forked from Mineclonia/Mineclonia
Implement basic redstone torch rules
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254a3093eb
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@ -1,30 +1,48 @@
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--MESECON TORCHES
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--MESECON TORCHES
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local rotate_torch_rules = function (rules, param2)
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local rotate_torch_rules = function (rules, param2)
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if param2 == 5 then
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if param2 == 1 then
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return rules
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elseif param2 == 5 then
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return mesecon.rotate_rules_right(rules)
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return mesecon.rotate_rules_right(rules)
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elseif param2 == 2 then
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elseif param2 == 2 then
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return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
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return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
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elseif param2 == 4 then
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elseif param2 == 4 then
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return mesecon.rotate_rules_left(rules)
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return mesecon.rotate_rules_left(rules)
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elseif param2 == 1 then
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return mesecon.rotate_rules_down(rules)
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elseif param2 == 0 then
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elseif param2 == 0 then
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return mesecon.rotate_rules_up(rules)
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return rules
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else
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else
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return rules
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return rules
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end
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end
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end
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end
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local torch_get_output_rules = function()
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local torch_get_output_rules = function(node)
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return mesecon.rules.mcl_alldirs_spread
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if node.param2 == 1 then
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return {
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{ x = -1, y = 0, z = 0 },
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = 1, z = 0, spread = true },
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = 1 },
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}
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else
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return rotate_torch_rules({
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = -1, z = 0 },
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{ x = 0, y = 1, z = 0, spread = true },
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{ x = 0, y = 1, z = 0 },
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{ x = 0, y = 0, z = -1 },
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{ x = 0, y = 0, z = 1 },
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}, node.param2)
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end
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end
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end
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local torch_get_input_rules = function(node)
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local torch_get_input_rules = function(node)
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local rules = {{x = -2, y = 0, z = 0},
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if node.param2 == 1 then
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{x = -1, y = 1, z = 0}}
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return {{x = 0, y = -1, z = 0 }}
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else
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return rotate_torch_rules(rules, node.param2)
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return rotate_torch_rules({{ x = -1, y = 0, z = 0 }}, node.param2)
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end
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end
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end
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minetest.register_craft({
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minetest.register_craft({
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@ -115,7 +133,7 @@ minetest.register_abm({
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local is_powered = false
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local is_powered = false
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for _, rule in ipairs(torch_get_input_rules(node)) do
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for _, rule in ipairs(torch_get_input_rules(node)) do
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local src = vector.add(pos, rule)
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local src = vector.add(pos, rule)
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if mesecon.is_power_on(src) then
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if mesecon.is_powered(src) then
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is_powered = true
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is_powered = true
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end
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end
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end
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end
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