techages/mods/PLAYER/mcl_skins/mesh_hand.lua

54 lines
1.6 KiB
Lua

local function make_texture(base, colorspec)
local output = ""
if mcl_skins.masks[base] then
output = mcl_skins.masks[base] ..
"^[colorize:" .. minetest.colorspec_to_colorstring(colorspec) .. ":alpha"
end
if #output > 0 then output = output .. "^" end
output = output .. base
return output
end
function mcl_skins.get_skin_list()
local list = {}
for _, base in pairs(mcl_skins.base) do
for _, base_color in pairs(mcl_skins.base_color) do
local id = base:gsub(".png$", "") .. minetest.colorspec_to_colorstring(base_color):gsub("#", "")
local female = {
texture = make_texture(base, base_color),
slim_arms = true,
id = id .. "_female"
}
table.insert(list, female)
local male = {
texture = make_texture(base, base_color),
slim_arms = false,
id = id .. "_male"
}
table.insert(list, male)
end
end
for _, skin in pairs(mcl_skins.simple_skins) do
table.insert(list, {
texture = skin.texture,
slim_arms = skin.slim_arms,
id = skin.texture:gsub(".png$", "") .. "_" .. (skin.slim_arms and "female" or "male"),
})
end
return list
end
function mcl_skins.get_node_id_by_player(player)
local skin = mcl_skins.players[player]
if skin.simple_skins_id then
local skin = mcl_skins.simple_skins[skin.simple_skins_id]
return skin.texture:gsub(".png$", "") ..
"_" .. (skin.slim_arms and "female" or "male")
else
return skin.base:gsub(".png$", "") ..
minetest.colorspec_to_colorstring(skin.base_color):gsub("#", "") ..
"_" .. (skin.slim_arms and "female" or "male")
end
end