diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index cfd141f046..678f8e2b7d 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -290,10 +290,10 @@ function minetest.handle_node_drops(pos, drops, digger) end end - if digger and mcl_experience.throw_experience and not silk_touch_drop then + if digger and mcl_experience.throw_xp and not silk_touch_drop then local experience_amount = minetest.get_item_group(dug_node.name,"xp") if experience_amount > 0 then - mcl_experience.throw_experience(pos, experience_amount) + mcl_experience.throw_xp(pos, experience_amount) end end diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/death_logic.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/death_logic.lua index 03e6789ed1..4e6b7ca462 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/death_logic.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/death_logic.lua @@ -122,7 +122,7 @@ mobs.death_logic = function(self, dtime) if self.death_animation_timer >= 1.25 then item_drop(self,false,1) mobs.death_effect(self) - mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max)) + mcl_experience.throw_xp(self.object:get_pos(), math_random(self.xp_min, self.xp_max)) if self.on_die then self.on_die(self, self.object:get_pos()) end diff --git a/mods/ENTITIES/mobs_mc/ender_dragon.lua b/mods/ENTITIES/mobs_mc/ender_dragon.lua index bafb3f84a1..3634e20f41 100644 --- a/mods/ENTITIES/mobs_mc/ender_dragon.lua +++ b/mods/ENTITIES/mobs_mc/ender_dragon.lua @@ -103,7 +103,7 @@ mobs:register_mob("mobs_mc:enderdragon", { mcl_portals.spawn_gateway_portal() mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open") if self._initial then - mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000 + mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000 minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg}) end end diff --git a/mods/HUD/mcl_experience/bottle.lua b/mods/HUD/mcl_experience/bottle.lua new file mode 100644 index 0000000000..10e42a57db --- /dev/null +++ b/mods/HUD/mcl_experience/bottle.lua @@ -0,0 +1,63 @@ +local S = minetest.get_translator(minetest.get_current_modname()) + +minetest.register_entity("mcl_experience:bottle",{ + textures = {"mcl_experience_bottle.png"}, + hp_max = 1, + visual_size = {x = 0.35, y = 0.35}, + collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, + pointable = false, + on_step = function(self, dtime) + local pos = self.object:get_pos() + local node = minetest.get_node(pos) + local n = node.name + if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then + minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) + mcl_experience.throw_xp(pos, math.random(3, 11)) + minetest.add_particlespawner({ + amount = 50, + time = 0.1, + minpos = vector.add(pos, vector.new(-0.1, 0.5, -0.1)), + maxpos = vector.add(pos, vector.new( 0.1, 0.6, 0.1)), + minvel = vector.new(-2, 0, -2), + maxvel = vector.new( 2, 2, 2), + minacc = vector.new(0, 0, 0), + maxacc = vector.new(0, 0, 0), + minexptime = 0.5, + maxexptime = 1.25, + minsize = 1, + maxsize = 2, + collisiondetection = true, + vertical = false, + texture = "mcl_particles_effect.png^[colorize:blue:127", + }) + self.object:remove() + end + end, +}) + +local function throw_xp_bottle(pos, dir, velocity) + minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) + local obj = minetest.add_entity(pos, "mcl_experience:bottle") + obj:set_velocity(vector.multiply(dir, velocity)) + local acceleration = vector.multiply(dir, -3) + acceleration.y = -9.81 + obj:set_acceleration(acceleration) +end + +minetest.register_craftitem("mcl_experience:bottle", { + description = "Bottle o' Enchanting", + inventory_image = "mcl_experience_bottle.png", + wield_image = "mcl_experience_bottle.png", + stack_max = 64, + on_use = function(itemstack, placer, pointed_thing) + throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item() + end + return itemstack + end, + _on_dispense = function(_, pos, _, _, dir) + throw_xp_bottle(vector.add(pos, vector.multiply(dir, 0.51)), dir, 10) + end +}) + diff --git a/mods/HUD/mcl_experience/command.lua b/mods/HUD/mcl_experience/command.lua new file mode 100644 index 0000000000..040031b5ab --- /dev/null +++ b/mods/HUD/mcl_experience/command.lua @@ -0,0 +1,39 @@ +local S = minetest.get_translator(minetest.get_current_modname()) + +minetest.register_chatcommand("xp", { + params = S("[[] ]"), + description = S("Gives a player some XP"), + privs = {server=true}, + func = function(name, params) + local player, xp = nil, 1000 + local P, i = {}, 0 + for str in string.gmatch(params, "([^ ]+)") do + i = i + 1 + P[i] = str + end + if i > 2 then + return false, S("Error: Too many parameters!") + end + if i > 0 then + xp = tonumber(P[i]) + end + if i < 2 then + player = minetest.get_player_by_name(name) + end + if i == 2 then + player = minetest.get_player_by_name(P[1]) + end + + if not xp then + return false, S("Error: Incorrect value of XP") + end + + if not player then + return false, S("Error: Player not found") + end + + mcl_experience.add_xp(player, xp) + + return true, S("Added @1 XP to @2, total: @3, experience level: @4", tostring(xp), player:get_player_name(), tostring(mcl_experience.get_xp(player)), tostring(mcl_experience.get_level(player))) + end, +}) diff --git a/mods/HUD/mcl_experience/init.lua b/mods/HUD/mcl_experience/init.lua index e514ffc19e..aea805fa26 100644 --- a/mods/HUD/mcl_experience/init.lua +++ b/mods/HUD/mcl_experience/init.lua @@ -1,641 +1,227 @@ -local S = minetest.get_translator(minetest.get_current_modname()) - -mcl_experience = {} - -local vector = vector -local math = math -local string = string - -local pool = {} -local registered_nodes -local max_xp = 2^31-1 -local max_orb_age = 300 -- seconds - -local gravity = {x = 0, y = -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), z = 0} -local size_min, size_max = 20, 59 -- percents -local delta_size = size_max - size_min -local size_to_xp = { - {-32768, 2}, -- 1 - { 3, 6}, -- 2 - { 7, 16}, -- 3 - { 17, 36}, -- 4 - { 37, 72}, -- 5 - { 73, 148}, -- 6 - { 149, 306}, -- 7 - { 307, 616}, -- 8 - { 617, 1236}, -- 9 - { 1237, 2476}, --10 - { 2477, 32767} --11 +mcl_experience = { + on_add_xp = {}, } -local function xp_to_size(xp) - local i, l = 1, #size_to_xp - while (xp > size_to_xp[i][1]) and (i < l) do - i = i + 1 - end - return ((i-1) / (l-1) * delta_size + size_min)/100 -end +local modpath = minetest.get_modpath(minetest.get_current_modname()) -minetest.register_on_mods_loaded(function() - registered_nodes = minetest.registered_nodes -end) +dofile(modpath .. "/command.lua") +dofile(modpath .. "/orb.lua") +dofile(modpath .. "/bottle.lua") -local function load_data(player) - local name = player:get_player_name() - pool[name] = {} - local temp_pool = pool[name] - local meta = player:get_meta() - temp_pool.xp = meta:get_int("xp") or 0 - temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp) - temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level) - temp_pool.last_time= minetest.get_us_time()/1000000 -end +-- local storage --- saves data to be utilized on next login -local function save_data(player) - local name = player:get_player_name() - local temp_pool = pool[name] - local meta = player:get_meta() - meta:set_int("xp", temp_pool.xp) - pool[name] = nil -end +local hud_bars = {} +local hud_levels = {} +local caches = {} -local player_huds = {} -- the list of players hud lists (3d array) -hud_manager = {} -- hud manager class +-- helpers --- terminate the player's list on leave -minetest.register_on_leaveplayer(function(player) - local name = player:get_player_name() - player_huds[name] = nil -end) - --- create instance of new hud -function hud_manager.add_hud(player,hud_name,def) - local name = player:get_player_name() - if minetest.is_creative_enabled(name) then - return - end - local local_hud = player:hud_add({ - hud_elem_type = def.hud_elem_type, - position = def.position, - text = def.text, - text2 = def.text2, - number = def.number, - item = def.item, - direction = def.direction, - size = def.size, - offset = def.offset, - z_index = def.z_index, - alignment = def.alignment, - scale = def.scale, - }) - -- create new 3d array here - -- depends.txt is not needed - -- with it here - if not player_huds[name] then - player_huds[name] = {} - end - - player_huds[name][hud_name] = local_hud -end - --- delete instance of hud -function hud_manager.remove_hud(player,hud_name) - local name = player:get_player_name() - if player_huds[name] and player_huds[name][hud_name] then - player:hud_remove(player_huds[name][hud_name]) - player_huds[name][hud_name] = nil - end -end - --- change element of hud -function hud_manager.change_hud(data) - local name = data.player:get_player_name() - if player_huds[name] and player_huds[name][data.hud_name] then - data.player:hud_change(player_huds[name][data.hud_name], data.element, data.data) - end -end - --- gets if hud exists -function hud_manager.hud_exists(player,hud_name) - local name = player:get_player_name() - if player_huds[name] and player_huds[name][hud_name] then - return true - else - return false - end -end -------------------- - --- saves specific users data for when they relog -minetest.register_on_leaveplayer(function(player) - save_data(player) -end) - --- is used for shutdowns to save all data -local function save_all() - for name,_ in pairs(pool) do - local player = minetest.get_player_by_name(name) - if player then - save_data(player) - end - end -end - --- save all data to mod storage on shutdown -minetest.register_on_shutdown(function() - save_all() -end) - - -function mcl_experience.get_player_xp_level(player) - local name = player:get_player_name() - return pool[name].level -end - -function mcl_experience.set_player_xp_level(player,level) - local name = player:get_player_name() - if level == pool[name].level then - return - end - pool[name].level = level - pool[name].xp, pool[name].bar_step, pool[name].xp_next_level = mcl_experience.bar_to_xp(pool[name].bar, level) - hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(level)}) - -- we may don't update the bar -end - -local name -local temp_pool -minetest.register_on_joinplayer(function(player) - - load_data(player) - - name = player:get_player_name() - temp_pool = pool[name] - - hud_manager.add_hud(player,"experience_bar", - { - hud_elem_type = "image", - name = "experience bar", - text = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270", - position = {x=0.5, y=1}, - offset = {x = (-9 * 28) - 3, y = -(48 + 24 + 16 - 5)}, - scale = {x = 2.8, y = 3.0}, - alignment = { x = 1, y = 1 }, - z_index = 11, - }) - - hud_manager.add_hud(player,"xp_level", - { - hud_elem_type = "text", position = {x=0.5, y=1}, - name = "xp_level", text = tostring(temp_pool.level), - number = 0x80FF20, - offset = {x = 0, y = -(48 + 24 + 24)}, - z_index = 12, - }) -end) - -function mcl_experience.xp_to_level(xp) +local function xp_to_level(xp) local xp = xp or 0 local a, b, c, D + if xp > 1507 then - a, b, c = 4.5, -162.5, 2220-xp + a, b, c = 4.5, -162.5, 2220 - xp elseif xp > 352 then - a, b, c = 2.5, -40.5, 360-xp + a, b, c = 2.5, -40.5, 360 - xp else a, b, c = 1, 6, -xp end - D = b*b-4*a*c + + D = b * b - 4 * a * c + if D == 0 then - return math.floor(-b/2/a) - elseif D > 0 then - local v1, v2 = -b/2/a, math.sqrt(D)/2/a - return math.floor((math.max(v1-v2, v1+v2))) + return math.floor(-b / 2 / a) + elseif D > 0 then + local v1, v2 = -b / 2 / a, math.sqrt(D) / 2 / a + return math.floor(math.max(v1 - v2, v1 + v2)) end + return 0 end -function mcl_experience.level_to_xp(level) - if (level >= 1 and level <= 16) then +local function level_to_xp(level) + if level >= 1 and level <= 16 then return math.floor(math.pow(level, 2) + 6 * level) - elseif (level >= 17 and level <= 31) then + elseif level >= 17 and level <= 31 then return math.floor(2.5 * math.pow(level, 2) - 40.5 * level + 360) elseif level >= 32 then - return math.floor(4.5 * math.pow(level, 2) - 162.5 * level + 2220); + return math.floor(4.5 * math.pow(level, 2) - 162.5 * level + 2220) end + return 0 end -function mcl_experience.xp_to_bar(xp, level) - local level = level or mcl_experience.xp_to_level(xp) - local xp_this_level = mcl_experience.level_to_xp(level) - local xp_next_level = mcl_experience.level_to_xp(level+1) - local bar_step = 36 / (xp_next_level-xp_this_level) - local bar = (xp-xp_this_level) * bar_step - return bar, bar_step, xp_next_level +local function calculate_bounds(level) + return level_to_xp(level), level_to_xp(level + 1) end -function mcl_experience.bar_to_xp(bar, level) - local xp_this_level = mcl_experience.level_to_xp(level) - local xp_next_level = mcl_experience.level_to_xp(level+1) - local bar_step = 36 / (xp_next_level-xp_this_level) - local xp = xp_this_level + math.floor(bar/36*(xp_next_level-xp_this_level)) - return xp, bar_step, xp_next_level +local function xp_to_bar(xp, level) + local xp_min, xp_max = calculate_bounds(level) + + return (xp - xp_min) / (xp_max - xp_min) end -function mcl_experience.add_experience(player, experience) - local name = player:get_player_name() - local temp_pool = pool[name] +local function bar_to_xp(bar, level) + local xp_min, xp_max = calculate_bounds(level) - local inv = player:get_inventory() - local candidates = { - {list = "main", index = player:get_wield_index()}, - {list = "armor", index = 2}, - {list = "armor", index = 3}, - {list = "armor", index = 4}, - {list = "armor", index = 5}, - } - local final_candidates = {} - for _, can in ipairs(candidates) do - local stack = inv:get_stack(can.list, can.index) - local wear = stack:get_wear() - if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then - can.stack = stack - can.wear = wear - table.insert(final_candidates, can) - end - end - if #final_candidates > 0 then - local can = final_candidates[math.random(#final_candidates)] - local stack, list, index, wear = can.stack, can.list, can.index, can.wear - local uses = mcl_util.calculate_durability(stack) - local multiplier = 2 * 65535 / uses - local repair = experience * multiplier - local new_wear = wear - repair - if new_wear < 0 then - experience = math.floor(-new_wear / multiplier + 0.5) - new_wear = 0 - else - experience = 0 - end - stack:set_wear(math.floor(new_wear)) - inv:set_stack(list, index, stack) - end + return xp_min + bar * (xp_max - xp_min) +end - local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level - temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp) +local function get_time() + return minetest.get_us_time() / 1000000 +end - if (temp_pool.xp < temp_pool.xp_next_level) and (temp_pool.xp >= old_xp) then - temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience - else - temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp) - temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level) - end +-- api - if old_bar ~= temp_pool.bar then - hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",}) - end +function mcl_experience.get_level(player) + return caches[player].level +end - if experience > 0 and minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then - if old_level ~= temp_pool.level then - minetest.sound_play("level_up",{gain=0.2,to_player = name}) - temp_pool.last_time = minetest.get_us_time()/1000000 + 0.2 - else - minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100}) - temp_pool.last_time = minetest.get_us_time()/1000000 - end - end +function mcl_experience.set_level(player, level) + local cache = caches[player] - if old_level ~= temp_pool.level then - hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)}) + if level ~= cache.level then + mcl_experience.set_xp(player, math.floor(bar_to_xp(xp_to_bar(mcl_experience.get_xp(player), cache.level), level))) end end ---reset player level -local name -local temp_pool -local xp_amount -minetest.register_on_dieplayer(function(player) - if minetest.settings:get_bool("mcl_keepInventory", false) then - return - end +function mcl_experience.get_xp(player) + return player:get_meta():get_int("xp") +end - name = player:get_player_name() - temp_pool = pool[name] - xp_amount = temp_pool.xp +function mcl_experience.set_xp(player, xp) + player:get_meta():set_int("xp", xp) - temp_pool.xp = 0 - temp_pool.level = 0 - temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level) + mcl_experience.update(player) +end - hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)}) - hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",}) +function mcl_experience.add_xp(player, xp) + for _, cb in ipairs(mcl_experience.on_add_xp) do + xp = cb.func(player, xp) or xp - mcl_experience.throw_experience(player:get_pos(), xp_amount) -end) - -local collector, pos, pos2 -local direction, distance, player_velocity, goal -local currentvel, acceleration, multiplier, velocity -local node, vel, def -local is_moving, is_slippery, slippery, slip_factor -local size -local function xp_step(self, dtime) - --if item set to be collected then only execute go to player - if self.collected == true then - if not self.collector then - self.collected = false - return - end - collector = minetest.get_player_by_name(self.collector) - if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then - self.object:set_acceleration(vector.new(0,0,0)) - self.disable_physics(self) - --get the variables - pos = self.object:get_pos() - pos2 = collector:get_pos() - - player_velocity = collector:get_velocity() or collector:get_player_velocity() - - pos2.y = pos2.y + 0.8 - - direction = vector.direction(pos,pos2) - distance = vector.distance(pos2,pos) - multiplier = distance - if multiplier < 1 then - multiplier = 1 - end - goal = vector.multiply(direction,multiplier) - currentvel = self.object:get_velocity() - - if distance > 1 then - multiplier = 20 - distance - velocity = vector.multiply(direction,multiplier) - goal = velocity - acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z) - self.object:add_velocity(vector.add(acceleration,player_velocity)) - elseif distance < 0.8 then - mcl_experience.add_experience(collector, self._xp) - self.object:remove() - end - return - else - self.collector = nil - self.enable_physics(self) + if xp == 0 then + break end end + local cache = caches[player] + local old_level = cache.level - self.age = self.age + dtime - if self.age > max_orb_age then - self.object:remove() - return - end + mcl_experience.set_xp(player, mcl_experience.get_xp(player) + xp) - pos = self.object:get_pos() + local current_time = get_time() - if pos then - node = minetest.get_node_or_nil({ - x = pos.x, - y = pos.y -0.25, - z = pos.z - }) - else - return - end + if current_time - cache.last_time > 0.01 then + local name = player:get_player_name() - -- Remove nodes in 'ignore' - if node and node.name == "ignore" then - self.object:remove() - return - end - - if not self.physical_state then - return -- Don't do anything - end - - -- Slide on slippery nodes - vel = self.object:get_velocity() - def = node and registered_nodes[node.name] - is_moving = (def and not def.walkable) or - vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0 - is_slippery = false - - if def and def.walkable then - slippery = minetest.get_item_group(node.name, "slippery") - is_slippery = slippery ~= 0 - if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then - -- Horizontal deceleration - slip_factor = 4.0 / (slippery + 4) - self.object:set_acceleration({ - x = -vel.x * slip_factor, - y = 0, - z = -vel.z * slip_factor + if old_level == cache.level then + minetest.sound_play("mcl_experience", { + to_player = name, + gain = 0.1, + pitch = math.random(75, 99) / 100, }) - elseif vel.y == 0 then - is_moving = false + + cache.last_time = current_time + else + minetest.sound_play("mcl_experience_level_up", { + to_player = name, + gain = 0.2, + }) + + cache.last_time = current_time + 0.2 end end - - if self.moving_state == is_moving and self.slippery_state == is_slippery then - -- Do not update anything until the moving state changes - return - end - - self.moving_state = is_moving - self.slippery_state = is_slippery - - if is_moving then - self.object:set_acceleration(gravity) - else - self.object:set_acceleration({x = 0, y = 0, z = 0}) - self.object:set_velocity({x = 0, y = 0, z = 0}) - end end -minetest.register_entity("mcl_experience:orb", { - initial_properties = { - hp_max = 1, - physical = true, - collide_with_objects = false, - collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2}, - visual = "sprite", - visual_size = {x = 0.4, y = 0.4}, - textures = {name="experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}, - spritediv = {x = 1, y = 14}, - initial_sprite_basepos = {x = 0, y = 0}, - is_visible = true, - pointable = false, - static_save = false, - }, - moving_state = true, - slippery_state = false, - physical_state = true, - -- Item expiry - age = 0, - -- Pushing item out of solid nodes - force_out = nil, - force_out_start = nil, - --Collection Variables - collectable = false, - try_timer = 0, - collected = false, - delete_timer = 0, - radius = 4, - - - on_activate = function(self, staticdata, dtime_s) - self.object:set_velocity(vector.new( - math.random(-2,2)*math.random(), - math.random(2,5), - math.random(-2,2)*math.random() - )) - self.object:set_armor_groups({immortal = 1}) - self.object:set_velocity({x = 0, y = 2, z = 0}) - self.object:set_acceleration(gravity) - local xp = tonumber(staticdata) - self._xp = xp - size = xp_to_size(xp) - self.object:set_properties({ - visual_size = {x = size, y = size}, - glow = 14, - }) - self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false) - end, - - enable_physics = function(self) - if not self.physical_state then - self.physical_state = true - self.object:set_properties({physical = true}) - self.object:set_velocity({x=0, y=0, z=0}) - self.object:set_acceleration(gravity) - end - end, - - disable_physics = function(self) - if self.physical_state then - self.physical_state = false - self.object:set_properties({physical = false}) - self.object:set_velocity({x=0, y=0, z=0}) - self.object:set_acceleration({x=0, y=0, z=0}) - end - end, - on_step = function(self, dtime) - xp_step(self, dtime) - end, -}) - -minetest.register_chatcommand("xp", { - params = S("[[] ]"), - description = S("Gives a player some XP"), - privs = {server=true}, - func = function(name, params) - local player, xp = nil, 1000 - local P, i = {}, 0 - for str in string.gmatch(params, "([^ ]+)") do - i = i + 1 - P[i] = str - end - if i > 2 then - return false, S("Error: Too many parameters!") - end - if i > 0 then - xp = tonumber(P[i]) - end - if i < 2 then - player = minetest.get_player_by_name(name) - end - if i == 2 then - player = minetest.get_player_by_name(P[1]) - end - if not xp then - return false, S("Error: Incorrect value of XP") - end - if not player then - return false, S("Error: Player not found") - end - mcl_experience.add_experience(player, xp) - local playername = player:get_player_name() - minetest.chat_send_player(name, S("Added @1 XP to @2, total: @3, experience level: @4", tostring(xp), playername, tostring(pool[playername].xp), tostring(pool[playername].level))) - end, -}) - -function mcl_experience.throw_experience(pos, amount) +function mcl_experience.throw_xp(pos, total_xp) local i, j = 0, 0 - local obj, xp - while i < amount and j < 100 do - xp = math.min(math.random(1, math.min(32767, amount-math.floor(i/2))), amount-i) - obj = minetest.add_entity(pos, "mcl_experience:orb", tostring(xp)) + + while i < total_xp and j < 100 do + local xp = math.min(math.random(1, math.min(32767, total_xp - math.floor(i / 2))), total_xp - i) + local obj = minetest.add_entity(pos, "mcl_experience:orb", tostring(xp)) + if not obj then return false end - obj:set_velocity({ - x=math.random(-2,2)*math.random(), - y=math.random(2,5), - z=math.random(-2,2)*math.random() - }) + + obj:set_velocity(vector.new( + math.random(-2, 2) * math.random(), + math.random( 2, 5), + math.random(-2, 2) * math.random() + )) + i = i + xp j = j + 1 end end -minetest.register_entity("mcl_experience:bottle",{ - textures = {"mcl_experience_bottle.png"}, - hp_max = 1, - visual_size = {x = 0.35, y = 0.35}, - collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, - pointable = false, - on_step = function(self, dtime) - local pos = self.object:get_pos() - local node = minetest.get_node(pos) - local n = node.name - if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then - minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) - mcl_experience.throw_experience(pos, math.random(3, 11)) - minetest.add_particlespawner({ - amount = 50, - time = 0.1, - minpos = vector.add(pos, vector.new(-0.1, 0.5, -0.1)), - maxpos = vector.add(pos, vector.new( 0.1, 0.6, 0.1)), - minvel = vector.new(-2, 0, -2), - maxvel = vector.new( 2, 2, 2), - minacc = vector.new(0, 0, 0), - maxacc = vector.new(0, 0, 0), - minexptime = 0.5, - maxexptime = 1.25, - minsize = 1, - maxsize = 2, - collisiondetection = true, - vertical = false, - texture = "mcl_particles_effect.png^[colorize:blue:127", - }) - self.object:remove() - end - end, -}) +function mcl_experience.update(player) + local xp = mcl_experience.get_xp(player) + local cache = caches[player] -local function throw_xp_bottle(pos, dir, velocity) - minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true) - local obj = minetest.add_entity(pos, "mcl_experience:bottle") - obj:set_velocity(vector.multiply(dir, velocity)) - local acceleration = vector.multiply(dir, -3) - acceleration.y = -9.81 - obj:set_acceleration(acceleration) + cache.level = xp_to_level(xp) + + if not minetest.is_creative_enabled(player:get_player_name()) then + player:hud_change(hud_bars[player], "text", "mcl_experience_bar_background.png^[lowpart:" + .. math.floor(math.floor(xp_to_bar(xp, cache.level) * 18) / 18 * 100) + .. ":mcl_experience_bar.png^[transformR270" + ) + + if cache.level == 0 then + player:hud_change(hud_levels[player], "text", "") + else + player:hud_change(hud_levels[player], "text", tostring(cache.level)) + end + end end -minetest.register_craftitem("mcl_experience:bottle", { - description = "Bottle o' Enchanting", - inventory_image = "mcl_experience_bottle.png", - wield_image = "mcl_experience_bottle.png", - stack_max = 64, - on_use = function(itemstack, placer, pointed_thing) - throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10) - if not minetest.is_creative_enabled(placer:get_player_name()) then - itemstack:take_item() - end - return itemstack - end, - _on_dispense = function(_, pos, _, _, dir) - throw_xp_bottle(vector.add(pos, vector.multiply(dir, 0.51)), dir, 10) +function mcl_experience.register_on_add_xp(func, priority) + table.insert(mcl_experience.on_add_xp, {func = func, priority = priority or 0}) +end + +-- callbacks + +minetest.register_on_joinplayer(function(player) + caches[player] = { + last_time = get_time(), + } + + if not minetest.is_creative_enabled(player:get_player_name()) then + hud_bars[player] = player:hud_add({ + hud_elem_type = "image", + position = {x = 0.5, y = 1}, + offset = {x = (-9 * 28) - 3, y = -(48 + 24 + 16 - 5)}, + scale = {x = 2.8, y = 3.0}, + alignment = {x = 1, y = 1}, + z_index = 11, + }) + + hud_levels[player] = player:hud_add({ + hud_elem_type = "text", + position = {x = 0.5, y = 1}, + number = 0x80FF20, + offset = {x = 0, y = -(48 + 24 + 24)}, + z_index = 12, + }) end -}) + + mcl_experience.update(player) +end) + +minetest.register_on_leaveplayer(function(player) + hud_bars[player] = nil + hud_levels[player] = nil + caches[player] = nil +end) + +minetest.register_on_dieplayer(function(player) + if not minetest.settings:get_bool("mcl_keepInventory", false) then + mcl_experience.throw_xp(player:get_pos(), mcl_experience.get_xp(player)) + mcl_experience.set_xp(player, 0) + end +end) + +minetest.register_on_mods_loaded(function() + table.sort(mcl_experience.on_add_xp, function(a, b) return a.priority < b.priority end) +end) diff --git a/mods/HUD/mcl_experience/orb.lua b/mods/HUD/mcl_experience/orb.lua new file mode 100644 index 0000000000..9aecce00db --- /dev/null +++ b/mods/HUD/mcl_experience/orb.lua @@ -0,0 +1,220 @@ +local size_min, size_max = 20, 59 +local delta_size = size_max - size_min + +local size_to_xp = { + {-32768, 2}, -- 1 + { 3, 6}, -- 2 + { 7, 16}, -- 3 + { 17, 36}, -- 4 + { 37, 72}, -- 5 + { 73, 148}, -- 6 + { 149, 306}, -- 7 + { 307, 616}, -- 8 + { 617, 1236}, -- 9 + { 1237, 2476}, -- 10 + { 2477, 32767} -- 11 +} + +local function xp_to_size(xp) + local i, l = 1, #size_to_xp + + while xp > size_to_xp[i][1] and i < l do + i = i + 1 + end + + return ((i - 1) / (l - 1) * delta_size + size_min) / 100 +end + +local max_orb_age = 300 -- seconds +local gravity = vector.new(0, -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), 0) + +local collector, pos, pos2 +local direction, distance, player_velocity, goal +local currentvel, acceleration, multiplier, velocity +local node, vel, def +local is_moving, is_slippery, slippery, slip_factor +local size +local function xp_step(self, dtime) + --if item set to be collected then only execute go to player + if self.collected == true then + if not self.collector then + self.collected = false + return + end + collector = minetest.get_player_by_name(self.collector) + if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then + self.object:set_acceleration(vector.new(0,0,0)) + self.disable_physics(self) + --get the variables + pos = self.object:get_pos() + pos2 = collector:get_pos() + + player_velocity = collector:get_velocity() or collector:get_player_velocity() + + pos2.y = pos2.y + 0.8 + + direction = vector.direction(pos,pos2) + distance = vector.distance(pos2,pos) + multiplier = distance + if multiplier < 1 then + multiplier = 1 + end + goal = vector.multiply(direction,multiplier) + currentvel = self.object:get_velocity() + + if distance > 1 then + multiplier = 20 - distance + velocity = vector.multiply(direction,multiplier) + goal = velocity + acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z) + self.object:add_velocity(vector.add(acceleration,player_velocity)) + elseif distance < 0.8 then + mcl_experience.add_xp(collector, self._xp) + self.object:remove() + end + return + else + self.collector = nil + self.enable_physics(self) + end + end + + + self.age = self.age + dtime + if self.age > max_orb_age then + self.object:remove() + return + end + + pos = self.object:get_pos() + + if pos then + node = minetest.get_node_or_nil({ + x = pos.x, + y = pos.y -0.25, + z = pos.z + }) + else + return + end + + -- Remove nodes in 'ignore' + if node and node.name == "ignore" then + self.object:remove() + return + end + + if not self.physical_state then + return -- Don't do anything + end + + -- Slide on slippery nodes + vel = self.object:get_velocity() + def = node and minetest.registered_nodes[node.name] + is_moving = (def and not def.walkable) or + vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0 + is_slippery = false + + if def and def.walkable then + slippery = minetest.get_item_group(node.name, "slippery") + is_slippery = slippery ~= 0 + if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then + -- Horizontal deceleration + slip_factor = 4.0 / (slippery + 4) + self.object:set_acceleration({ + x = -vel.x * slip_factor, + y = 0, + z = -vel.z * slip_factor + }) + elseif vel.y == 0 then + is_moving = false + end + end + + if self.moving_state == is_moving and self.slippery_state == is_slippery then + -- Do not update anything until the moving state changes + return + end + + self.moving_state = is_moving + self.slippery_state = is_slippery + + if is_moving then + self.object:set_acceleration(gravity) + else + self.object:set_acceleration({x = 0, y = 0, z = 0}) + self.object:set_velocity({x = 0, y = 0, z = 0}) + end +end + +minetest.register_entity("mcl_experience:orb", { + initial_properties = { + hp_max = 1, + physical = true, + collide_with_objects = false, + collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2}, + visual = "sprite", + visual_size = {x = 0.4, y = 0.4}, + textures = {name="mcl_experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}, + spritediv = {x = 1, y = 14}, + initial_sprite_basepos = {x = 0, y = 0}, + is_visible = true, + pointable = false, + static_save = false, + }, + moving_state = true, + slippery_state = false, + physical_state = true, + -- Item expiry + age = 0, + -- Pushing item out of solid nodes + force_out = nil, + force_out_start = nil, + --Collection Variables + collectable = false, + try_timer = 0, + collected = false, + delete_timer = 0, + radius = 4, + + + on_activate = function(self, staticdata, dtime_s) + self.object:set_velocity(vector.new( + math.random(-2,2)*math.random(), + math.random(2,5), + math.random(-2,2)*math.random() + )) + self.object:set_armor_groups({immortal = 1}) + self.object:set_velocity({x = 0, y = 2, z = 0}) + self.object:set_acceleration(gravity) + local xp = tonumber(staticdata) + self._xp = xp + size = xp_to_size(xp) + self.object:set_properties({ + visual_size = {x = size, y = size}, + glow = 14, + }) + self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false) + end, + + enable_physics = function(self) + if not self.physical_state then + self.physical_state = true + self.object:set_properties({physical = true}) + self.object:set_velocity({x=0, y=0, z=0}) + self.object:set_acceleration(gravity) + end + end, + + disable_physics = function(self) + if self.physical_state then + self.physical_state = false + self.object:set_properties({physical = false}) + self.object:set_velocity({x=0, y=0, z=0}) + self.object:set_acceleration({x=0, y=0, z=0}) + end + end, + on_step = function(self, dtime) + xp_step(self, dtime) + end, +}) diff --git a/mods/HUD/mcl_experience/sounds/experience.ogg b/mods/HUD/mcl_experience/sounds/mcl_experience.ogg similarity index 100% rename from mods/HUD/mcl_experience/sounds/experience.ogg rename to mods/HUD/mcl_experience/sounds/mcl_experience.ogg diff --git a/mods/HUD/mcl_experience/sounds/level_up.ogg b/mods/HUD/mcl_experience/sounds/mcl_experience_level_up.ogg similarity index 100% rename from mods/HUD/mcl_experience/sounds/level_up.ogg rename to mods/HUD/mcl_experience/sounds/mcl_experience_level_up.ogg diff --git a/mods/HUD/mcl_experience/textures/experience_bar.png b/mods/HUD/mcl_experience/textures/mcl_experience_bar.png similarity index 100% rename from mods/HUD/mcl_experience/textures/experience_bar.png rename to mods/HUD/mcl_experience/textures/mcl_experience_bar.png diff --git a/mods/HUD/mcl_experience/textures/experience_bar_background.png b/mods/HUD/mcl_experience/textures/mcl_experience_bar_background.png similarity index 100% rename from mods/HUD/mcl_experience/textures/experience_bar_background.png rename to mods/HUD/mcl_experience/textures/mcl_experience_bar_background.png diff --git a/mods/HUD/mcl_experience/textures/experience_orb.png b/mods/HUD/mcl_experience/textures/mcl_experience_orb.png similarity index 100% rename from mods/HUD/mcl_experience/textures/experience_orb.png rename to mods/HUD/mcl_experience/textures/mcl_experience_orb.png diff --git a/mods/ITEMS/mcl_enchanting/enchantments.lua b/mods/ITEMS/mcl_enchanting/enchantments.lua index 17b6b6ac69..e876baf317 100644 --- a/mods/ITEMS/mcl_enchanting/enchantments.lua +++ b/mods/ITEMS/mcl_enchanting/enchantments.lua @@ -379,6 +379,49 @@ mcl_enchanting.enchantments.mending = { inv_tool_tab = true, } +mcl_experience.register_on_add_xp(function(player, xp) + local inv = player:get_inventory() + + local candidates = { + {list = "main", index = player:get_wield_index()}, + {list = "armor", index = 2}, + {list = "armor", index = 3}, + {list = "armor", index = 4}, + {list = "armor", index = 5}, + } + + local final_candidates = {} + for _, can in ipairs(candidates) do + local stack = inv:get_stack(can.list, can.index) + local wear = stack:get_wear() + if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then + can.stack = stack + can.wear = wear + table.insert(final_candidates, can) + end + end + + if #final_candidates > 0 then + local can = final_candidates[math.random(#final_candidates)] + local stack, list, index, wear = can.stack, can.list, can.index, can.wear + local uses = mcl_util.calculate_durability(stack) + local multiplier = 2 * 65535 / uses + local repair = xp * multiplier + local new_wear = wear - repair + + if new_wear < 0 then + xp = math.floor(-new_wear / multiplier + 0.5) + new_wear = 0 + else + xp = 0 + end + + stack:set_wear(math.floor(new_wear)) + inv:set_stack(list, index, stack) + end + + return xp +end, 0) mcl_enchanting.enchantments.multishot = { name = S("Multishot"), diff --git a/mods/ITEMS/mcl_enchanting/engine.lua b/mods/ITEMS/mcl_enchanting/engine.lua index 6050aeed2a..02425945c3 100644 --- a/mods/ITEMS/mcl_enchanting/engine.lua +++ b/mods/ITEMS/mcl_enchanting/engine.lua @@ -499,7 +499,7 @@ function mcl_enchanting.show_enchanting_formspec(player) .. "real_coordinates[true]" .. "image[3.15,0.6;7.6,4.1;mcl_enchanting_button_background.png]" local itemstack = inv:get_stack("enchanting_item", 1) - local player_levels = mcl_experience.get_player_xp_level(player) + local player_levels = mcl_experience.get_level(player) local y = 0.65 local any_enchantment = false local table_slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves) @@ -549,11 +549,11 @@ function mcl_enchanting.handle_formspec_fields(player, formname, fields) if not slot then return end - local player_level = mcl_experience.get_player_xp_level(player) + local player_level = mcl_experience.get_level(player) if player_level < slot.level_requirement then return end - mcl_experience.set_player_xp_level(player, player_level - button_pressed) + mcl_experience.set_level(player, player_level - button_pressed) inv:remove_item("enchanting_lapis", cost) mcl_enchanting.set_enchanted_itemstring(itemstack) mcl_enchanting.set_enchantments(itemstack, slot.enchantments) diff --git a/mods/ITEMS/mcl_fishing/init.lua b/mods/ITEMS/mcl_fishing/init.lua index e0c78832f5..ade0be818f 100644 --- a/mods/ITEMS/mcl_fishing/init.lua +++ b/mods/ITEMS/mcl_fishing/init.lua @@ -37,7 +37,7 @@ local fish = function(itemstack, player, pointed_thing) local num = 0 local ent = nil local noent = true - + local durability = 65 local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking") if unbreaking > 0 then @@ -117,8 +117,8 @@ local fish = function(itemstack, player, pointed_thing) else minetest.add_item(pos, item) end - if mcl_experience.throw_experience then - mcl_experience.throw_experience(pos, math.random(1,6)) + if mcl_experience.throw_xp then + mcl_experience.throw_xp(pos, math.random(1,6)) end if not minetest.is_creative_enabled(player:get_player_name()) then diff --git a/mods/ITEMS/mcl_furnaces/init.lua b/mods/ITEMS/mcl_furnaces/init.lua index ca43b275a2..dca476762b 100644 --- a/mods/ITEMS/mcl_furnaces/init.lua +++ b/mods/ITEMS/mcl_furnaces/init.lua @@ -75,9 +75,9 @@ local function give_xp(pos, player) local xp = meta:get_int("xp") if xp > 0 then if player then - mcl_experience.add_experience(player, xp) + mcl_experience.add_xp(player, xp) else - mcl_experience.throw_experience(vector.add(pos, dir), xp) + mcl_experience.throw_xp(vector.add(pos, dir), xp) end meta:set_int("xp", 0) end diff --git a/mods/ITEMS/mcl_mobspawners/init.lua b/mods/ITEMS/mcl_mobspawners/init.lua index b756d4a6d2..6e4b24c966 100644 --- a/mods/ITEMS/mcl_mobspawners/init.lua +++ b/mods/ITEMS/mcl_mobspawners/init.lua @@ -317,7 +317,7 @@ minetest.register_node("mcl_mobspawners:spawner", { if obj then obj:remove() end - mcl_experience.throw_experience(pos, math.random(15, 43)) + mcl_experience.throw_xp(pos, math.random(15, 43)) end, on_punch = function(pos)