diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index db51cee344..0632f4d336 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -34,6 +34,30 @@ local horse_extra_texture = function(horse) return textures end + +local function get_drops(self) + self.drops = {} + table.insert(self.drops, + {name = "mcl_mobitems:leather", + chance = 1, + min = 0, + max = 2, + looting = "common", + }) + if self._saddle then + table.insert(self.drops,{name = "mcl_mobitems:saddle", + chance = 1, + min = 1, + max = 1,}) + end + if self._chest then + table.insert(self.drops,{name = "mcl_chests:chest", + chance = 1, + min = 1, + max = 1,}) + end +end + -- Helper functions to determine equipment rules local can_equip_horse_armor = function(entity_id) return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse" @@ -250,7 +274,7 @@ local horse = { local tex = horse_extra_texture(self) self.base_texture = tex self.object:set_properties({textures = self.base_texture}) - table.insert(self.drops,{name = "mcl_chests:chest",chance=1,min=1,max=1}) + get_drops(self) return elseif self._chest and clicker:get_player_control().sneak then mcl_entity_invs.show_inv_form(self,clicker) @@ -361,6 +385,7 @@ local horse = { self.base_texture = tex self.object:set_properties({textures = self.base_texture}) minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true) + get_drops(self) -- Put on horse armor if tamed elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor diff --git a/mods/ENTITIES/mobs_mc/llama.lua b/mods/ENTITIES/mobs_mc/llama.lua index d5f2c4853b..c050375ad7 100644 --- a/mods/ENTITIES/mobs_mc/llama.lua +++ b/mods/ENTITIES/mobs_mc/llama.lua @@ -24,6 +24,29 @@ local carpets = { unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" }, } +local function get_drops(self) + self.drops = {} + table.insert(self.drops, + {name = "mcl_mobitems:leather", + chance = 1, + min = 0, + max = 2, + looting = "common", + }) + if self.carpet then + table.insert(self.drops,{name = self.carpet, + chance = 1, + min = 1, + max = 1,}) + end + if self._has_chest then + table.insert(self.drops,{name = "mcl_chests:chest", + chance = 1, + min = 1, + max = 1,}) + end +end + mcl_mobs:register_mob("mobs_mc:llama", { description = S("Llama"), type = "animal", @@ -135,7 +158,7 @@ mcl_mobs:register_mob("mobs_mc:llama", { self.object:set_properties({ textures = self.base_texture, }) - table.insert(self.drops,{name = "mcl_chests:chest",chance=1,min=1,max=1}) + get_drops(self) return elseif self._has_chest and clicker:get_player_control().sneak then mcl_entity_invs.show_inv_form(self,clicker," - Strength "..math.floor(self._inv_size / 3)) @@ -164,16 +187,7 @@ mcl_mobs:register_mob("mobs_mc:llama", { textures = self.base_texture, }) self.carpet = item:get_name() - self.drops = { - {name = "mcl_mobitems:leather", - chance = 1, - min = 0, - max = 2,}, - {name = item:get_name(), - chance = 1, - min = 1, - max = 1,}, - } + get_drops(self) return end end