mcl_weather.snow = {} mcl_weather.snow.particles_count = 15 mcl_weather.snow.init_done = false -- calculates coordinates and draw particles for snow weather mcl_weather.snow.add_snow_particles = function(player) mcl_weather.rain.last_rp_count = 0 for i=mcl_weather.snow.particles_count, 1,-1 do local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player) random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7) if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1 minetest.add_particle({ pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z}, velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001}, acceleration = {x = 0, y=0, z = 0}, expirationtime = 8.0, size = 1, collisiondetection = true, collision_removal = true, object_collision = false, vertical = false, texture = mcl_weather.snow.get_texture(), playername = player:get_player_name() }) end end end mcl_weather.snow.set_sky_box = function() mcl_weather.skycolor.add_layer( "weather-pack-snow-sky", {{r=0, g=0, b=0}, {r=85, g=86, b=86}, {r=135, g=135, b=135}, {r=85, g=86, b=86}, {r=0, g=0, b=0}}) mcl_weather.skycolor.active = true for _, player in ipairs(minetest.get_connected_players()) do player:set_clouds({color="#ADADADE8"}) end mcl_weather.skycolor.active = true end mcl_weather.snow.clear = function() mcl_weather.skycolor.remove_layer("weather-pack-snow-sky") mcl_weather.snow.init_done = false end -- Simple random texture getter mcl_weather.snow.get_texture = function() return "weather_pack_snow_snowflake"..math.random(1,2)..".png" end local timer = 0 minetest.register_globalstep(function(dtime) if mcl_weather.state ~= "snow" then return false end timer = timer + dtime; if timer >= 0.5 then timer = 0 else return end if mcl_weather.snow.init_done == false then mcl_weather.snow.set_sky_box() mcl_weather.snow.init_done = true end for _, player in ipairs(minetest.get_connected_players()) do if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then return false end mcl_weather.snow.add_snow_particles(player) end end) -- register snow weather if mcl_weather.reg_weathers.snow == nil then mcl_weather.reg_weathers.snow = { clear = mcl_weather.snow.clear, light_factor = 0.6, -- 10min - 20min min_duration = 600, max_duration = 1200, transitions = { [65] = "none", [80] = "rain", [100] = "thunder", } } end