forked from VoxeLibre/VoxeLibre
Tweak crying obsidian particles
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b08a79b070
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@ -1702,40 +1702,64 @@ end
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-- Obsidian crying
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-- Obsidian crying
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local crying_obsidian_tears = {
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"mcl_core_crying_obsidian_tear.png",
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"mcl_core_crying_obsidian_tear2.png",
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"mcl_core_crying_obsidian_tear3.png"
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}
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local psdef = {
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local psdef = {
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amount = 10,
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amount = 1,
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time = 0.9, --everything longer than 1 is a coord exploit
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time = 0.9, --everything longer than 1 is a coord exploit
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minvel = vector.new(0,-0.15,0),
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minvel = vector.new(0,-2,0),
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maxvel = vector.new(0,-0.001,0),
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maxvel = vector.new(0,-0.5,0),
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minacc = vector.new(0,-0.1,0),
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minacc = vector.new(0,-10,0),
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maxacc = vector.new(0,-0.001,0),
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maxacc = vector.new(0,-8,0),
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minexptime = 1,
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minexptime = 1,
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maxexptime = 6,
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maxexptime = 6,
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minsize = 0.1,
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minsize = 1.5,
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maxsize = 0.25,
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maxsize = 2,
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collisiondetection = true,
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collisiondetection = true,
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collision_removal = true,
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collision_removal = true,
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object_collision = true,
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object_collision = true,
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vertical = true,
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vertical = true,
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texture = "mcl_core_crying_obsidian_tear.png",
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}
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local psdef2 = {
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amount = 1,
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time = 0.9, --everything longer than 1 is a coord exploit
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minvel = vector.new(0,-0.01,0),
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maxvel = vector.new(0,-0.005,0),
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minacc = vector.new(0,-0.1,0),
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maxacc = vector.new(0,-0.01,0),
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minexptime = 2,
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maxexptime = 3,
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minsize = 0.3,
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maxsize = 0.6,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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texture = "mcl_core_crying_obsidian_tear.png",
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}
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}
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minetest.register_abm({
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minetest.register_abm({
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label = "Obsidian cries",
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label = "Obsidian cries",
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nodenames = {"mcl_core:crying_obsidian"},
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nodenames = {"mcl_core:crying_obsidian"},
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interval = 60,
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interval = 5,
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chance = 10,
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chance = 10,
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action = function(pos, node)
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action = function(pos, node)
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psdef.minpos = vector.offset(pos,-0.6,-0.51,-0.6)
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minetest.after(math.random(0.1,1.5),function()
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psdef.maxpos = vector.offset(pos,0.6,-0.51,0.6)
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psdef.minpos = vector.offset(pos,-0.6,-0.51,-0.6)
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for _,t in pairs(crying_obsidian_tears) do
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psdef.maxpos = vector.offset(pos,0.6,0.51,0.6)
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psdef.texture = t
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minetest.add_particlespawner(psdef)
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minetest.add_particlespawner(psdef)
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end
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psdef2.minpos = vector.offset(pos,-0.55,-0.51,-0.55)
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psdef2.maxpos = vector.offset(pos,-0.5,0.51,-0.5)
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minetest.add_particlespawner(psdef2)
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psdef2.minpos = vector.offset(pos,0.55,-0.51,-0.55)
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psdef2.maxpos = vector.offset(pos,0.5,0.51,-0.5)
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minetest.add_particlespawner(psdef2)
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psdef2.minpos = vector.offset(pos,0.55,-0.51,0.55)
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psdef2.maxpos = vector.offset(pos,0.5,0.51,0.5)
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minetest.add_particlespawner(psdef2)
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psdef2.minpos = vector.offset(pos,-0.55,-0.51,0.55)
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psdef2.maxpos = vector.offset(pos,-0.5,0.51,0.5)
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minetest.add_particlespawner(psdef2)
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end)
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end
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end
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})
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})
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