techages/mods/ENTITIES/mobs_mc/guardian.lua

108 lines
2.6 KiB
Lua

--###################
--################### GUARDIAN
--###################
local S = minetest.get_translator("mobs_mc")
mcl_mobs:register_mob("mobs_mc:guardian", {
description = S("Guardian"),
type = "monster",
spawn_class = "hostile",
spawn_in_group_min = 2,
spawn_in_group = 4,
hp_min = 30,
hp_max = 30,
xp_min = 10,
xp_max = 10,
breath_max = -1,
passive = false,
attack_type = "dogfight",
pathfinding = 1,
view_range = 16,
walk_velocity = 2,
run_velocity = 4,
damage = 6,
reach = 3,
collisionbox = {-0.425, 0.25, -0.425, 0.425, 1.1, 0.425},
visual = "mesh",
mesh = "mobs_mc_guardian.b3d",
textures = {
{"mobs_mc_guardian.png"},
},
visual_size = {x=3, y=3},
sounds = {
random = "mobs_mc_guardian_random",
war_cry = "mobs_mc_guardian_random",
damage = {name="mobs_mc_guardian_hurt", gain=0.3},
death = "mobs_mc_guardian_death",
flop = "mobs_mc_squid_flop",
distance = 16,
},
animation = {
stand_speed = 25, walk_speed = 25, run_speed = 50,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
drops = {
-- Greatly increased amounts of prismarine
{name = "mcl_ocean:prismarine_shard",
chance = 1,
min = 0,
max = 32,
looting = "common",},
-- TODO: Reduce of drops when ocean monument is ready.
-- The following drops are approximations
-- Fish / prismarine crystal
{name = "mcl_fishing:fish_raw",
chance = 4,
min = 1,
max = 1,
looting = "common",},
{name = "mcl_ocean:prismarine_crystals",
chance = 4,
min = 1,
max = 2,
looting = "common",},
-- Rare drop: fish
{name = "mcl_fishing:fish_raw",
chance = 160, -- 2.5% / 4
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.0025,},
{name = "mcl_fishing:salmon_raw",
chance = 160,
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.0025,},
{name = "mcl_fishing:clownfish_raw",
chance = 160,
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.0025,},
{name = "mcl_fishing:pufferfish_raw",
chance = 160,
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.0025,},
},
fly = true,
makes_footstep_sound = false,
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
jump = false,
view_range = 16,
})
-- Spawning disabled due to size issues
-- TODO: Re-enable spawning
--mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10)
-- spawn eggs
mcl_mobs:register_egg("mobs_mc:guardian", S("Guardian"), "#5a8272", "#f17d31", 0)