawtype = "mesh", mesh = "mcl_chests_shulker.obj", --[["mcl_chests_"..color.."_shulker_box_top.png", -- top "[combine:16x16:-32,-28="..mob_texture, -- bottom "[combine:16x16:0,-36="..mob_texture..":0,-16="..mob_texture, -- side "[combine:16x16:-32,-36="..mob_texture..":-32,-16="..mob_texture, -- side "[combine:16x16:-16,-36="..mob_texture..":-16,-16="..mob_texture, -- side "[combine:16x16:-48,-36="..mob_texture..":-48,-16="..mob_texture, -- side]]-- groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1, old_shulker_box_node=1}, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), stack_max = 1, drop = "", paramtype = "light", paramtype2 = "facedir", on_construct = function(pos) local node = minetest.get_node(pos) node.name = small_name minetest.set_node(pos, node) end, after_place_node = function(pos, placer, itemstack, pointed_thing) local nmeta = minetest.get_meta(pos) local imetadata = itemstack:get_metadata() local iinv_main = minetest.deserialize(imetadata) local ninv = nmeta:get_inventory() ninv:set_list("main", iinv_main) ninv:set_size("main", 9*3) set_shulkerbox_meta(nmeta, itemstack:get_meta()) if minetest.is_creative_enabled(placer:get_player_name()) then if not ninv:is_empty("main") then return nil else return itemstack end else return nil end end, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) -- Place shulker box as node if minetest.registered_nodes[dropnode.name].buildable_to then minetest.set_node(droppos, {name = small_name, param2 = minetest.dir_to_facedir(dropdir)}) local ninv = minetest.get_inventory({type="node", pos=droppos}) local imetadata = stack:get_metadata() local iinv_main = minetest.deserialize(imetadata) ninv:set_list("main", iinv_main) ninv:set_size("main", 9*3) set_shulkerbox_meta(minetest.get_meta(droppos), stack:get_meta()) stack:take_item() end return stack end, }) minetest.register_node(small_name, { description = desc, _tt_help = S("27 inventory slots") .. "\n" .. S("Can be carried around with its contents"), _doc_items_create_entry = create_entry, _doc_items_entry_name = entry_name, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, drawtype = animate_chests and "nodebox" or "mesh", mesh = not animate_chests and "mcl_chests_shulker.obj" or nil, tiles = animate_chests and {"mcl_chests_blank.png"} or {mob_texture}, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, _chest_entity_textures = {mob_texture}, _chest_entity_sound = "mcl_chests_shulker", _chest_entity_mesh = "mcl_chests_shulker", _chest_entity_animation_type = "shulker", groups = {handy=1,pickaxey=1, container=3, deco_block=1, dig_by_piston=1, shulker_box=1, chest_entity=1, not_in_creative_inventory=1}, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), stack_max = 1, drop = "", paramtype = "light", paramtype2 = "facedir", -- TODO: Make shulker boxes rotatable -- This doesn't work, it just destroys the inventory: -- on_place = minetest.rotate_node, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_shulker_box(nil)) local inv = meta:get_inventory() inv:set_size("main", 9*3) if animate_chests then create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker") end end, after_place_node = function(pos, placer, itemstack, pointed_thing) local nmeta = minetest.get_meta(pos) local imetadata = itemstack:get_metadata() local iinv_main = minetest.deserialize(imetadata) local ninv = nmeta:get_inventory() ninv:set_list("main", iinv_main) ninv:set_size("main", 9*3) set_shulkerbox_meta(nmeta, itemstack:get_meta()) if minetest.is_creative_enabled(placer:get_player_name()) then if not ninv:is_empty("main") then return nil else return itemstack end else return nil end end, on_rightclick = function(pos, node, clicker) player_chest_open(clicker, pos, small_name, {mob_texture}, node.param2, false, "mcl_chests_shulker", "mcl_chests_shulker", true) end, on_receive_fields = function(pos, formname, fields, sender) if fields.quit then player_chest_close(sender) end end, on_destruct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local items = {} for i=1, inv:get_size("main") do local stack = inv:get_stack("main", i) items[i] = stack:to_string() end local data = minetest.serialize(items) local boxitem = ItemStack("mcl_chests:"..color.."_shulker_box") local boxitem_meta = boxitem:get_meta() boxitem_meta:set_string("description", meta:get_string("description")) boxitem_meta:set_string("name", meta:get_string("name")) boxitem:set_metadata(data) if minetest.is_creative_enabled("") then if not inv:is_empty("main") then minetest.add_item(pos, boxitem) end else minetest.add_item(pos, boxitem) end end, allow_metadata_inventory_move = protection_check_move, allow_metadata_inventory_take = protection_check_put_take, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 end -- Do not allow to place shulker boxes into shulker boxes local group = minetest.get_item_group(stack:get_name(), "shulker_box") if group == 0 or group == nil then return stack:get_count() else return 0 end end, _mcl_blast_resistance = 6, _mcl_hardness = 2, }) if mod_doc and not is_canonical then doc.add_entry_alias("nodes", "mcl_chests:"..canonical_shulker_color.."_shulker_box", "nodes", "mcl_chests:"..color.."_shulker_box") doc.add_entry_alias("nodes", "mcl_chests:"..canonical_shulker_color.."_shulker_box_small", "nodes", "mcl_chests:"..color.."_shulker_box_small") end minetest.register_craft({ type = "shapeless", output = 'mcl_chests:'..color..'_shulker_box', recipe = { 'group:shulker_box', 'mcl_dye:'..color } }) end minetest.register_craft({ output = 'mcl_chests:violet_shulker_box', recipe = { {'mcl_mobitems:shulker_shell'}, {'mcl_chests:chest'}, {'mcl_mobitems:shulker_shell'}, } }) -- Save metadata of shulker box when used in crafting minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) local new = itemstack:get_name() if minetest.get_item_group(itemstack:get_name(), "shulker_box") ~= 1 then return end local original for i = 1, #old_craft_grid do local item = old_craft_grid[i]:get_name() if minetest.get_item_group(item, "shulker_box") == 1 then original = old_craft_grid[i] break end end if original then local ometa = original:get_meta():to_table() local nmeta = itemstack:get_meta() nmeta:from_table(ometa) return itemstack end end) local function select_and_spawn_entity(pos, node) local node_name = node.name local node_def = minetest.registered_nodes[node_name] local double_chest = minetest.get_item_group(node_name, "double_chest") > 0 if not animate_chests and not double_chest then return end find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type) end minetest.register_lbm({ label = "Spawn Chest entities", name = "mcl_chests:spawn_chest_entities", nodenames = {"group:chest_entity"}, run_at_every_load = true, action = select_and_spawn_entity, }) minetest.register_lbm({ label = "Replace old chest nodes", name = "mcl_chests:replace_old", nodenames = {"mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on", "mcl_chests:ender_chest", "group:old_shulker_box_node"}, run_at_every_load = true, action = function(pos, node) local node_name = node.name node.name = node_name .. "_small" minetest.swap_node(pos, node) select_and_spawn_entity(pos, node) if node_name == "mcl_chests:trapped_chest_on" then minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos)) chest_update_after_close(pos) elseif node_name == "mcl_chests:ender_chest" then local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_ender_chest) end end }) minetest.register_lbm({ -- Disable active/open trapped chests when loaded because nobody could -- have them open at loading time. -- Fixes redstone weirdness. label = "Disable active trapped chests", name = "mcl_chests:reset_trapped_chests", nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left", "mcl_chests:trapped_chest_on_right" }, run_at_every_load = true, action = function(pos, node) minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " ..minetest.pos_to_string(pos)) chest_update_after_close(pos) end, }) -- The following LBM allows the Ender chests from MineClone2 post-0.71 -- (after commit 819dbc6224c3b96ad4094cccf3d9150f3ef61d45) to work in -- Mineclonia. It also ensures that any Ender chest formspec changes -- (even a removal of the formspec) get applied in future versions. minetest.register_lbm({ label = "Update ender chest formspecs (MineClone2 compatibility)", name = "mcl_chests:update_ender_chest_formspecs_" .. minetest.sha1(formspec_ender_chest), nodenames = { "mcl_chests:ender_chest_small" }, run_at_every_load = false, action = function(pos, node) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_ender_chest) end, }) minetest.register_lbm({ label = "Update shulker box formspecs (0.60.0)", name = "mcl_chests:update_shulker_box_formspecs_0_60_0", nodenames = { "group:shulker_box" }, run_at_every_load = false, action = function(pos, node) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec_shulker_box) end, })