diff --git a/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua b/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua index 8f14f167d2..ae1539f953 100644 --- a/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua @@ -13,23 +13,56 @@ local pp_box_on = { local function pp_on_timer(pos, elapsed) local node = minetest.get_node(pos) local basename = minetest.registered_nodes[node.name].pressureplate_basename + local activated_by = minetest.registered_nodes[node.name].pressureplate_activated_by -- This is a workaround for a strange bug that occurs when the server is started -- For some reason the first time on_timer is called, the pos is wrong if not basename then return end - local objs = minetest.get_objects_inside_radius(pos, 1) - local two_below = vector.add(pos, vector.new(0, -2, 0)) + if activated_by == nil then + activated_by = { any = true } + end - if objs[1] == nil and node.name == basename .. "_on" then - minetest.set_node(pos, {name = basename .. "_off"}) - mesecon.receptor_off(pos, mesecon.rules.pplate) + local obj_does_activate = function(obj, activated_by) + if activated_by.any then + return true + elseif activated_by.mob and obj:get_luaentity() and obj:get_luaentity()._cmi_is_mob == true then + return true + elseif activated_by.player and obj:is_player() then + return true + else + return false + end + end + + local objs = minetest.get_objects_inside_radius(pos, 1) + + if node.name == basename .. "_on" then + local disable + if #objs == 0 then + disable = true + elseif not activated_by.any then + disable = true + for k, obj in pairs(objs) do + if obj_does_activate(obj, activated_by) then + disable = false + break + end + end + end + if disable then + minetest.set_node(pos, {name = basename .. "_off"}) + mesecon.receptor_off(pos, mesecon.rules.pplate) + end elseif node.name == basename .. "_off" then for k, obj in pairs(objs) do local objpos = obj:getpos() - if objpos.y > pos.y-1 and objpos.y < pos.y then - minetest.set_node(pos, {name = basename .. "_on"}) - mesecon.receptor_on(pos, mesecon.rules.pplate ) + if obj_does_activate(obj, activated_by) then + if objpos.y > pos.y-1 and objpos.y < pos.y then + minetest.set_node(pos, {name = basename .. "_on"}) + mesecon.receptor_on(pos, mesecon.rules.pplate ) + break + end end end end @@ -46,8 +79,13 @@ end -- recipe: crafting recipe of the pressure plate -- sounds: sound table (like in minetest.register_node) -- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used) +-- activated_by: optinal table with elements denoting by which entities this pressure plate is triggered +-- Possible table fields: +-- * player=true: Player +-- * mob=true: Mob +-- By default, is triggered by all entities -function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, sounds, plusgroups) +function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, sounds, plusgroups, activated_by) local groups_off = table.copy(plusgroups) groups_off.attached_node = 1 groups_off.dig_by_piston = 1 @@ -67,6 +105,7 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te sounds = sounds, pressureplate_basename = basename, + pressureplate_activated_by = activated_by, _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, },{ @@ -116,7 +155,8 @@ mesecon.register_pressure_plate( nil, {{"mcl_core:stone", "mcl_core:stone"}}, mcl_sounds.node_sound_stone_defaults(), - {pickaxey=1, material_stone=1}) + {pickaxey=1, material_stone=1}, + { player = true, mob = true }) minetest.register_craft({ type = "fuel",