diff --git a/mods/ITEMS/mcl_throwing/throwable.lua b/mods/ITEMS/mcl_throwing/throwable.lua index 0e2812cd03..9ba6bd83f0 100644 --- a/mods/ITEMS/mcl_throwing/throwable.lua +++ b/mods/ITEMS/mcl_throwing/throwable.lua @@ -184,35 +184,36 @@ local pearl_on_step = function(self, dtime) -- First determine good teleport position local dir = {x=0, y=0, z=0} + local v = self.object:getvelocity() if walkable then + local vc = table.copy(v) -- vector for calculating -- Node is walkable, we have to find a place somewhere outside of that node - local v = self.object:getvelocity() - v = vector.normalize(v) + vc = vector.normalize(vc) -- Zero-out the two axes with a lower absolute value than -- the axis with the strongest force local lv, ld - lv, ld = math.abs(v.y), "y" - if math.abs(v.x) > lv then - lv, ld = math.abs(v.x), "x" + lv, ld = math.abs(vc.y), "y" + if math.abs(vc.x) > lv then + lv, ld = math.abs(vc.x), "x" end - if math.abs(v.z) > lv then - lv, ld = math.abs(v.z), "z" + if math.abs(vc.z) > lv then + lv, ld = math.abs(vc.z), "z" end - if ld ~= "x" then v.x = 0 end - if ld ~= "y" then v.y = 0 end - if ld ~= "z" then v.z = 0 end + if ld ~= "x" then vc.x = 0 end + if ld ~= "y" then vc.y = 0 end + if ld ~= "z" then vc.z = 0 end -- Final tweaks to the teleporting pos, based on direction -- Impact from the side - dir.x = v.x * -1 - dir.z = v.z * -1 + dir.x = vc.x * -1 + dir.z = vc.z * -1 -- Special case: top or bottom of node - if v.y > 0 then + if vc.y > 0 then -- We need more space when impact is from below dir.y = -2.3 - elseif v.y < 0 then + elseif vc.y < 0 then -- Standing on top dir.y = 0.5 end @@ -221,6 +222,18 @@ local pearl_on_step = function(self, dtime) -- Final teleportation position local telepos = vector.add(pos, dir) + local telenode = minetest.get_node(telepos) + + --[[ It may be possible that telepos is walkable due to the algorithm. + Especially when the ender pearl is faster horizontally than vertical. + This applies final fixing, just to be sure we're not in a walkable node ]] + if minetest.registered_nodes[telenode.name].walkable then + if v.y < 0 then + telepos.y = telepos.y + 0.5 + else + telepos.y = telepos.y - 2.3 + end + end player:setpos(telepos) player:set_hp(player:get_hp() - 5)