diff --git a/mods/ITEMS/mcl_core/nodes_liquid.lua b/mods/ITEMS/mcl_core/nodes_liquid.lua index 6a150e71af..2fa6c38663 100644 --- a/mods/ITEMS/mcl_core/nodes_liquid.lua +++ b/mods/ITEMS/mcl_core/nodes_liquid.lua @@ -37,7 +37,7 @@ minetest.register_node("mcl_core:water_flowing", { liquid_alternative_source = "mcl_core:water_source", liquid_viscosity = WATER_VISC, liquid_range = 7, - post_effect_color = {a=192, r=0x03, g=0x3C, b=0x5C}, + post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C}, groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1}, _mcl_blast_resistance = 500, -- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode @@ -80,7 +80,7 @@ Water interacts with lava in various ways: liquid_alternative_source = "mcl_core:water_source", liquid_viscosity = WATER_VISC, liquid_range = 7, - post_effect_color = {a=192, r=0x03, g=0x3C, b=0x5C}, + post_effect_color = {a=240, r=0x03, g=0x3C, b=0x5C}, stack_max = 64, groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1}, _mcl_blast_resistance = 500, diff --git a/mods/ITEMS/mclx_core/init.lua b/mods/ITEMS/mclx_core/init.lua index 929ec21377..9ae1fe2465 100644 --- a/mods/ITEMS/mclx_core/init.lua +++ b/mods/ITEMS/mclx_core/init.lua @@ -10,7 +10,7 @@ source._doc_items_longdesc = "River water has the same properties as water, but source._doc_items_entry_name = "River Water" -- Auto-expose entry only in valleys mapgen source._doc_items_hidden = minetest.get_mapgen_setting("mg_name") ~= "valleys" -source.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c} +source.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c} source.tiles = { {name="default_river_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}} } @@ -30,7 +30,7 @@ flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing" flowing.liquid_alternative_source = "mclx_core:river_water_source" flowing.liquid_renewable = false flowing.tiles = {"default_river_water_flowing_animated.png^[verticalframe:64:0"} -flowing.post_effect_color = {a=204, r=0x2c, g=0x88, b=0x8c} +flowing.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c} flowing.special_tiles = { { image="default_river_water_flowing_animated.png",