diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index 10cafbfc2a..74354d3a65 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -12,6 +12,8 @@ item_drop_settings.random_item_velocity = true --this sets random item velocity item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack -- drop_single_item is disabled by default because it is annoying to throw away items from the intentory screen +item_drop_settings.follow_time = 1 -- how many seconds an item follows the player before giving up + local check_pickup_achievements = function(object, player) local itemname = ItemStack(object:get_luaentity().itemstring):get_name() if minetest.get_item_group(itemname, "tree") ~= 0 then @@ -82,9 +84,12 @@ minetest.register_globalstep(function(dtime) }) --fix eternally falling items - minetest.after(0, function() - object:setacceleration({x=0, y=0, z=0}) - end) + minetest.after(0, function(object) + local lua = object:get_luaentity() + if lua then + object:setacceleration({x=0, y=0, z=0}) + end + end, object) --this is a safety to prevent items flying away on laggy servers @@ -92,8 +97,10 @@ minetest.register_globalstep(function(dtime) if object:get_luaentity().init ~= true then object:get_luaentity().init = true minetest.after(1, function(args) + local player = args.player + local object = args.object local lua = object:get_luaentity() - if object == nil or lua == nil or lua.itemstring == nil then + if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then return end if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then @@ -246,7 +253,10 @@ core.register_entity(":__builtin:item", { self.collect = true end if item_drop_settings.random_item_velocity == true then - minetest.after(0, function() + minetest.after(0, function(self) + if not self or not self.object or not self.object:get_luaentity() then + return + end local vel = self.object:getvelocity() if vel and vel.x == 0 and vel.z == 0 then local x = math.random(1, 5) @@ -260,7 +270,7 @@ core.register_entity(":__builtin:item", { local y = math.random(2,4) self.object:setvelocity({x=1/x, y=y, z=1/z}) end - end) + end, self) end end,