Mineclonia/mods/farming/soil.lua

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minetest.register_node("farming:soil", {
tiles = {"farming_soil.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
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description = "Farmland",
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drop = "default:dirt",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.4, 0.5},
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}
},
groups = {crumbly=3, not_in_creative_inventory=1,soil=2},
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sounds = default.node_sound_dirt_defaults(),
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})
minetest.register_node("farming:soil_wet", {
tiles = {"farming_soil_wet.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
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description = "Hydrated Farmland",
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drop = "default:dirt",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.4, 0.5},
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}
},
groups = {crumbly=3, not_in_creative_inventory=1,soil=3},
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sounds = default.node_sound_dirt_defaults(),
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})
minetest.register_abm({
nodenames = {"farming:soil"},
interval = 15,
chance = 3,
action = function(pos, node)
if minetest.env:find_node_near(pos, 3, {"default:water_source", "default:water_flowing"}) then
node.name = "farming:soil_wet"
minetest.env:set_node(pos, node)
end
end,
})