forked from Mineclonia/Mineclonia
Generate more raindrops in thunderstorms
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de45af5e79
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b3ad5c7927
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@ -1,6 +1,9 @@
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local PARTICLES_COUNT_RAIN = 30
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local PARTICLES_COUNT_THUNDER = 60
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rain = {
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rain = {
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-- max rain particles created at time
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-- max rain particles created at time
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particles_count = 35,
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particles_count = PARTICLES_COUNT_RAIN,
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-- flag to turn on/off extinguish fire for rain
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-- flag to turn on/off extinguish fire for rain
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extinguish_fire = true,
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extinguish_fire = true,
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@ -137,6 +140,7 @@ rain.clear = function()
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rain.raining = false
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rain.raining = false
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rain.sky_last_update = -1
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rain.sky_last_update = -1
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rain.init_done = false
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rain.init_done = false
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rain.set_particles_mode("rain")
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skycolor.remove_layer("weather-pack-rain-sky")
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skycolor.remove_layer("weather-pack-rain-sky")
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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rain.remove_sound(player)
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rain.remove_sound(player)
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@ -157,6 +161,7 @@ rain.make_weather = function()
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rain.raining = true
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rain.raining = true
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rain.set_sky_box()
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rain.set_sky_box()
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rain.init_done = true
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rain.init_done = true
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rain.set_particles_mode(weather.mode)
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end
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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@ -177,6 +182,15 @@ if weather.reg_weathers.rain == nil then
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}
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}
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end
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end
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-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
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rain.set_particles_mode = function(mode)
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if mode == "thunder" then
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rain.particles_count = PARTICLES_COUNT_THUNDER
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else
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rain.particles_count = PARTICLES_COUNT_RAIN
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end
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end
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if weather.allow_abm then
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if weather.allow_abm then
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-- ABM for extinguish fire
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-- ABM for extinguish fire
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minetest.register_abm({
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minetest.register_abm({
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@ -13,6 +13,7 @@ minetest.register_globalstep(function(dtime)
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return false
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return false
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end
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end
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rain.set_particles_mode("thunder")
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rain.make_weather()
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rain.make_weather()
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if thunder.init_done == false then
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if thunder.init_done == false then
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