diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 575b9b6368..1ee37297f5 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -37,6 +37,7 @@ local max = math.max local atann = math.atan local random = math.random local floor = math.floor + local atan = function(x) if not x or x ~= x then return 0 @@ -80,14 +81,6 @@ local node_snowblock = "mcl_core:snowblock" local node_snow = "mcl_core:snow" mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt" -local mod_weather = minetest.get_modpath("mcl_weather") ~= nil -local mod_explosions = minetest.get_modpath("mcl_explosions") ~= nil -local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil -local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil -local mod_worlds = minetest.get_modpath("mcl_worlds") ~= nil -local mod_armor = minetest.get_modpath("mcl_armor") ~= nil -local mod_experience = minetest.get_modpath("mcl_experience") ~= nil - --Helper function to clear all mobs because /clearobjects removes too much local function is_mob(o) return o.type == "ambient" or o.type == "animal" or o.type == "monster" or o.type == "npc" @@ -186,7 +179,7 @@ local function object_in_range(self, object) end local factor -- Apply view range reduction for special player armor - if object:is_player() and mod_armor then + if object:is_player() then local factors = mcl_armor.player_view_range_factors[object] factor = factors and factors[self.name] end @@ -829,7 +822,7 @@ local check_for_death = function(self, cause, cmi_cause) local looting = mcl_enchanting.get_enchantment(wielditem, "looting") item_drop(self, cooked, looting) - if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= 5000000) then + if ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= 5000000) then mcl_experience.throw_xp(self.object:get_pos(), math.random(self.xp_min, self.xp_max)) end end @@ -1073,7 +1066,7 @@ local do_env_damage = function(self) -- Deal light damage to mob, returns true if mob died local deal_light_damage = function(self, pos, damage) - if not (mod_weather and (mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then + if not ((mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then self.health = self.health - damage effect(pos, 5, "mcl_particles_smoke.png") @@ -1094,10 +1087,7 @@ local do_env_damage = function(self) return true end end - local _, dim = nil, "overworld" - if mod_worlds then - _, dim = mcl_worlds.y_to_layer(pos.y) - end + local _, dim = mcl_worlds.y_to_layer(pos.y) if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then if self.ignited_by_sunlight then mcl_burning.set_on_fire(self.object, 10) @@ -1127,7 +1117,7 @@ local do_env_damage = function(self) local nodef = minetest.registered_nodes[self.standing_in] -- rain - if self.rain_damage > 0 and mod_weather then + if self.rain_damage > 0 then if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then self.health = self.health - self.rain_damage @@ -1558,10 +1548,7 @@ local breed = function(self) return end - -- Give XP - if mod_experience then - mcl_experience.throw_xp(pos, math.random(1, 7)) - end + mcl_experience.throw_xp(pos, math.random(1, 7)) -- custom breed function if parent1.on_breed then @@ -2647,7 +2634,6 @@ local do_states = function(self, dtime) local pos = self.object:get_pos() - if mod_explosions then if mobs_griefing and not minetest.is_protected(pos, "") then mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { drop_chance = 1.0 }, self.object) else @@ -2660,7 +2646,6 @@ local do_states = function(self, dtime) entity_physics(pos, entity_damage_radius) effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0) end - end mcl_burning.extinguish(self.object) self.object:remove() @@ -3117,7 +3102,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) local punch_interval = 1.4 -- exhaust attacker - if mod_hunger and is_player then + if is_player then mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK) end @@ -4182,12 +4167,8 @@ end -- make explosion with protection and tnt mod check function mobs:boom(self, pos, strength, fire) - if mod_explosions then - if mobs_griefing and not minetest.is_protected(pos, "") then - mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object) - else - mobs:safe_boom(self, pos, strength) - end + if mobs_griefing and not minetest.is_protected(pos, "") then + mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object) else mobs:safe_boom(self, pos, strength) end @@ -4245,7 +4226,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative) local name = placer:get_player_name() local privs = minetest.get_player_privs(name) - if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then + if under.name == "mcl_mobspawners:spawner" then if minetest.is_protected(pointed_thing.under, name) then minetest.record_protection_violation(pointed_thing.under, name) return itemstack