diff --git a/MISSING_ENGINE_FEATURES.md b/MISSING_ENGINE_FEATURES.md index faa291716a..5029157f8d 100644 --- a/MISSING_ENGINE_FEATURES.md +++ b/MISSING_ENGINE_FEATURES.md @@ -37,5 +37,8 @@ For these features, a workaround (or hack ;-)) by using Lua is theoretically pos - Set damage frequency of `damage_per_second`. In Minecraft many things damage players every half-second rather than every second - Possible to damage players directly when they are with the head inside. This allows to add Minecraft-like suffocation +#### Crafting +- Require tools to be intact in crafting + #### Nice-to-haye - Utility function to rotate pillar-like nodes, requiring only 3 possible orientations (X, Y, Z). Basically this is `minetest.rotate_node` but with less orientations; the purpur pillar would mess up if a mirrored rotation would be possible. This is already implemented in MCL2, See `mcl_util` for more infos