forked from Mineclonia/Mineclonia
Fix lightning sky color issues
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@ -23,7 +23,7 @@ lightning.auto = true
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local rng = PcgRandom(32321123312123)
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local rng = PcgRandom(32321123312123)
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local ps = {}
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local ps = {}
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local ttl = 1
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local ttl = -1
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local revertsky = function(dtime)
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local revertsky = function(dtime)
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if ttl == 0 then
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if ttl == 0 then
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@ -136,13 +136,13 @@ lightning.strike = function(pos)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if ps[name] == nil then
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if ps[name] == nil then
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ps[name] = {p = player, sky = sky}
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ps[name] = {p = player, sky = sky}
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skycolor.add_layer("lightning", {{r=255,g=255,b=255}})
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skycolor.add_layer("lightning", {{r=255,g=255,b=255}}, true)
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skycolor.active = true
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skycolor.active = true
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end
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end
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end
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end
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-- trigger revert of skybox
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-- trigger revert of skybox
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ttl = 5
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ttl = 0.1
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-- set the air node above it on fire
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-- set the air node above it on fire
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pos2.y = pos2.y + 1/2
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pos2.y = pos2.y + 1/2
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