code clean up. testing & debugging custom frames.

cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.

to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
This commit is contained in:
Michieal 2022-11-01 00:54:19 +00:00 committed by cora
parent 4d74e4d9c1
commit 1f5b92f7bf
2 changed files with 352 additions and 129 deletions

View File

@ -29,6 +29,32 @@ minetest.register_craft({
recipe = { 'mcl_mobitems:glow_ink_sac', 'mcl_itemframes:item_frame' },
})
-- test for the create custom frame
mcl_itemframes.create_custom_frame("false", "my_regular_frame", false, "mcl_itemframes_item_frame.png", mcl_colors.DARK_GREEN, "A Green frame", "My Green Frame")
mcl_itemframes.create_custom_frame("false", "my_glowing_frame", true, "mcl_itemframes_glow_item_frame.png", mcl_colors.DARK_GREEN, "A Green glowing frame", "My Green glowing Frame")
if 1 == 1 then
minetest.log("action", "registering custom frame recipes [start].")
end
minetest.register_craft({
output = "mcl_itemframes:my_regular_frame",
recipe = {
{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
}
})
minetest.register_craft({
type = "shapeless",
output = "mcl_itemframes:my_glowing_frame",
recipe = { "mcl_mobitems:glow_ink_sac", "mcl_itemframes:my_regular_frame" },
})
if 1 == 1 then
minetest.log("action", "registering custom frame recipes [finished].")
end
-- for compatibility:
minetest.register_lbm({
label = "Update legacy item frames",

View File

@ -28,6 +28,8 @@ facedir[3] = { x = -1, y = 0, z = 0 }
local pi = math.pi
local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a light source.
local frame_item_base = {}
local map_item_base = {}
local remove_item_entity = function(pos, node)
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
@ -55,66 +57,6 @@ local remove_item_entity = function(pos, node)
end
end
mcl_itemframes.update_item_glow_entity = function(pos, node, param2)
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Glow_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
end
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if not param2 then
param2 = node.param2
end
if node.name == "mcl_itemframes:glow_item_frame" then
local posad = facedir[param2]
pos.x = pos.x + posad.x * 6.5 / 16
pos.y = pos.y + posad.y * 6.5 / 16
pos.z = pos.z + posad.z * 6.5 / 16
end
local yaw = pi * 2 - param2 * pi / 2
local map_id = item:get_meta():get_string("mcl_maps:id")
local map_id_entity = {}
local map_id_lua = {}
if map_id == "" then
map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_item")
map_id_lua = map_id_entity:get_luaentity()
map_id_lua._nodename = node.name
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Glow_Item: Adding entity: " .. map_id_lua.name)
end
local itemname = item:get_name()
if itemname == "" or itemname == nil then
map_id_lua._texture = "blank.png"
map_id_lua._scale = 1
map_id_lua.glow = glow_amount
else
map_id_lua._texture = itemname
local def = minetest.registered_items[itemname]
map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Glow_Item: item's name: " .. itemname)
end
map_id_lua:_update_texture()
if node.name == "mcl_itemframes:glow_item_frame" then
map_id_entity:set_yaw(yaw)
end
else
map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_map", map_id)
map_id_entity:set_yaw(yaw)
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Placing map in a glow frame.")
end
end
end
end
mcl_itemframes.update_item_entity = function(pos, node, param2)
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Item_Entity:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
@ -127,27 +69,26 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
if not param2 then
param2 = node.param2
end
if node.name == "mcl_itemframes:item_frame" then
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
local posad = facedir[param2]
pos.x = pos.x + posad.x * 6.5 / 16
pos.y = pos.y + posad.y * 6.5 / 16
pos.z = pos.z + posad.z * 6.5 / 16
end
local yaw = pi * 2 - param2 * pi / 2
local map_id = item:get_meta():get_string("mcl_maps:id")
local map_id_entity = {}
local map_id_lua = {}
if map_id == "" then
if node.name == "mcl_itemframes:item_frame" then
map_id_entity = minetest.add_entity(pos, "mcl_itemframes:item")
map_id_lua = map_id_entity:get_luaentity()
if DEBUG then
minetest.log("[mcl_itemframes] Map_ID_Entity: \n" .. dump(map_id_entity))
minetest.log("[mcl_itemframes] Map_ID_LUA: \n" .. dump(map_id_lua))
elseif node.name == "mcl_itemframes:glow_item_frame" then
map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_item")
end
map_id_lua = map_id_entity:get_luaentity()
map_id_lua._nodename = node.name
local itemname = item:get_name()
if itemname == "" or itemname == nil then
@ -159,16 +100,113 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end
map_id_lua:_update_texture()
if node.name == "mcl_itemframes:item_frame" then
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
map_id_entity:set_yaw(yaw)
end
else
if node.name == "mcl_itemframes:item_frame" then
map_id_entity = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
elseif node.name == "mcl_itemframes:glow_item_frame" then
map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_map", map_id)
end
map_id_entity:set_yaw(yaw)
end
end
end
mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
end
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
-- update existing items placed.
if not param2 then
param2 = node.param2
end
local name_found = false
local found_name_to_use = ""
local has_glow = false
for gl = 1, #mcl_itemframes.frames_registered.glowing do
if node.name == mcl_itemframes.frames_registered.glowing[gl] then
name_found = true
has_glow = true
found_name_to_use = mcl_itemframes.frames_registered.glowing[gl]
break
end
end
-- try to cut down on excess looping, if possible.
if name_found == false then
for ngl = 1, #mcl_itemframes.frames_registered.standard do
if node.name == mcl_itemframes.frames_registered.glowing[ngl] then
name_found = true
has_glow = false
found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl]
break
end
end
end
if node.name == found_name_to_use then
local pos_adj = facedir[param2]
pos.x = pos.x + pos_adj.x * 6.5 / 16
pos.y = pos.y + pos_adj.y * 6.5 / 16
pos.z = pos.z + pos_adj.z * 6.5 / 16
end
local yaw = pi * 2 - param2 * pi / 2
local map_id = item:get_meta():get_string("mcl_maps:id")
local map_id_entity = {}
local map_id_lua = {}
if map_id == "" then
-- handle regular items placed into custom frame.
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item")
end
map_id_entity = minetest.add_entity(pos, node.name .. "_item")
map_id_lua = map_id_entity:get_luaentity()
map_id_lua._nodename = node.name
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Adding entity: " .. map_id_lua.name)
end
local itemname = item:get_name()
if itemname == "" or itemname == nil then
map_id_lua._texture = "blank.png"
map_id_lua._scale = 1
if has_glow then
map_id_lua.glow = glow_amount
end
else
map_id_lua._texture = itemname
local def = minetest.registered_items[itemname]
map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
end
map_id_lua:_update_texture()
map_id_entity:set_yaw(yaw)
else
-- handle map items placed into custom frame.
map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id)
map_id_entity:set_yaw(yaw)
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Placing map in a " .. found_name_to_use .. " frame.")
end
end
end
end
local drop_item = function(pos, node, meta, clicker)
local cname = ""
if clicker and clicker:is_player() then
@ -187,6 +225,49 @@ local drop_item = function(pos, node, meta, clicker)
meta:set_string("infotext", "")
remove_item_entity(pos, node)
end
function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
local name_found = false
local found_name_to_use = ""
for gl = 1, #mcl_itemframes.frames_registered.glowing do
if node.name == mcl_itemframes.frames_registered.glowing[gl] then
name_found = true
found_name_to_use = mcl_itemframes.frames_registered.glowing[gl]
break
end
end
-- try to cut down on excess looping, if possible.
if name_found == false then
for ngl = 1, #mcl_itemframes.frames_registered.standard do
if node.name == mcl_itemframes.frames_registered.glowing[ngl] then
name_found = true
found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl]
break
end
end
end
local cname = ""
if clicker and clicker:is_player() then
cname = clicker:get_player_name()
end
if not minetest.is_creative_enabled(cname) then
if (node.name == found_name_to_use) then
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
end
meta:set_string("infotext", "")
remove_item_entity(pos, node)
end
mcl_itemframes.item_frame_base = {
description = S("Item Frame"),
_tt_help = S("Can hold an item"),
@ -207,6 +288,7 @@ mcl_itemframes.item_frame_base = {
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, attached_node_facedir = 1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_timer = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack("main", 1)
@ -217,11 +299,17 @@ mcl_itemframes.item_frame_base = {
stack:set_name(new_name)
inv:set_stack("main", 1, stack)
local node = minetest.get_node(pos)
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
mcl_itemframes.update_item_entity(pos, node, node.param2)
else
mcl_itemframes.update_generic_item_entity(pos, node, node.param2)
end
end
minetest.get_node_timer(pos):start(1.0)
end
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
@ -237,11 +325,13 @@ mcl_itemframes.item_frame_base = {
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
@ -252,7 +342,13 @@ mcl_itemframes.item_frame_base = {
return
end
local meta = minetest.get_meta(pos)
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
drop_item(pos, node, meta, clicker)
else
mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
end
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
@ -269,11 +365,12 @@ mcl_itemframes.item_frame_base = {
if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0)
end
inv:set_stack("main", 1, put_itemstack)
if node.name == "mcl_itemframes:item_frame" then
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
mcl_itemframes.update_item_entity(pos, node)
elseif node.name == "mcl_itemframes:glow_item_frame" then
mcl_itemframes.update_item_glow_entity(pos, node)
else
mcl_itemframes.update_generic_item_entity(pos, node)
end
-- Add node infotext when item has been named
@ -288,6 +385,7 @@ mcl_itemframes.item_frame_base = {
end
return itemstack
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
@ -297,6 +395,7 @@ mcl_itemframes.item_frame_base = {
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
@ -306,6 +405,7 @@ mcl_itemframes.item_frame_base = {
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
@ -315,11 +415,18 @@ mcl_itemframes.item_frame_base = {
return stack:get_count()
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
drop_item(pos, node, meta)
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
drop_item(pos, node, meta) -- originally had ", clicker" too. Except, clicker doesn't exist in the context.
else
mcl_itemframes.drop_generic_item(pos, node, meta)
end
end,
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
-- Rotate face
@ -327,18 +434,40 @@ mcl_itemframes.item_frame_base = {
local node = minetest.get_node(pos)
local objs = nil
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
local name_found = false
local found_name_to_use = ""
for gl = 1, #mcl_itemframes.frames_registered.glowing do
if node.name == mcl_itemframes.frames_registered.glowing[gl] then
name_found = true
found_name_to_use = mcl_itemframes.frames_registered.glowing[gl]
break
end
end
-- try to cut down on excess looping, if possible.
if name_found == false then
for ngl = 1, #mcl_itemframes.frames_registered.standard do
if node.name == mcl_itemframes.frames_registered.glowing[ngl] then
name_found = true
found_name_to_use = mcl_itemframes.frames_registered.glowing[ngl]
break
end
end
end
if node.name == found_name_to_use then
objs = minetest.get_objects_inside_radius(pos, 0.5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() then
if obj:get_luaentity().name == "mcl_itemframes:item" then
local obj_name = obj:get_luaentity().name
if obj_name == "mcl_itemframes:item" or obj_name == "mcl_itemframes:glow_item" then
mcl_itemframes.update_item_entity(pos, node, (node.param2 + 1) % 4)
break
end
if obj:get_luaentity().name == "mcl_itemframes:glow_item_frame" then
mcl_itemframes.update_item_glow_entity(pos, node, (node.param2 + 1) % 4)
elseif obj_name == found_name_to_use .. "_item" then
mcl_itemframes.update_generic_item_entity(pos, node, (node.param2 + 1) % 4)
break
end
end
@ -351,13 +480,32 @@ mcl_itemframes.item_frame_base = {
end,
}
function mcl_itemframes.create_item_entity()
local function update_map_texture (self, staticdata)
self.id = staticdata
local result = true
result = mcl_maps.load_map(self.id, function(texture)
-- will not crash even if self.object is invalid by now
-- update... quite possibly will screw up with each version of Minetest. >.<
if not texture then
minetest.log("error", "Failed to load the map texture using mcl_maps.")
end
self.object:set_properties({ textures = { texture } })
end)
if result ~= nil and result == false then
mintest.log("error", "[mcl_itemframes] Error setting up Map Item.")
end
end
--- reworked to set up the base item definitions, and to register them for item and glow_item.
function mcl_itemframes.create_base_item_entity()
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] create_item_entity.")
end
--"mcl_itemframes:item",
local frame_item = {
frame_item_base = {
hp_max = 1,
visual = "wielditem",
visual_size = { x = VISUAL_SIZE, y = VISUAL_SIZE },
@ -408,7 +556,7 @@ function mcl_itemframes.create_item_entity()
end,
}
-- "mcl_itemframes:map",
local map_item = {
map_item_base = {
initial_properties = {
visual = "upright_sprite",
visual_size = { x = 1, y = 1 },
@ -418,31 +566,53 @@ function mcl_itemframes.create_item_entity()
textures = { "blank.png" },
},
on_activate = function(self, staticdata)
self.id = staticdata
mcl_maps.load_map(self.id, function(texture)
-- will not crash even if self.object is invalid by now
self.object:set_properties({ textures = { texture } })
end)
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] map_item:on_activate.")
end
update_map_texture(self, staticdata)
end,
get_staticdata = function(self)
return self.id
end,
}
local glow_frame_item = table.copy(frame_item)
local glow_frame_item = table.copy(frame_item_base)
glow_frame_item.glow = glow_amount
glow_frame_item.name = "mcl_itemframes:glow_item"
local glow_frame_map_item = table.copy(map_item)
glow_frame_map_item.glow = glow_amount
local glow_frame_map_item = table.copy(map_item_base)
glow_frame_map_item.name = "mcl_itemframes:glow_map"
minetest.register_entity("mcl_itemframes:glow_item", glow_frame_item)
minetest.register_entity("mcl_itemframes:glow_map", glow_frame_map_item)
minetest.register_entity("mcl_itemframes:item", frame_item)
minetest.register_entity("mcl_itemframes:map", map_item)
minetest.register_entity("mcl_itemframes:item", frame_item_base)
minetest.register_entity("mcl_itemframes:map", map_item_base)
end
mcl_itemframes.create_item_entity()
function mcl_itemframes.create_custom_items(name, has_glow)
if has_glow then
local glow_frame_item = table.copy(frame_item_base)
local glow_frame_map_item = table.copy(map_item_base)
glow_frame_map_item.glow = glow_amount
glow_frame_item.glow = glow_amount
minetest.register_entity(name .. "_item", glow_frame_item)
minetest.register_entity(name .. "_map", glow_frame_map_item)
if 1 == 1 then
minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_item")
minetest.log("action", "[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_map\n")
end
else
minetest.register_entity(name .. "_item", frame_item_base)
minetest.register_entity(name .. "_map", map_item_base)
if 1 == 1 then
minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_item")
minetest.log("action", "[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_map\n")
end
end
end
function mcl_itemframes.update_frame_registry(modname, name, has_glow)
local mod_name_pass = false
@ -455,10 +625,7 @@ function mcl_itemframes.update_frame_registry(modname, name, has_glow)
end
end
mcl_itemframes.frames_registered.glowing = {}
mcl_itemframes.frames_registered.standard = {}
local frame = "mcl_itemframes:" .. name
local frame = name -- should only be called within the create_frames functions.
if has_glow == true then
table.insert(mcl_itemframes.frames_registered.glowing, frame)
else
@ -467,6 +634,8 @@ function mcl_itemframes.update_frame_registry(modname, name, has_glow)
end
--- name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage:
--- "glow_item_frame" creates a node named "mcl_itemframes:glow_item_frame".
function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe, description)
local mod_name_pass = false
if modname ~= "" and modname ~= "false" then
@ -490,6 +659,16 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo
return
end
local working_name = "mcl_itemframes:" .. name
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] create_custom_frame: " .. working_name)
minetest.log("action", "[mcl_itemframes] create_custom_frame - calling create_custom_items " .. working_name)
end
-- make any special frame items.
mcl_itemframes.create_custom_items(working_name, has_glow)
local custom_itemframe_definition = {}
if has_glow == false then
@ -501,8 +680,43 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo
custom_itemframe_definition.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
custom_itemframe_definition._tt_help = ttframe
custom_itemframe_definition.description = description
mcl_itemframes.update_frame_registry(modname, name, has_glow)
mcl_itemframes.create_register_lbm(name, has_glow)
minetest.register_node(working_name, custom_itemframe_definition)
mcl_itemframes.update_frame_registry(modname, working_name, has_glow)
mcl_itemframes.custom_register_lbm(working_name)
end
-- the local version is for the base glow & base frame.
local function create_register_lbm(name)
-- FIXME: Item entities can get destroyed by /clearobjects
-- glow frame
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "mcl_itemframes:respawn_entities",
nodenames = { name },
run_at_every_load = true,
action = function(pos, node)
mcl_itemframes.update_item_entity(pos, node)
end,
})
end
function mcl_itemframes.custom_register_lbm(name)
-- FIXME: Item entities can get destroyed by /clearobjects
-- glow frame
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "mcl_itemframes:respawn_entities",
nodenames = { name },
run_at_every_load = true,
action = function(pos, node)
mcl_itemframes.update_generic_item_entity(pos, node)
end,
})
end
@ -511,6 +725,9 @@ function mcl_itemframes.create_base_frames()
minetest.log("action", "[mcl_itemframes] create_frames.")
end
-- make the base items for the base frames.
mcl_itemframes.create_base_item_entity()
minetest.register_node("mcl_itemframes:item_frame", mcl_itemframes.item_frame_base)
-- make glow frame from the base item_frame.
@ -534,7 +751,7 @@ function mcl_itemframes.create_base_frames()
stack:set_name(new_name)
inv:set_stack("main", 1, stack)
local node = minetest.get_node(pos)
mcl_itemframes.update_item_glow_entity(pos, node, node.param2)
mcl_itemframes.update_item_entity(pos, node, node.param2)
end
minetest.get_node_timer(pos):start(1.0)
end
@ -542,29 +759,9 @@ function mcl_itemframes.create_base_frames()
minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
mcl_itemframes.update_frame_registry("false", "item_frame", false)
mcl_itemframes.update_frame_registry("false", "glow_item_frame", true)
mcl_itemframes.create_register_lbm("item_frame", false)
mcl_itemframes.create_register_lbm("glow_item_frame", true)
end
function mcl_itemframes.create_register_lbm(name, has_glow)
-- FIXME: Item entities can get destroyed by /clearobjects
-- glow frame
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "mcl_itemframes:respawn_entities",
nodenames = { "mcl_itemframes:" .. name },
run_at_every_load = true,
action = function(pos, node)
if has_glow == true then
mcl_itemframes.update_item_glow_entity(pos, node)
else
mcl_itemframes.update_item_entity(pos, node)
end
end,
})
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:glow_item_frame", true)
create_register_lbm("mcl_itemframes:item_frame")
create_register_lbm("mcl_itemframes:glow_item_frame")
end