forked from Mineclonia/Mineclonia
Fix #949
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269ebc2718
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@ -59,6 +59,15 @@ local boat = {
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_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
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_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
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}
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}
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local function detach_player(player)
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player:set_detach()
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player:set_properties({visual_size = {x=1, y=1}})
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mcl_player.player_attached[player:get_player_name()] = false
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mcl_player.player_set_animation(player, "stand" , 30)
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end
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minetest.register_on_respawnplayer(detach_player)
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function boat.on_rightclick(self, clicker)
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function boat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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if not clicker or not clicker:is_player() then
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return
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return
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@ -66,10 +75,7 @@ function boat.on_rightclick(self, clicker)
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local name = clicker:get_player_name()
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local name = clicker:get_player_name()
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if self._driver and clicker == self._driver then
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if self._driver and clicker == self._driver then
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self._driver = nil
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self._driver = nil
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clicker:set_detach()
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detach_player(clicker)
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clicker:set_properties({visual_size = {x=1, y=1}})
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(clicker, "stand" , 30)
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local pos = clicker:get_pos()
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local pos = clicker:get_pos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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clicker:set_pos(pos)
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clicker:set_pos(pos)
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