diff --git a/mods/ITEMS/mcl_beds/README.txt b/mods/ITEMS/mcl_beds/README.txt index 34b493702f..c0d2549f20 100644 --- a/mods/ITEMS/mcl_beds/README.txt +++ b/mods/ITEMS/mcl_beds/README.txt @@ -15,4 +15,7 @@ This mod adds a bed to Minetest which allows to skip the night. To sleep, rightclick the bed. Another feature is a controlled respawning. If you have slept in bed your respawn point is set to the beds location and you will respawn there after death. -Use the mcl_playersSleepingPercentage setting to enable/disable night skipping or set a percentage of how many players need to sleep to skip the night. \ No newline at end of file + +Use the mcl_playersSleepingPercentage setting to enable/disable night skipping or set a percentage of how many players need to sleep to skip the night. + +mcl_beds.is_night([ time of day ]) - returns wether it's night with optional argument of a minetest time of day value between 0 and 1 diff --git a/mods/ITEMS/mcl_beds/functions.lua b/mods/ITEMS/mcl_beds/functions.lua index e570bd8eb2..c745b5f0c6 100644 --- a/mods/ITEMS/mcl_beds/functions.lua +++ b/mods/ITEMS/mcl_beds/functions.lua @@ -58,6 +58,15 @@ local monster_exceptions = { ["mobs_mc:shulker"] = true, } +function mcl_beds.is_night(tod) + -- Values taken from Minecraft Wiki with offset of +600 + if not tod then + tod = minetest.get_timeofday() + end + tod = ( tod * 24000 ) % 24000 + return tod > 18541 or tod < 5458 +end + local function lay_down(player, pos, bed_pos, state, skip) local name = player:get_player_name() local hud_flags = player:hud_get_flags() @@ -79,6 +88,11 @@ local function lay_down(player, pos, bed_pos, state, skip) awards.unlock(player:get_player_name(), "mcl:sweetDreams") end + + if not mcl_beds.is_night() and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then + return false, S("You can only sleep at night or during a thunderstorm.") + end + -- No sleeping if too far away if vector.distance(bed_pos, pos) > 2 and vector.distance(bed_pos2, pos) > 2 then return false, S("You can't sleep, the bed's too far away!") @@ -158,13 +172,6 @@ local function lay_down(player, pos, bed_pos, state, skip) return false, S("It's too dangerous to sleep here!") end - -- Check day of time and weather - local tod = minetest.get_timeofday() * 24000 - -- Values taken from Minecraft Wiki with offset of +6000 - if tod < 18541 and tod > 5458 and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then - return false, S("You can only sleep at night or during a thunderstorm.") - end - mcl_beds.player[name] = 1 mcl_beds.pos[name] = pos mcl_beds.bed_pos[name] = bed_pos2 @@ -251,16 +258,22 @@ end -- Handle environment stuff related to sleeping: skip night and thunderstorm function mcl_beds.sleep() - local storm_skipped = mcl_beds.skip_thunderstorm() - -- Always clear weather - if weather_mod then - mcl_weather.change_weather("none") - end if is_night_skip_enabled() then - if not storm_skipped then + if weather_mod and mcl_weather.get_weather() == "thunder" then + local endtime = (mcl_weather.end_time - minetest.get_gametime()) * 72 / 24000 + minetest.set_timeofday((minetest.get_timeofday() + endtime) %1) + if mcl_beds.is_night() then + mcl_beds.skip_night() + mcl_beds.kick_players() + else + mcl_beds.kick_players() + end + -- Always clear weather + mcl_weather.change_weather("none") + elseif mcl_beds.is_night() then mcl_beds.skip_night() + mcl_beds.kick_players() end - mcl_beds.kick_players() end end @@ -287,16 +300,6 @@ function mcl_beds.skip_night() minetest.set_timeofday(0.25) -- tod = 6000 end -function mcl_beds.skip_thunderstorm() - -- Skip thunderstorm - if weather_mod and mcl_weather.get_weather() == "thunder" then - -- Sleep for a half day (=minimum thunderstorm duration) - minetest.set_timeofday((minetest.get_timeofday() + 0.5) % 1) - return true - end - return false -end - function mcl_beds.on_rightclick(pos, player, is_top) -- Anti-Inception: Don't allow to sleep while you're sleeping if player:get_meta():get_string("mcl_beds:sleeping") == "true" then