forked from VoxeLibre/VoxeLibre
write villager id into bed nodemeta
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3ff4ea576d
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@ -573,7 +573,7 @@ end
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local function go_home(entity)
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local function go_home(entity)
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entity.state = "go_home"
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entity.state = "go_home"
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local b=entity.bed
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local b=entity._bed
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if not b then return end
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if not b then return end
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mobs:gopath(entity,b,function(entity,b)
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mobs:gopath(entity,b,function(entity,b)
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if vector.distance(entity.object:get_pos(),b) < 2 then
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if vector.distance(entity.object:get_pos(),b) < 2 then
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@ -582,7 +582,7 @@ local function go_home(entity)
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entity.object:set_pos(b)
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entity.object:set_pos(b)
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local n=minetest.get_node(b)
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local n=minetest.get_node(b)
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if n and n.name ~= "mcl_beds:bed_red_bottom" then
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if n and n.name ~= "mcl_beds:bed_red_bottom" then
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entity.bed=nil --the stormtroopers have killed uncle owen
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entity._bed=nil --the stormtroopers have killed uncle owen
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return false
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return false
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end
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end
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return true
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return true
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@ -1239,7 +1239,7 @@ mobs:register_mob("mobs_mc:villager", {
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fear_height = 4,
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fear_height = 4,
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jump = true,
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jump = true,
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walk_chance = DEFAULT_WALK_CHANCE,
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walk_chance = DEFAULT_WALK_CHANCE,
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bed = nil,
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_bed = nil,
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_id = nil,
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_id = nil,
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_profession = "unemployed",
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_profession = "unemployed",
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look_at_player = true,
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look_at_player = true,
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@ -1331,7 +1331,7 @@ mobs:register_mob("mobs_mc:villager", {
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self.walk_chance = DEFAULT_WALK_CHANCE
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self.walk_chance = DEFAULT_WALK_CHANCE
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self.jump = true
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self.jump = true
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end
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end
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if self.bed and ( self.state ~= "go_home" and vector.distance(self.object:get_pos(),self.bed) > 50 ) then
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if self._bed and ( self.state ~= "go_home" and vector.distance(self.object:get_pos(),self._bed) > 50 ) then
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go_home(self)
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go_home(self)
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end
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end
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if self._profession == "unemployed" then
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if self._profession == "unemployed" then
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@ -53,15 +53,22 @@ end
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local function spawn_villagers(minp,maxp)
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local function spawn_villagers(minp,maxp)
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local beds=minetest.find_nodes_in_area(minp,maxp,{"mcl_beds:bed_red_bottom"})
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local beds=minetest.find_nodes_in_area(minp,maxp,{"mcl_beds:bed_red_bottom"})
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for _,bed in pairs(beds) do
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for _,bed in pairs(beds) do
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minetest.get_meta(bed):set_string("villagebed","true")
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local m = minetest.get_meta(bed)
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if m:get_string("villager") == "" then
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local v=minetest.add_entity(bed,"mobs_mc:villager")
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local v=minetest.add_entity(bed,"mobs_mc:villager")
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if v then
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if v then
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v:get_luaentity().bed = bed
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local l=v:get_luaentity()
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l._bed = bed
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m:set_string("villager",l._id)
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end
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end
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end
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end
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end
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local p = minetest.find_node_near(minp,50,"mcl_core:grass_path")
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local p = minetest.find_node_near(minp,50,"mcl_core:grass_path")
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if p then
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minetest.add_entity(p,"mobs_mc:iron_golem")
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minetest.add_entity(p,"mobs_mc:iron_golem")
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end
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end
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end
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--
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--
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-- on map generation, try to build a settlement
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-- on map generation, try to build a settlement
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