forked from Mineclonia/Mineclonia
Update monster spawner docs
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@ -4,5 +4,14 @@ Monsters will appear around the monster spawner in semi-regular intervals.
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This mod is originally based on the mob spawner from Mobs Redo by TenPlus1
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but has been modified quite a lot to fit the needs of MineClone 2.
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Players can get a monster spawner by `giveme` and is initially empty after
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placing.
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## Programmer notes
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To set the mob spawned by a monster spawner, first place the monster spawner
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(e.g. with `minetest.set_node`), then use the function
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`mcl_monster_spawner.setup_spawner` to set its attributes. See the comment
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in `init.lua` for more info.
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## License (code and texture)
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MIT License
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@ -50,7 +50,7 @@ All the following arguments are optional!
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* YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
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]]
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function mobs.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
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function mcl_monster_spawner.setup_spawner(pos, Mob, MinLight, MaxLight, MaxMobsInArea, PlayerDistance, YOffset)
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-- Activate monster spawner and disable editing functionality
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if MinLight == nil then MinLight = 0 end
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if MaxLight == nil then MinLight = 15 end
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@ -144,7 +144,7 @@ minetest.register_node("mcl_monster_spawner:spawner", {
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and pla and pla >=0 and pla <= 20
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and yof and yof > -10 and yof < 10 then
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mobs.setup_spawner(pos, mob, mlig, xlig, num, pla, yof)
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mcl_monster_spawner.setup_spawner(pos, mob, mlig, xlig, num, pla, yof)
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else
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minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
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minetest.chat_send_player(name,
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