forked from Mineclonia/Mineclonia
Implement help page for seagrass
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@ -81,6 +81,7 @@ end
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minetest.register_craftitem("mcl_ocean:seagrass", {
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description = S("Seagrass"),
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_doc_items_create_entry = false,
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inventory_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
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wield_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
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on_place = seagrass_on_place,
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@ -100,7 +101,20 @@ for s=1, #surfaces do
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sounds.dig = leaf_sounds.dig
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sounds.dug = leaf_sounds.dug
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sounds.place = leaf_sounds.place
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local doc_longdesc, doc_hide, doc_img, desc
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if surfaces[s][1] == "dirt" then
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doc_longdesc = S("Seagrass grows inside water on top of dirt, sand, clay or gravel.")
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desc = S("Seagrass")
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doc_create = true
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doc_img = "mcl_ocean_seagrass.png"
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else
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doc_create = false
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end
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minetest.register_node("mcl_ocean:seagrass_"..surfaces[s][1], {
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_doc_items_entry_name = desc,
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_doc_items_longdesc = doc_longdesc,
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_doc_items_create_entry = doc_create,
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_doc_items_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
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drawtype = "plantlike_rooted",
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paramtype = "light",
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paramtype2 = "meshoptions",
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@ -121,7 +135,7 @@ for s=1, #surfaces do
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{ -0.5, 0.5, -0.5, 0.5, 1.3, 0.5 },
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},
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},
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groups = { handy = 1, shearsy = 1, deco_block = 1, plant = 1, seagrass = 1, falling_node = surfaces[s][3] },
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groups = { handy = 1, shearsy = 1, deco_block = 1, plant = 1, seagrass = 1, falling_node = surfaces[s][3], not_in_creative_inventory = 1 },
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sounds = sounds,
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node_dig_prediction = surfaces[s][2],
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after_dig_node = function(pos)
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@ -133,4 +147,9 @@ for s=1, #surfaces do
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_mcl_hardness = 0,
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_mcl_blast_resistance = 0,
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})
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if surfaces[s][1] ~= "dirt" then
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doc.add_entry_alias("nodes", "mcl_ocean:seagrass_dirt", "nodes", "mcl_ocean:seagrass_"..surfaces[s][1])
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end
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end
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doc.add_entry_alias("nodes", "mcl_ocean:seagrass_dirt", "craftitems", "mcl_ocean:seagrass")
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