forked from Mineclonia/Mineclonia
Weather overwrites sky in Overworld only
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@ -74,7 +74,8 @@ skycolor = {
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players = skycolor.utils.get_players(players)
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players = skycolor.utils.get_players(players)
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for _, player in ipairs(players) do
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for _, player in ipairs(players) do
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local pos = player:getpos()
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local pos = player:getpos()
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if pos.y >= mcl_vars.mg_bedrock_overworld_max then
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local _, dim = mcl_util.y_to_layer(pos.y)
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if dim == "overworld" then
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player:set_sky(color, "plain", nil, true)
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player:set_sky(color, "plain", nil, true)
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end
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end
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end
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end
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@ -112,7 +113,8 @@ skycolor = {
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local players = skycolor.utils.get_players(nil)
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local players = skycolor.utils.get_players(nil)
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for _, player in ipairs(players) do
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for _, player in ipairs(players) do
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local pos = player:getpos()
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local pos = player:getpos()
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if pos.y >= mcl_vars.mg_bedrock_overworld_max then
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local _, dim = mcl_util.y_to_layer(pos.y)
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if dim == "overworld" then
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player:set_sky(color, "plain", nil, true)
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player:set_sky(color, "plain", nil, true)
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end
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end
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end
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end
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@ -125,7 +127,8 @@ skycolor = {
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local players = skycolor.utils.get_players(players)
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local players = skycolor.utils.get_players(players)
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for _, player in ipairs(players) do
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for _, player in ipairs(players) do
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local pos = player:getpos()
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local pos = player:getpos()
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if pos.y >= mcl_vars.mg_bedrock_overworld_max then
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local _, dim = mcl_util.y_to_layer(pos.y)
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if dim == "overworld" then
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player:set_sky(nil, "regular", nil, true)
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player:set_sky(nil, "regular", nil, true)
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end
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end
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end
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end
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