Adds the mechanic of launching entities standing on, or in
front of slimeblocks; which are attached to, and pushed by pistons.
I've also updated the rules regarding pushing, and pulling
of nodes & objects. So, that more complex circuits can be built.
This enables the feature of some nodes being unpullable, but
otherwise pushable or diggable.
A certain selection of nodes that can never be moved.
And, stops certain entities from being pushed if they shouldn't move.
The minetest world is already so small that you can reach world
border from spawn in about 2 hours. I think the regen and fire
resistance are good enough to make them special.
It was possible to duplicate snow layers by placing them and then mining
them using a tool enchanted with silk touch. This commit fixes the “snow
dupe” by reducing the amount of snow layers dropped in this case by one.
Group levels are now specified as a list of names when registering a
digging group. Digging groups which do not have specified levels will
support tools having two levels, 0 and 1 where 0 means the tool can dig
but not harvest the node and 1 means it can also harvest the node. If
more levels are required one has to specifiy them when registering the
digging group.
These changes are primarly made to make mcl_autogroup more efficient.
Previously enchanted tools required storing around 21 kB of metadata due
to the way the previous version of the mod was implemented. This caused
a lot of lag and a huge amount of network traffic. With the changes
enchanted tools won't require more than 1 kB of metadata.
The mod is also rewritten to use an API to register digging groups and
compute the groupcaps for tools. This will make it easier for modders
to register custom digging groups.
The mod is now split up into two parts. One part called "mcl_autogroup"
to implement the API for registering custom digging groups, and the
other part called "_mcl_autogroup" which contains most of the code which
has to be loaded after most mods.