diff --git a/mods/ENTITIES/mcl_falling_nodes/init.lua b/mods/ENTITIES/mcl_falling_nodes/init.lua index bd4b20d8f1..bcfdb381bd 100644 --- a/mods/ENTITIES/mcl_falling_nodes/init.lua +++ b/mods/ENTITIES/mcl_falling_nodes/init.lua @@ -1,7 +1,10 @@ local dmes = minetest.get_modpath("mcl_death_messages") ~= nil local hung = minetest.get_modpath("mcl_hunger") ~= nil -local on_damage_step = function(self, dtime) +local deal_falling_damage = function(self, dtime) + if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then + return + end -- Cause damage to any player it hits. -- Algorithm based on MC anvils. -- TODO: Support smashing other objects, too. @@ -164,6 +167,7 @@ minetest.register_entity(":__builtin:falling_node", { addlevel = bcd.leveled end if minetest.add_node_level(bcp, addlevel) == 0 then + deal_falling_damage(self, dtime) self.object:remove() return end @@ -198,6 +202,7 @@ minetest.register_entity(":__builtin:falling_node", { minetest.add_item(np, dropped_item) end end + deal_falling_damage(self, dtime) self.object:remove() minetest.check_for_falling(np) return @@ -218,6 +223,7 @@ minetest.register_entity(":__builtin:falling_node", { local npos3 = table.copy(npos) npos3.y = npos3.y - 1 minetest.add_node(npos3, self.node) + deal_falling_damage(self, dtime) self.object:remove() minetest.check_for_falling(npos3) return @@ -227,8 +233,6 @@ minetest.register_entity(":__builtin:falling_node", { end end - if minetest.get_item_group(self.node.name, "falling_node_damage") ~= 0 then - on_damage_step(self, dtime) - end + deal_falling_damage(self, dtime) end })