From 6c0e29891d8ec52ac8d50078f1383b8814e96cc0 Mon Sep 17 00:00:00 2001 From: epCode Date: Wed, 26 Oct 2022 19:03:33 +0000 Subject: [PATCH] Fix a problem with smooth turning --- mods/ENTITIES/mcl_mobs/api.lua | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 30974fa29d..b8802fff00 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -406,27 +406,25 @@ end -- set and return valid yaw - local set_yaw = function(self, yaw, delay, dtime) if self.noyaw then return end - if self._kb_turn then - self._turn_to = yaw - end + self._turn_to = yaw + --clamp our yaw to a 360 range if math.deg(self.object:get_yaw()) > 360 then - self.object:set_yaw(math.rad(10)) + self.object:set_yaw(math.rad(1)) elseif math.deg(self.object:get_yaw()) < 0 then - self.object:set_yaw(math.rad(350)) + self.object:set_yaw(math.rad(359)) end --calculate the shortest way to turn to find our target local target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), yaw, true) --turn in the shortest path possible toward our target. if we are attacking, don't dance. - if math.abs(target_shortest_path) > 100 and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then + if (math.abs(target_shortest_path) > 50 and not self._kb_turn) and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then if self.following then target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true) else @@ -3629,7 +3627,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) elseif luaentity and luaentity._knockback then kb = kb + luaentity._knockback end - --self._kb_turn = false + self._kb_turn = true self._turn_to=self.object:get_yaw()-1.57 self.frame_speed_multiplier=2.3 if self.animation.run_end then @@ -3640,7 +3638,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) minetest.after(0.2, function() if self and self.object then self.frame_speed_multiplier=1 - self._kb_turn = true + self._kb_turn = false end end) self.object:add_velocity({