diff --git a/settingtypes.txt b/settingtypes.txt index b678da7d11..319b1e3678 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -16,15 +16,22 @@ enable_fire (Fire) bool true # Enable flame sound. flame_sound (Flame sound) bool true +# Normally, players drop all their items when they die. Enable this +# setting, so players always keep their inventory on death. +mcl_keep_inventory_on_death (Keep inventory on death) bool false + +# If enabled, chat messages are shown to everyone when a player dies. +mcl_show_death_messages (Show death messages) bool true + +# If enabled, only peaceful mobs will appear naturally. This does not +# affect monster spawners. +only_peaceful_mobs (Spawn only peaceful mobs) bool false + # If enabled, players respawn at the bed they last lay on instead of normal # spawn. # This setting is only read at startup. enable_bed_respawn (Respawn at bed) bool true -# If enabled, the night can be skipped if more than half of the players are -# in beds. +# If enabled, the night can be skipped if all players are in bed. enable_bed_night_skip (Skip night when sleeping) bool true -# Normally, players drop all their items when they die. Enable this -# setting, so players always keep their inventory on death. -mcl_keep_inventory_on_death (Keep inventory on death) bool false