forked from Mineclonia/Mineclonia
Fix arrow hit being heard globally
This commit is contained in:
parent
7e8c3aebd5
commit
2638d91785
|
@ -259,7 +259,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
|
||||||
if is_player then
|
if is_player then
|
||||||
if self._shooter and self._shooter:is_player() then
|
if self._shooter and self._shooter:is_player() then
|
||||||
-- “Ding” sound for hitting another player
|
-- “Ding” sound for hitting another player
|
||||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true)
|
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue