forked from Mineclonia/Mineclonia
Fix broken skin init
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cfac33a94f
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05e3a616b4
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@ -137,19 +137,18 @@ minetest.register_on_joinplayer(function(player)
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local skin_id = player:get_meta():get_string("mcl_skins:skin_id")
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local skin_id = player:get_meta():get_string("mcl_skins:skin_id")
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local set_skin
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local set_skin
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-- do we already have a skin in player attributes?
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-- do we already have a skin in player attributes?
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if skin_id then
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if skin_id ~= nil and skin_id ~= "" then
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set_skin = tonumber(skin_id)
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set_skin = tonumber(skin_id)
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-- otherwise use random skin if not set
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-- otherwise use random skin if not set
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else
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end
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if not set_skin then
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set_skin = math.random(0, mcl_skins.skin_count)
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set_skin = math.random(0, mcl_skins.skin_count)
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end
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end
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if set_skin then
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local ok = mcl_skins.set_player_skin(player, set_skin)
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local ok = mcl_skins.set_player_skin(player, set_skin)
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if not ok then
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if not ok then
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set_skin = math.random(0, mcl_skins.skin_count)
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set_skin = math.random(0, mcl_skins.skin_count)
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minetest.log("warning", "[mcl_skins] Player skin for "..name.." not found, falling back to skin #"..set_skin)
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minetest.log("warning", "[mcl_skins] Player skin for "..name.." not found, falling back to skin #"..set_skin)
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mcl_skins.set_player_skin(player, set_skin)
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mcl_skins.set_player_skin(player, set_skin)
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end
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end
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end
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end)
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end)
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